Commit Graph
122 Commits
Author SHA1 Message Date
Miguel A. Colón Vélez 83a4b37bcf Add an option to disable the inclusion of the build date.
Debian has a goal to make reproducible builds therefore make it an
option instead of distro specific.
.
I added an "OR openSusE" to not "break" the old openSUSE behavior but ideally
they should just use -DDISABLE_BUILD_DATE=TRUE instead.
.
The old -DopenSUSE is not used for anything else so I removed it.
2015-07-27 14:00:47 -04:00
Gregory Hainaut b20deb0752 MTVU: fix linux crash after a shutdown
* Lock during the reset
* Purge the ring before memory unallocation

Close issue #474
2015-03-17 09:33:20 +01:00
Gregory Hainaut b03162747c sVU: add an option to remove it
The goal is to reduce the burden for new architecture port.

Patch is mostly inspired from 3kinox initial patch. The diff are
*/ used ifdef instead of raw removal
*/ gui don't rely on UseMicroVU* option
*/ completely remove sVU_micro.* file
2015-01-06 23:45:43 +01:00
Gregory Hainaut 3f521cc7a0 pcsx2: use %ls for unicode string
%s seems to work because the printed string is single char. Let's be
pedantic
2015-01-05 23:59:08 +01:00
Johannes Obermayr 9fd2f3dd8a Don't use build date on openSUSE.
Fixes RPMLINT warning:
pcsx2.i586: W: file-contains-date-and-time /usr/bin/pcsx2
Your file uses  __DATE and __TIME__ this causes the package to rebuild when not needed
2014-09-17 22:37:34 +02:00
Sacha 6f5e0f96b4 Require SSE2 instead of SSE+MMX. SSE2 implies SSE+MMX is supported, so all checksOF of 'SSE' and 'MMX' can be removed.
SSE2 is supported on more than decade-old x86 CPUs. Almost(?) every x86 CPU since PS2 was released.
Certainly running the existing code on a non-SSE2 computer resulted in most of the code being disabled anyway and the emulator being incredibly slow.
This removal will hopefully allow the removal of MMX/3DNow code as it has been superceded.
2014-08-14 16:01:34 +10:00
Gregory Hainaut d5d19acb3f wx3.0: lots of cast...
Various string as still wrong but at least it can be compiled now.

I think the remaining issue are w_char with %s format (at least on linux)
2014-07-29 20:45:44 +02:00
gigaherz f7c1b6e060 Git-based versioning. 2014-03-25 13:31:36 +01:00
ramapcsx2.code c03a1c9bd0 Small round of patches for various issues, #3.
Fixed a bad string in the German translation, added GSdx-avx2 to the installer, silenced a debug print and shortened the app name in release builds.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5858 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 11:53:00 +00:00
gregory.hainaut 3c7167be50 clean (some) gdb warning: round 1
* use svnrev.h on linux too
* replace sprintf_s with snprintf (hope it still compile on Windows)
* init integer with 0 instead of NULL
* various int -> u32/uint32/uint on for loop index
* remove a couple of unused variable
* init few variable
* disable unused warning results


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5683 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-28 10:43:50 +00:00
gregory.hainaut 6cf8c444b4 i18n: update 2 strings not aligned on current gui
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5407 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-08 16:03:14 +00:00
gregory.hainaut 20958dede3 i18n: use standard pcsx2_Iconize instead of an additional key lookup. In others word, english string is now included directly in the po/pot
Translators note: I save previous translation but a careful review is mandatory


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5366 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-10 10:10:55 +00:00
gregory.hainaut@gmail.com b51ac8d779 gsdx: add also a check of m_windows to play it self.
pcsx2: add a define to print the revision number with cmake


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
gabest11 1e6f280021 - more project cleanups and small code changes, also added the psx emu interface again
- someone should check __xgetbv under linux (avx/fma detection)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
Jake.Stine f76e901c64 Minor cleanups for the new virtual memory alloc/reserve system:
* Moved VIF dynamic recompiler buffers to the recompilers section of PCSX2.
 * Using RecompiledCodeReserve for the VIF SSE functions.
 * Minor bugfixes to VirtualMemory class implementations.
 * Improved error handling and error message display.
 * [TODO] : implement a call to cpuShutdown() to clean up VIF unpack/SSE reserves.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4169 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-30 06:21:07 +00:00
Jake.Stine bbb1c8a94a wxSavestates: Fixed Bios CRC calculations and improved robustness against saving multiple states at once (hackfix). Console title still doesn't display the BIOS label properly ... not sure yet the good way to remedy that one.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4097 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-15 00:04:23 +00:00
Jake.Stine daf47b50a0 wxSavestates branch: (partially sync'd with trunk**)
* Finished up zipfile-style savestate implementation
 * Simplified BaseSaveState class, and removed lots of now-unneeded code.
 * Prepared the i18n stuff for a pcsx2_Dev.pot file (WIP), and sorted more stuff to pcsx2_Tertiary.pot.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4091 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-14 07:28:05 +00:00
cottonvibes e38a0ba32d microVU: minor changes
- Added mVUcacheInitReserve and mVUcacheMaxReserve constant values for now which can be tinkered with until we implement runtime user-modifiable cache reserve-sizes.
- Improved the "microVU - cached program" printouts on dev builds.

pcsx2:
- Fixed the typos in SysOutOfMemory_EmergencyResponse()

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4087 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 06:38:17 +00:00
Jake.Stine 9bcff9f3d5 Internationalization fix-ups. PCSX2 0.9.7 should *finally* be ready for translations. Whew.
* Also did some work on re-introducing the game database dialog.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4063 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 08:15:11 +00:00
Jake.Stine 21f75b58db * Added code to detect amount of physical ram installed on the host computer.
* Added logging of host operating system and physical ram to startup.
 * Removed "PhysicalCores" stuff from both x86emitter and startup logs -- physical cores is losing its relevance with all the new AMD and Intel chip designs.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4048 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 21:32:52 +00:00
Jake.Stine 63b254c8bd newHostVM:
* Applied the new RecompiledCodeReserve to the VIF recompilers (saves another 4-8mb of memory, depending on game).
 * Fixed a bug in pxsFmt / FastFormatUnicode (string formatting).
 * Final round of error handling cleanups.

(branch is basically ready for re-integration -- needs some testin for obvious/show stopping bugs, thanks!)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4025 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-16 15:58:42 +00:00
Jake.Stine 239c9f83d8 newHostVM: (Restored booting) -
* Added some bounds checking to debug builds for VTLB mappings.
 * Fixed a VU mapping bug that caused boot crashing
 * Fixed some startup, shutdown, and reset resource management.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4021 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-16 00:22:18 +00:00
Jake.Stine be1a590464 newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4020 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-15 14:05:02 +00:00
Jake.Stine a7726871dc newHostVM: More exception / error handling mess.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3994 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-05 01:33:01 +00:00
Jake.Stine dc7f00d05e newHostVM:
* Preliminary implementation for the SpatialArrayReserve class, which will be used for recompiler lookup tables (large portions of these tables are never used by many games).  Will put it to use and test it soon.
 * Finished implementation of TryResize method for reservations, which will be used by PCSX2 if the operating system runs low on ram.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3992 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-03 17:37:29 +00:00