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EERUNNER_EXITSTORM=<period_us> spawns a thread that fires Cpu->ExitExecution() at randomized intervals during a liverun, mimicking the Android JNI pause/suspend churn (native-lib calls it cross-thread against a running EE). This is what reproduced the God of War II poisoned-timer trigger on a desktop within 1500 frames, and what verified the fix clean over a denser 3000-frame storm. EERUNNER_EECYCLESKIP / EERUNNER_EECYCLERATE apply the EE cycle speedhacks so a handheld's clock shape (the Android Low-End preset ships cycle skip 1) is reproducible on the desk.