61 Commits
Author SHA1 Message Date
refractionpcsx2 8aca0fe288 VIF/MFIFO: Respect MFIFO empty condition on SPR transfers 2026-03-20 11:11:45 -04:00
SternXD d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 2026-01-15 00:22:32 +01:00
TheTechnician27 23fd57f641 Copyright: Change year from 2002-2024 to 2002-2025 2025-01-20 05:07:26 +01:00
GovanifY 132431b7c8 headers: relicense to GPL-3.0+
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Stenzek 1fedd31229 HW: Make various DMAC/IPU/VIF register types POD 2024-01-14 12:51:51 +10:00
Stenzek d9abe10308 Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
Stenzek dc859ca0a6 Misc: Simplify assertion macros 2023-12-24 14:03:14 +10:00
Stenzek 606cbb3883 System: Simplify memory allocation 2023-10-10 18:01:30 +10:00
refractionpcsx2 85670dd4a1 VIF: Correct DMA stall for VIF1 MFIFO 2023-09-17 14:52:47 +01:00
Connor McLaughlin ea051c6d5f Everything: Get rid of wx entirely from the Qt build 2022-05-22 13:58:56 +01:00
Connor McLaughlin 850deed6c1 HwRegs: Swap wxString desc() for std::string 2022-04-15 08:15:40 +01:00
refractionpcsx2 3d43293a5d DMA: Correctly emulate QWC 0 on NORMAL transfers 2020-12-02 20:00:02 +00:00
refractionpcsx2 c78b5b706d MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway.
Added some more memory address safeguards.
Logging now makes a bit more sense to look at.
2018-05-30 01:29:23 +01:00
refraction 35b5e6a923 GIF:
-Implemented GIF_MODE Masking fixed the All Star Pro Wrestling series slowness/hanging.

DMA: 
-Standardize the IPU and SIF dma's to use the standard chain handling in hw.c, fixed up some DMA resuming stuff in the forementioned units, VIF, GIF and SPR.

-Added some warnings for DMA stall control which isn't implemented, hopefully somebody will find a game that does it so we can add/test it :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5915 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-26 22:34:02 +00:00
refraction@gmail.com e3fead7f09 microVU:
- Fixed up the T/D Bit handling properly this time (or at least much better).
- Moved the interrupt outside of the recompiled code.

VU Interpreter:
-Fixed the T/D Bit handling when the interrupt wasn't enabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5587 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-11 21:54:05 +00:00
refraction@gmail.com 8d0f6701b7 microVU/VU Int: Implemented T-Bit/D-Bit handling on microVU.
-Dreamworks Over The Hedge actually requires this to load.  Interpreter kind of had it right, but didn't stop the VU on these flags, causing the graphics to look bad and hang on the start button, works fine now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5583 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-09 11:03:59 +00:00
refraction 96ef86f560 - Standardized DMA Source chains, all DMA's now act exactly the same (within reason) Explanation for this in Hw.cpp. Consequently this fixed a hack id done for FFX videos (Not the one there is a game fix for)
- Slight tweak to Path3 masking, an overlooked situation where Path3 can wait between GIFTags.
- Improved the stability of MFIFO on both sides greatly for games such at Tekken Tag (which boots again) Gran Turismo 4 and FF7 Dirge of Cerberus.

I'm expecting *Something* to break, so please report it here if something does, please make sure it is THIS revision.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4035 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-19 16:29:28 +00:00
Jake.Stine 5fd2cf97d3 Made some minor tweaks to SIF to test some theories and fix some broken-looking code -- please report any regressions. Also commented some of SIF and IPU stuff. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3812 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 12:47:17 +00:00
Jake.Stine 27a3f11278 Remove some code from DMAC.h and into LegacyDmac.cpp (these changes are mostly related to the new dmac prep on the other branch, but I'm doing them here to help keep major refactoring differences and merge conflicts to a minimum between the two branches).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3710 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-31 21:22:39 +00:00
Jake.Stine 003da7d287 MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
* Writes via 16 and 8 bit ops now use 32-bit read/modify/write operations by default; which should enable nearly complete support for all such operations (instead of the formerly spotty coverage before).
 * Eliminated almost all former 8/16-bit specific register operations.  All code shares the same 32 bit handlers now.
 * Completely revamped the developer trace logs for hardware registers!  *ALL* registers are logged now, complete with address, name, and value being read/written (and nicely formatted!).
 * Handlers are now fully page-based using templated functions (minor speedup)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3704 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-31 05:22:26 +00:00
Jake.Stine 1cac8d3948 * Added subdivided content to the u128 type (changed it from a struct to a union, added _u32[4], _u16[8], etc).
* Added ToString methods to the u128 type.
* Bugfixes for the FastFormat string utilities, namely when writing UTF8 content via the UTF16 formatter.
* MSVC: Removed obsolete disabling of unsigned/signed mismatch warning (4018)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3703 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-31 05:14:00 +00:00
Jake.Stine bda94b16cd General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
* Removed the hacky g_pVU1 pointer, which required VU1 cpu registers to be part of VU0.  Replaced it with a standard VU1 variable (mimics all other CPU registers, which are standard static vars).  We were using translation functions/tables for all VU0 memory operations anyway, so this was a no-brainer.
 * Removed code from microVU that was only there to help deal with the fact that g_pVU1 was annoying.
 * Turned eeMem->HW into a static global array eeHw [64k].

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3692 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-27 03:21:16 +00:00
Jake.Stine a8e406523b Improved EE/VTLB memory management: Removes various psM/psR/psS/psH pointers and replaces them with a single unified eeMem pointer. Members of eeMem correspond to Main, Scratchpad, Hardware, etc. This simplifies the EE's memory allocation, improves compiler optimization, gets rid of some macro mess, and allows templated code to deduce the size of memory buffers automatically.
* Includes a minor tweak to DMAC.h - removed tDMA_TADR / tDMA_MADR / etc. and replaced them with a single tDMAC_ADDR class.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3644 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-16 15:57:01 +00:00
Jake.Stine 8375b0a989 Refactoring:
* Added __fi and __ri, which are abbreviations for __forceinline and __releaseinline.
 * Added some static qualifiers to functions in mVU, MMI ops, and others where appropriate.
 * Removed some unnecessary __fastcall qualifiers (since GCC gets funny sometimes when you combine __fastcall and inlining).
 * Made _1mb, _16mb, _1gb values common to all emulation code (moved from newVif/mvu to Common.h) -- they're useful! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3624 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 04:10:38 +00:00
Jake.Stine 61a4b537c4 IPU:
* Savestate mega-fix!  Removed all the old direct pointer types from decoder_t, which should fix the oddball random savestate crashes when IPU is active.
 * Moved iq/niq into decoder_t.
 * Moved all macroblocks into decoder_t (mb8, mb16, rgb16, rgb32).
 * Turned decoder.stride into a constant, since IPU can only decode in strides of 16 bytes only.
 * Added sanity checking to the ipu0_fifo stuff (was formerly g_nIPU0Data, etc).
 * Added some SSE moves to the Idct (very minor optimization).  There's a completely SSE from-ground-up implementation provided by newer versions of libmpeg2 that we should probably look into later, rather than rolling our own.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3587 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-01 21:50:59 +00:00