refractionpcsx2
6ccfa011d4
Pad/Counters: Rearrange Pad/Core updates on VSync
...
Apparently this gets around some weird input lag issue.
2023-02-18 01:13:39 +00:00
refractionpcsx2
b38964e814
GS: Partial revert of #8101 pending investigation.
...
Sometimes great ideas don't always go smoothly to plan, this is one of those, but it will be back when we work out what's up with Soul Calibur 2 and DBZ BT3 :)
2023-02-14 10:23:09 +00:00
refractionpcsx2
af0b17bb7a
Counters: Present at VSync End
2023-02-12 21:13:42 +00:00
refractionpcsx2
08bae3da2e
GS: Fix h/vsync counters on mode change/sync.
2023-01-31 14:56:48 +00:00
refractionpcsx2
4b49c8bd6e
GS: Correct CSR behaviour on mode change
2023-01-31 14:56:48 +00:00
Stenzek
fe1bebc12d
SPU2: Namespace logging/debugging
2022-12-31 23:23:58 +00:00
Stenzek
96a1c77577
Core: Remove PCSX2_CORE define and leftovers from wx
2022-12-24 08:42:23 +00:00
Tyler Wilding
07c3b6ad04
input-rec: remove input recording code from wx-related source
2022-11-28 14:25:11 +00:00
Tyler Wilding
7383bc3f44
input-rec: remove integration from SIO/Counters, fix imgui updating
2022-11-27 20:02:29 +00:00
Tyler Wilding
142a1a392f
input-rec: wire up changes to the rest of the project
2022-11-27 20:02:29 +00:00
refractionpcsx2
630ebb0583
GS: Expand "progressive" analogue games to full height, in case they lie
2022-11-18 01:32:09 +00:00
TellowKrinkle
738c8cb630
Core: Remove trailing whitespace from all files
2022-09-16 00:52:28 -05:00
Connor McLaughlin
22e9aea827
Config: Fix frame rate being parsed ever-so-slightly off
...
Also converts from double to float, we don't need additional precision
for storing these values.
2022-09-09 21:21:14 +01:00
Connor McLaughlin
e064e96c96
HostDisplay: Make global pointer instead of function
2022-09-09 21:21:14 +01:00
refractionpcsx2
44b672b6f5
Counters/GS: Adjust FIELD swap timing for PAL
...
Console tests show about 3 PAL scanlines of time.
2022-06-13 23:02:44 +01:00
lightningterror
0b557fe265
GS/Core: Purge frameskipping.
...
Get rid of frameskipping, won't be added to Qt.
2022-06-12 11:43:10 +02:00
refractionpcsx2
cf3cfdb2bc
GS: Correctly handle field/deinterlace for progressive/interlaced mode.
...
Also correct the number of scanlines for progressive (double strike) and how long vblank is.
2022-06-05 22:37:26 +01:00
Connor McLaughlin
ec43661664
GS: Add sync to host refresh rate option
2022-06-04 18:43:07 +01:00
refractionpcsx2
7717450044
GS: Fix CSR.FIELD for progressive mode
2022-05-30 09:48:26 +01:00
Tyler Wilding
655939147a
input-rec: Remove DISABLE_RECORDING usages
2022-05-22 17:24:02 -04:00
Christian Kenny
d13c7b6b3e
DMAC: Remove some old defines, optimize case statements
2022-05-22 17:59:15 +01:00
refractionpcsx2
35d3547b62
GS: Fix up SW FMV switch behaviour
2022-05-02 04:53:51 +01:00
Connor McLaughlin
fffdf8d671
Counters: Fix software renderer FMV fix with auto renderer
2022-05-01 11:36:57 +01:00
Connor McLaughlin
2634134481
microVU: Remove unused VSync() callback
2022-05-01 11:36:37 +01:00
Connor McLaughlin
c0ac71611b
GS: Remove GSState.cpp
...
Seems like old/unused code, and we have a replacement GSDump replayer
now anyway.
2022-05-01 11:36:37 +01:00