# Setting it to a range tells it that it supports the features on the newer # versions as well, avoiding setting policies. cmake_minimum_required(VERSION 3.16...3.25) # Enabling this cmake policy gets rid of warnings regarding LTO. cmake_policy(SET CMP0069 NEW) set(CMAKE_POLICY_DEFAULT_CMP0069 NEW) if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) message(FATAL_ERROR "PCSX2 does not support in-tree builds. Please make a build directory that is not the PCSX2 source directory and generate your CMake project there using either `cmake -B build_directory` or by running cmake from the build directory.") endif() # Project Name project(Pcsx2 C CXX) # Variable to check that people use the good file set(TOP_CMAKE_WAS_SOURCED TRUE) # set module path set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake) # Write binaries to the bin directory under the build directory. # This makes it simple to run development builds directly out of the build directory. if (UNIX AND NOT APPLE) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") endif() # include some generic functions to ensure correctness of the env include(Pcsx2Utils) check_no_parenthesis_in_path() detect_operating_system() detect_compiler() #------------------------------------------------------------------------------- # Include specific module include(BuildParameters) include(SearchForStuff) # Must be done after SearchForStuff get_git_version_info() write_svnrev_h() # make common add_subdirectory(common) # make pcsx2 add_subdirectory(pcsx2) if(ENABLE_QT_UI) add_subdirectory(pcsx2-qt) endif() # Updater is Windows only for now. if (WIN32) add_subdirectory(updater) endif() # tests if(ENABLE_TESTS) add_subdirectory(3rdparty/googletest) add_subdirectory(tests/ctest) endif() # gsrunner if(ENABLE_GSRUNNER) add_subdirectory(pcsx2-gsrunner) else() add_subdirectory(pcsx2-gsrunner EXCLUDE_FROM_ALL) endif() # eerunner — headless EE (R5900) JIT-vs-interpreter divergence localizer. # Built on demand (`--target pcsx2-eerunner`); EXCLUDE_FROM_ALL otherwise. if(ENABLE_EERUNNER) add_subdirectory(pcsx2-eerunner) else() add_subdirectory(pcsx2-eerunner EXCLUDE_FROM_ALL) endif() # vurunner — headless VU microprogram replayer for codegen iteration. Needs # the recompiler test hooks since it shares the harness's plumbing. if(ENABLE_VURUNNER) if(NOT ENABLE_RECOMPILER_TEST_HOOKS) message(FATAL_ERROR "ENABLE_VURUNNER requires ENABLE_RECOMPILER_TEST_HOOKS=ON.") endif() add_subdirectory(pcsx2-vurunner) else() add_subdirectory(pcsx2-vurunner EXCLUDE_FROM_ALL) endif() # SDL3 / kmsdrm frontend (handheld target) if(UNIX AND NOT APPLE) if(ENABLE_SDL_FRONTEND) add_subdirectory(pcsx2-sdl) else() add_subdirectory(pcsx2-sdl EXCLUDE_FROM_ALL) endif() endif() # libretro core (armsx2_libretro.so) — opt-in only. When ENABLE_LIBRETRO is OFF # (the default) the subdirectory is not added at all, so neither the target nor # its install(TARGETS) rule exist. Adding it EXCLUDE_FROM_ALL instead keeps the # target out of the default `all`, but its unconditional install() rule still # drags the core into install-driven builds (ninja/make install, packaging) and # "build all targets" flows (IDEs) — which is how a plain SDL build ended # up compiling libretro. Build it with -DENABLE_LIBRETRO=ON. if(UNIX AND NOT APPLE AND ENABLE_LIBRETRO) add_subdirectory(pcsx2-libretro) endif() #------------------------------------------------------------------------------- if(NOT IS_SUPPORTED_COMPILER) message(WARNING " *************** UNSUPPORTED CONFIGURATION *************** You are not compiling PCSX2 with a supported compiler. It may not even build successfully. PCSX2 only supports the Clang and MSVC compilers. No support will be provided, continue at your own risk. *********************************************************") endif() if(ARCH_ARM64) message(STATUS "ARM64 build: EE, IOP, and VU0/VU1 recompilers are all available.") endif()