SternXD
d983b2b066
Copyright: Change year from 2002-2025 to 2002-2026
2026-01-15 00:22:32 +01:00
TheTechnician27
23fd57f641
Copyright: Change year from 2002-2024 to 2002-2025
2025-01-20 05:07:26 +01:00
GovanifY
132431b7c8
headers: relicense to GPL-3.0+
...
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Stenzek
0f5e7355ff
SPU2: Use AudioStream for output
2024-05-04 14:12:20 +10:00
Stenzek
d9abe10308
Misc: Remove explicit PCH include, switch to SPDX
2023-12-24 14:03:14 +10:00
Ziemas
09574b3937
SPU2: Temporary CDDA fix
2023-10-20 16:46:12 +01:00
lightningterror
ad4e95cb78
SPU2: Cleanup spu2.
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Constants, initializations, casts, switch cases not handling default case, unused functions.
2023-05-12 15:55:29 +02:00
Stenzek
fe1bebc12d
SPU2: Namespace logging/debugging
2022-12-31 23:23:58 +00:00
refractionpcsx2
bdac7672b7
SPU2: Move ADMA clear to ADMA disable.
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Fix bug with errantly setting data size if there isn't any.
2022-10-22 01:51:22 +01:00
refractionpcsx2
66101f8628
SPU2: Clean up warnings
2022-04-16 02:59:21 +02:00
refractionpcsx2
83fcd4bd1f
SPU: Kind of revert last ADMA change. Clear as reading.
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This is a temporary measure while we run some hardware tests, the previous change broke Burnout 3's engine sounds.
2021-11-04 20:13:18 +00:00
refractionpcsx2
c84e56329f
SPU2: Don't read sound input area if ADMA disabled
2021-10-31 02:24:35 +00:00
refractionpcsx2
17519c21b4
SPU2: Fix hi def audio streaming
2021-05-27 00:10:33 +01:00
Ziemas
bb09d3fe74
SPU: Make SPU use the MADR from iopHw
2021-05-20 23:50:49 +02:00
Christian Kenny
993af8c19e
SPU2: Purge SPU2Replay
2021-02-20 06:00:15 +00:00
refractionpcsx2
e0394921e9
SPU2: Tighten AutoDMA IRQ timing.
...
Fixes games which monitor the MADR while transferring.
Tom & Jerry War of the Whiskers was one game that suffered (Jumpy music)
2021-01-30 04:55:28 +00:00
refractionpcsx2
5b5b9cc6c9
SPU2: Fix up ReadInput_HiFi to proceed correctly
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Make sure CDDA mode is handled separately
2021-01-27 00:03:09 +00:00
refractionpcsx2
9efcd9a096
SPU2: Improve SPDIF Bitstream Bypass on Core 0, track MADR
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Required for GTA Vice City to work
2021-01-27 00:03:09 +00:00
refractionpcsx2
e15807eff8
SPU2: Minor improvements to ADMA Timing
2021-01-27 00:03:09 +00:00
refractionpcsx2
c7267d3665
SPU2: Handle partial ADMA Transfers
2021-01-27 00:03:09 +00:00
refractionpcsx2
7c37e86283
SPU2: Change input area updates for Hifi reads
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Remove the no longer required InputPosRead
Bump Savestates
2021-01-27 00:03:09 +00:00
refractionpcsx2
4497532edb
SPU2: Improve ADMA behaviour/timing
2021-01-27 00:03:09 +00:00
refractionpcsx2
f5e50d4571
SPU2: Fixes for Titeuf buzzing
2021-01-03 23:18:29 +00:00
refractionpcsx2
5cf5f40c65
SPU: Fix bugs in recent commits, redesign DMA slightly
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Savestate bump, sorry
2021-01-03 23:18:29 +00:00
refractionpcsx2
a94561fba7
SPU2: Improve DMA Write timing. Better sync DMA speeds with IOP
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It takes 4 cycles per word, according to No$PSX documents
Also fixed an issue with when ADMA refills the buffer, fixes The Simpsons (for real this time)
2021-01-01 04:38:23 +00:00