Files
Brian Degenhardt 3e077eff9b Merge yaps2: arm64 JIT transplant + test/perf/libretro infrastructure
Merges yaps2/main (github.com/yaps2/yaps2, c16b88cb7) into ARMSX2,
replacing the arm64 recompiler family with the yaps2 JITs and importing
the yaps2 testing, perf, and libretro infrastructure. Common ancestor is
upstream PCSX2 342db5152 (2026-06-19); git auto-merged all but 38 files.

Replaced (deleted in this merge, recoverable from history):
- arm64/aR5900*, aR3000A*, aVU* -> arm64/iR5900*/iR3000A*/microVU*-arm64:
  EE static-pin register file with lazy dirty tracking, dual-residence
  allocator, IOP block linking, native COP2 macro ops, inline unaligned
  fastmem, persisted VU program cache, call-ret shadow ring, VU0 spin
  fast-forward.
- MVU_DIFF shadow-run hooks in shared VU interpreter TUs (superseded by
  the offline vurunner JIT-vs-interp oracle).

Imported from yaps2:
- tests/ctest/core/recompilers: ~80 gtest suites (EE/IOP/VU differential
  harnesses, fuzzers, ABI digest tripwire, capture format pins) plus the
  gs_vertex_tests kernel oracle.
- pcsx2-vurunner / pcsx2-eerunner headless capture-replay runners.
- tools/perf counter-based A/B rigs, perf jitdump productionization,
  PmuCounters, clang-perf/clang-handheld presets.
- pcsx2-libretro core (ENABLE_LIBRETRO, default OFF; rename pending).
- GS vertex-kick fast path (GV series): TBL-based packed parse,
  register-resident kick, scalar-outcode cull, fused draw-rect/FindMinMax.
- Null renderer, VK_KHR_display direct WSI, swapchain PresentStats.
- SPU2 NEON mixer vectorization, EE timer read clamp (NFL 2K5 hang),
  IOP ioman signed-compare fix, assorted UB fixes.

Kept from ARMSX2 in the both-touched files:
- iOS dual-map W^X and fastmem-unavailable resilience (Memory, HostSys,
  vtlb). The split data/code area model is retained; both areas now take
  fixed VA hints so cached VU JIT code stays deterministic on Linux.
- Android thread-affinity model, VMState shutdown early-outs, all
  platform frontends, branding, CI, RetroAchievements identity/policy.
- GSDeviceVK: ARMSX2's push-descriptor decision logic (Mali crash gate,
  proprietary-vs-turnip Adreno split) merged with yaps2's descriptor-pool
  exhaustion recovery (flush + render-pass restart instead of dropped
  binds). Vendor feature policy is the union: Mali fbfetch policy with
  MediaTek/G57/Xclipse gates from ARMSX2; Adreno stencil/ROV/
  test-and-sample-depth hang avoidance and no_ps2_z_quantization from
  yaps2.

Build-system notes:
- The Qt debugger is now gated behind ENABLE_QT_DEBUGGER (default off on
  arm64) so handheld builds drop the KDDockWidgets dependency.
- GSDeviceNone and remaining yaps2 GS code were ported to the newer
  upstream GSTexture Usage-flags API.

The replaced backend's interpreter-fallback glue (intExecuteOneInst,
AndroidEEOpHist) and the EEDiffVerify runtime differ are retained for
now; dead pieces will be removed in a follow-up commit.
2026-07-19 10:24:29 -07:00
..
2025-10-01 19:11:12 -04:00

libcubeb - Cross-platform Audio I/O Library

Build Status

libcubeb is a cross-platform C library for high and low-latency audio input/output. It provides a simple, consistent API for audio playback and recording across multiple platforms and audio backends. It is written in C, C++ and Rust, with a C ABI and Rust bindings. While originally written for use in the Firefox Web browser, a number of other software projects have adopted it.

Features

  • Cross-platform support: Windows, macOS, Linux, Android, and other platforms
  • Versatile: Optimized for low-latency real-time audio applications, or power efficient higher latency playback
  • A/V sync: Latency compensated audio clock reporting for easy audio/video synchronization
  • Full-duplex support: Simultaneous audio input and output, reclocked
  • Device enumeration: Query available audio devices
  • Audio processing for speech: Can use VoiceProcessing IO on recent macOS

Supported Backends & status

Backend Support Level Platform version Notes
PulseAudio (Rust) Tier-1 Main Linux desktop backend
AudioUnit (Rust) Tier-1 Main macOS backend
WASAPI Tier-1 Windows >= 7 Main Windows backend
AAudio Tier-1 Android >= 8 Main Android backend for most devices
OpenSL Tier-1 Android >= 2.3 Android backend for older devices
OSS Tier-2
sndio Tier-2
Sun Tier-2
WinMM Tier-3 Windows XP Was Tier-1, Firefox minimum Windows version 7.
AudioTrack Tier-3 Android < 2.3 Was Tier-1, Firefox minimum Android version 4.1.
ALSA Tier-3
JACK Tier-3
KAI Tier-3
PulseAudio (C) Tier-4 Was Tier-1, superseded by Rust
AudioUnit (C++) Tier-4 Was Tier-1, superseded by Rust

Tier-1: Actively maintained. Should have CI coverage. Critical for Firefox.

Tier-2: Actively maintained by contributors. CI coverage appreciated.

Tier-3: Maintainers/patches accepted. Status unclear.

Tier-4: Deprecated, obsolete. Scheduled to be removed.

Note that the support level is not a judgement of the relative merits of a backend, only the current state of support, which is informed by Firefox's needs, the responsiveness of a backend's maintainer, and the level of contributions to that backend.

Building

Prerequisites

  • CMake 3.15 or later
  • Non-ancient MSVC, clang or gcc, for compiling both C and C++
  • Platform-specific audio libraries (automatically detected)
  • Optional but recommended: Rust compiler to compile and link more recent backends for macOS and PulseAudio

Quick build

git clone https://github.com/mozilla/cubeb.git
cd cubeb
cmake -B build
cmake --build build

Better build with Rust backends

git clone --recursive https://github.com/mozilla/cubeb.git
cd cubeb
cmake -B build -DBUILD_RUST_LIBS=ON
cmake --build build

Platform-Specific Notes

Windows: Supports Visual Studio 2015+ and MinGW-w64. Use -G "Visual Studio 16 2019" or -G "MinGW Makefiles".

macOS: Requires Xcode command line tools. Audio frameworks are automatically linked.

Linux: Development packages for desired backends:

# Ubuntu/Debian
sudo apt-get install libpulse-dev libasound2-dev libjack-dev

# Fedora/RHEL
sudo dnf install pulseaudio-libs-devel alsa-lib-devel jack-audio-connection-kit-devel

Android: Use with Android NDK. AAudio requires API level 26+.

Testing

Run the test suite:

cd build
ctest

Use the interactive test tool:

./cubeb-test

License

Licensed under an ISC-style license. See LICENSE for details.

Contributing

Contributions are welcome! Please see the contribution guidelines and check the issue tracker.