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* Libretro: Scaffold yaps2_libretro core (M1: builds + dlopens)
New pcsx2-libretro/ target producing yaps2_libretro.so (ENABLE_LIBRETRO=ON,
or built on demand). Milestone 1 of the libretro port:
- Full libretro v1 entry-point surface, version-script-restricted to
retro_* exports (PCSX2 internals must not collide with the frontend).
- Host:: implementations adapted from pcsx2-sdl: same CPU-thread state
machine (VMManager::Execute on a dedicated thread, RunOnCPUThread queue),
no windowing/clipboard/file-picker.
- retro_load_game boots the VM headlessly: GS renderer forced to Null,
Surfaceless WindowInfo, null audio; config+data self-contained under
<system dir>/pcsx2 (yaps2-libretro.ini).
- retro_run presents a placeholder XRGB8888 frame; no pacing yet.
- POSITION_INDEPENDENT_CODE forced ON (the pcsx2-sdl ET_EXEC persisted-JIT
trick cannot apply to a shared core).
Verified: builds in org.kde.Sdk 6.10 (gcc), dlopen + retro_api_version +
retro_get_system_info OK.
Next: M2 Vulkan negotiation interface (wrap vkCreateInstance/Device so
GSDeviceVK inits against the frontend-shared device, set_image handoff),
M3 frame pacing + libretro input/audio, M4 savestates/disk control.
* Libretro: M2 Vulkan context sharing + frame handoff (first light)
The lrps2-libretro pattern ported to the modern GSDeviceVK:
- VKLibretro.{h,cpp}: the loader's global vkGetInstanceProcAddr is swapped
for a wrapper that intercepts vkCreateDevice (merges the frontend's
required extensions/layers/features into GS's create info and captures
the shared VkDevice) and vkQueueSubmit (serialises against the frontend
through the HW-render interface queue lock).
- GSDeviceVK: adopts the negotiation-provided VkInstance/VkPhysicalDevice
instead of creating its own (and never destroys the frontend's instance);
the surfaceless BeginPresent branch publishes the merged display texture
(ShaderReadOnly + ExecuteCommandBuffer) into a mutex-guarded slot.
- Main.cpp: RETRO_HW_CONTEXT_VULKAN + context negotiation interface
(create_device opens MTGS from the frontend thread, so GSDeviceVK is
fully constructed before the context reply); the VM boot parks until
context_reset delivers the retro_hw_render_interface_vulkan; retro_run
consumes at most one published frame per call and forwards it via
set_image + video_cb(RETRO_HW_FRAME_BUFFER_VALID), dupe otherwise.
First light verified on Turnip Adreno 618 (and llvmpipe): GT3 boots
(VMManager::Initialize StartupSuccess), frames arrive hw_valid with a
non-black 640x448 readback.
Known gaps for M3: no frame pacing (VM free-runs; YAPS2_RUN_SLEEP=1 paces
headless runs), no libretro input/audio, m_current is sampled by the
frontend while GS may already be rendering the next frame (single
buffered), no OSD.
* Libretro: M3 frame pacing, joypad input, audio
- Pacing: PublishFrame now blocks the GS thread until retro_run consumes
the frame (one presented frame per retro_run; the frontend's cadence is
the emulation's vsync). Enabled at context_reset, aborted before any
path that could otherwise leave the GS thread parked (context_destroy,
retro_unload_game, VKLibretro::Shutdown). Static screens still dupe
thanks to yaps2's SkipDuplicateFrames -- the VM keeps 100% speed and the
frontend gets video_cb(NULL) for unchanged frames.
- Input: retro_run forwards the libretro joypad + both analogs straight
into the DualShock2 bind slots (Pad::GetPad(0)->Set), bypassing
InputManager; SDL input source stays disabled.
- Audio: AudioStream grows a public PullFrames() (frontend-driven pull
from the ring), SPU2 exposes GetOutputStream(), the config pins the
Null backend (mix into the ring, no device thread), and retro_run
drains the ring into audio_batch_cb with float->s16 conversion.
- Config: EmuFolders::Settings is now set explicitly (the libretro path
bypasses SetDataDirectory, so the INI used to land in the cwd).
Verified on Adreno 618 with GT3: internal fps 59.9, speed 100%, frames
publish on change, INI persists under <system>/pcsx2/inis.
* Libretro: Stable backbuffer ring + dynamic PAL av_info
Fixes the RetroArch heap-corruption crash ~2 minutes in (GT3 FMV -> demo
race transition): the published frame was the pooled m_current texture,
which GSDeviceVK recycles while the frontend still samples the view for
cached-frame replays. Frames are now copied into a dedicated ring of
three backbuffer textures owned outside the pool; on a resolution change
the displaced buffer is retired (kept alive until device teardown)
instead of destroyed, because the frontend can replay the old image
indefinitely (e.g. while its menu is open). Verified: headless harness
clean over 4+ minutes at ~100% speed, RetroArch session stable past the
previous crash point.
Also: when the booted VM reports a vertical frequency different from the
NTSC default (PAL 50Hz, progressive), retro_run pushes an updated
retro_system_av_info to the frontend.
* Libretro: M4 save states (retro_serialize/retro_unserialize)
SaveState grows in-memory zip variants sharing the existing disk code:
SaveState_ZipToBuffer writes the ArchiveEntryList into a libzip
buffer source (zip_source_keep + read-back after close), and
SaveState_UnzipFromBuffer opens one over the incoming blob; the whole
entry/version/screenshot pipeline is reused via a shared
SaveState_UnzipFromZip body, so the on-disk and in-memory formats are
identical (a retro state is a valid .p2s payload).
retro_serialize runs SaveState_DownloadState + ZipToBuffer as a blocking
RunOnCPUThread job with frame pacing temporarily disabled -- while the
frontend is inside retro_serialize it is not calling retro_run, so a
parked PublishFrame would deadlock the GS freeze. The fixed
retro_serialize_size bound is 68 MiB (DownloadState's 64 MiB working
buffer + slack); the actual zip length travels as a leading u64 inside
the block.
Verified on GT3 (Adreno 618): serialize 587 ms, unserialize 131 ms,
emulation continues cleanly after the in-place load.
* Libretro: M4 core options + disk control (m3u multi-disc)
Core options (RETRO_ENVIRONMENT_SET_VARIABLES): GS renderer
(Vulkan/Software; the software renderer still presents through the
shared Vulkan context, so the negotiation path is unchanged), internal
resolution 1x-4x (EmuCore/GS upscale_multiplier, live), fast boot and
widescreen patches. Startup values apply before LoadStartupSettings;
later changes re-apply via VMManager::ApplySettings on the CPU thread.
Disk control (SET_DISK_CONTROL_EXT_INTERFACE): .m3u playlists parse
into a disc list (relative entries resolved against the playlist dir),
single-disc content registers as a one-entry list, and closing the tray
swaps via VMManager::ChangeDisc on the CPU thread. m3u added to
valid_extensions.
Regression-tested on GT3: boot, savestate roundtrip and rendering
unchanged.
* Libretro: OSD via real present path into the backbuffer
The surfaceless BeginPresent no longer copies m_current and skips the
frame -- with the libretro context active it begins an actual present
render pass targeting the dedicated backbuffer (clear + viewport/scissor,
same sequence as the swapchain path) and returns PresentResult::OK. The
whole standard presentation pipeline now runs unchanged: PresentRect
draws the display aspect-corrected with TV shaders/linear filtering,
FullscreenUI::Render and ImGuiManager::RenderOSD draw the overlay, and
EndPresent (libretro branch) finishes the backbuffer, submits without
swapchain semantics and publishes the image to the frontend. The old
copy-based publish is gone.
New core option: yaps2_show_fps (EmuCore/GS OsdShowFPS).
Verified on GT3/Adreno 618: readback shows the ImGui FPS counter drawn
over the aspect-corrected frame; boot/savestate regression clean.
* Libretro: Fix retro_serialize bounds check to include the u64 length header
The check compared buffer.size() against the caller's buffer size, but the
write is sizeof(u64) + buffer.size() — a state within 8 bytes of the
reported serialize size would overflow the frontend's buffer.
* Libretro: Size the output canvas to the internal resolution
The present backbuffer was sized from the fixed 640x448 window info, so
the upscale option rendered internally at 2x-4x and then got scaled back
down before the frontend ever saw the frame.
The present path now tracks the merged frame: expand it to the target
aspect ratio (the internal-resolution screenshot rule), clamp it to the
advertised max geometry (2732x2048, 4x PAL at 4:3), and resize the
surfaceless "window" before the draw rect is computed so the whole
frame stays consistent. ResizeWindow learns to adopt a new size with no
swap chain, and retro_run reports geometry changes with SET_GEOMETRY so
the frontend keeps scaling correctly. Resizes are rare in practice (boot,
FMV/interlace switches, option changes) and reuse the existing
retire-don't-destroy backbuffer ring.
* Libretro: Core options v2 + video/performance options
Registers options through SET_CORE_OPTIONS_V2 with Video/Performance/
System categories and per-option help text (legacy SET_VARIABLES kept as
the fallback), and adds:
- Aspect ratio (Auto 4:3/3:2, 4:3, 16:9, Stretch) — the canvas sizing
follows it, and 16:9 pairs with the widescreen patches option
- Deinterlacing mode (Automatic/Off/Weave/Bob/Blend/Adaptive)
- No-interlacing patches (progressive output for supported games)
- Blending accuracy (Minimum-Maximum)
- EE cycle rate (50%-300%) and EE cycle skip speed hacks
* Libretro: Don't double-load the Vulkan library in EnumerateGPUs
The frontend preloads libvulkan for the context negotiation, and
EnumerateGPUs asserted (and would have unloaded the host's library) when
called with no device open — which is exactly the Software renderer
path, via D3D::GetPreferredRenderer. Use the already-loaded library and
leave it loaded.
* Libretro: Second wave of core options
Video: texture filtering, anisotropic filtering, software renderer
threads. Performance: hardware download mode (readbacks are expensive
on tile-based mobile GPUs), MTVU and Instant VU1 toggles. System: BIOS
selection (scanned from <system>/pcsx2/bios at option registration,
auto = first valid image) and cheats (.pnach loading).
* Libretro: Fix crash on content close
Two shutdown bugs, both hit on every quit-from-menu:
- GSDeviceVK::Destroy destroyed the negotiated VkDevice, but that device
belongs to the frontend (it made the vkCreateDevice call) and the
frontend tears it down after context_destroy — RetroArch was left
waiting on and destroying a dead device (freeze, then segfault).
Guard it like the adopted VkInstance already was.
- The frontend replays the last set_image indefinitely (menu background,
duped frames), so retro_unload_game now retracts the image and waits
for the GPU before VM teardown destroys the textures it points at.
Verified: 6/6 clean RetroArch exits after a full Vulkan content run
(was a reliable SIGSEGV on close before).
* Libretro: Reclaim retired presentation backbuffers
A resolution change retires the displaced backbuffer instead of freeing
it, because the frontend may still be replaying its image for a few
cached/duped frames. But the retired list was only cleared at device
teardown, so every interlace<->progressive switch (frequent in FMV-heavy
games) leaked a full-resolution render target for the rest of the
session.
Each retired backbuffer is now tagged with a monotonic present count and
reclaimed once kLibretroRetireFrames (6) presents have gone by --
comfortably beyond any libretro frontend's swapchain depth (2-3), and
GSTextureVK destruction is itself fence-deferred, so the underlying
Vulkan objects aren't freed until the GPU is done with them either.
Verified: GT3 boots/renders through its 640x448<->640x480 interlace
switches with no crash (harness + real RetroArch, clean exit).
* Libretro: Move libretro headers to 3rdparty/libretro
The libretro Vulkan HW-render interface header was pulled in by adding
pcsx2-libretro/ to PCSX2_FLAGS's INTERFACE include path, which leaked
onto every target that consumes PCSX2_FLAGS (and had the GS backend
reaching into the frontend's source dir).
Move libretro.h + libretro_vulkan.h into 3rdparty/libretro/ behind a
header-only INTERFACE library (libretro-headers), and link it PRIVATE
to the two targets that actually need it: PCSX2 (for VKLibretro.cpp) and
the pcsx2-libretro frontend. No other target sees the headers now.
5 lines
34 B
Perl
5 lines
34 B
Perl
{
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global: retro_*;
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local: *;
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};
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