Commit Graph
30 Commits
Author SHA1 Message Date
refractionpcsx2 e833a67bb7 VU: Rework VUKickstart in to VUSync, swap behaviour 2022-02-28 19:29:53 +00:00
refractionpcsx2 6dc5087cbd VU: Run sync ahead on small blocks 2022-02-28 19:29:53 +00:00
refractionpcsx2 8fe0061751 VU: Sync tighter when VU Kickstart is disabled + Improved M-Bit Sync 2021-09-19 18:49:24 +01:00
refractionpcsx2 154ed57633 VU Int: Remove need to pass VU struct to XGKick function.
It's always VU1, so we don't need to tell it.
2021-09-13 20:55:53 +01:00
refractionpcsx2 73bb8e4fdf VU Int: Make XGKick flush on VU program end
Some games like to write directly to VU memory once the program has finished and I have no easy way to update the kick without being super slow. so for now, we'll just flush it.
2021-09-12 16:12:31 +01:00
refractionpcsx2 3f56414824 VIF/VU: Cleaned up VIF Stall behaviour, sync XGKick with Unpacks.
Also cleaned up a bunch of bad/old code
Fixed branches on E-Bit and M-Bit (VU0)
Fixed up VU Int behaviour with VU Instant on/off

Savestate bump
2021-09-12 16:12:31 +01:00
refractionpcsx2 c2af477758 VU Int: Combine XGKick handling in to one function
Also fixed a situation where PATH3 could transfer a packet to the GIF and finish its DMA while PATH1 was busy, so PATH3 never finished transferring properly as it relies on the DMA to handle the pretend timing of PATH3.
2021-09-12 16:12:31 +01:00
refractionpcsx2 b4eaf3722f VU: Adjust timings of VU calls 2021-09-12 16:12:31 +01:00
refractionpcsx2 1f50dd7496 VU Int: Some formatting/logging cleanup, optimise some variable placement 2021-09-12 16:12:31 +01:00
refractionpcsx2 e19b0bce57 VU: Improve VU0/Mbit sync with VU Interpreter. Improve Kickstart. 2021-09-12 16:12:31 +01:00
refractionpcsx2 3bad60ce84 VU Int: Fix XGKick wrapping 2021-09-12 16:12:31 +01:00
refractionpcsx2 067faccdd2 VU: Initial work to overhaul VU interpreter
Still a bit janky in some games and subject to changes
2021-09-12 16:12:31 +01:00
refractionpcsx2 b919de9dd1 VU: Adjust sync timing for VU Kickstart
Fixes Crash Twinsanity
2021-09-05 18:14:53 +01:00
refractionpcsx2 ddb300027c VU: Improve sync during interlock and Scratchpad VU mem writes
Also added some setting of next block cycles to 0 in cases where we don't know ahead of compile time or the VU is ending.
2021-09-05 16:37:43 +01:00
refractionpcsx2 bda80fc748 Clang Format VU files 2021-08-31 21:29:31 +01:00
refractionpcsx2 d8dfe0a1e9 VU: optimise entering VU JITs
Keeps note on how many cycles it needs for the next block to save exiting the EE JIT and entering the microVU JIT for no reason
2021-08-31 21:29:31 +01:00
refractionpcsx2 56372cc46d GameDB: Rename VU0Kickstart -> VUKickstart
Clean up a couple of bits in microVU
2021-07-15 13:58:34 +01:00
refractionpcsx2 6d9ace148e VU: Improve sync with VU Kickstart, loosen without kickstart 2021-07-15 13:42:52 +01:00
refractionpcsx2 c77e0a3a56 microVU: Enable T-Bit to work with MTVU 2021-07-05 10:26:50 +01:00
refractionpcsx2 3f4bb44310 MTVU: Improve compatibility with games that do GS SIGNAL/LABEL/FINISH 2020-12-24 09:03:45 +00:00
refractionpcsx2 7138769182 VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
kozarovv 6a4e93db3c VU: Remove unused code in VUmicro
Some of that is not used for more than 10 years. Not even useful for testing now.
2020-09-01 15:34:18 +01:00
kozarovv df79a17baa VU: Improve VU0/EE sync, Implement better M-Bit Handling, Fix VU program handing on VIF 2020-08-29 21:56:26 +01:00
ramapcsx2 3c478fed8f Add a dev notice for a tweak point with VU0 Macro/Micro updates.
This is rare and I'd like to know when games trigger this.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5452 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-13 16:47:51 +00:00
ramapcsx2 376e373137 Fixed Prince of Persia Sands of Time by increasing the VU kickstart cycles a bit.
(Issue 1341)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5451 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-12 20:48:55 +00:00