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Both desktop resolution pickers ran Native, 2x, 3x ... in whole steps. That is the wrong shape for a handheld at both ends: below native is unreachable even though rendering there is a large win and the GS accepts it -- only the top end is clamped, in GSClampUpscaleMultiplier -- and above native the jump from 1x to 2x is four times the pixels with nothing in between. Both pickers now carry the set the Android UI has offered since issue #207: 0.25x 0.5x 0.75x Native 1.25x 1.5x 1.75x 2x 2.25x 2.5x 2.75x 3x 3.5x 4x 5x 6x 7x 8x Everything above 8x moves behind Extended Upscaling Multipliers, which used to unlock 13x and up. That checkbox was dead on ordinary hardware: the GPU cap is max texture size / 1280, so a 16K-texture part reports exactly 12x and the "supports extended" test wanted more than 12x. It now unlocks anything past 8x, which is the first time it does something on a normal GPU, and 9x-25x still appear only as far as the GPU can actually go. Big Picture indexed two parallel arrays as "slot i means multiplier i+1", which a non-uniform list breaks. Replaced with one table carrying the label, the INI string and the multiplier, filtered against the cap. The quarter steps are all exact in binary, so matching a saved multiplier by equality is safe. Two things fixed in passing, both of which the new list would otherwise have broken. The Qt global tab keyed "nothing found" off index 0 being Native, and index 0 is now 0.25x. And Big Picture passed "1.000000" as its default while the INI is written by StringUtil::ToChars, which produces "1" -- so with no key set the picker read back a value matching no entry and displayed Unknown.