Each of the three spin-then-sleep semaphore loops watches a single
atomic word, but ShortSpin() has no way to know that: it spends its
share of SPIN_TIME_NS in batches of eight isb, and every one of those is
a pipeline flush. arm64 can watch the word itself, so ShortSpinOn()
does, and the loops that hold their whole predicate in one word take it.
Hosts that cannot watch an address keep the old spin.
Inspired by Whatcookie's work on arm64 for rpcs3.
Vulkan render fixes (GS device backends), Oboe audio backend, GameDB armsx2_overrides.yaml override loader, EE+VU mac-port recompiler graft, PGO=optimize, and the VU-slam fix: an Android-only force-float in VMManager::SetEmuThreadAffinities (the slam was thread pinning locking the VU1 worker off the prime core, not the VU codegen). Also: CPU-name SoC-property fallback, Mali VK attachment-feedback-loop crash gate, MediaTek fbfetch disable, and on-device thread-placement diagnostic helpers.
The recompiler grafts and GS deltas are unguarded and land in the shared core (they reach the mac/Linux arm64 builds) - see REFACTOR_STATUS.md items 2 and 3 for the reconciliation this still needs; the VU graft is reducible to just the force-float fix.
This caused the WaitGS() issued from the main thread when applying
renderer settings (while the core thread was paused) to return
immediately, and a massive race resuming.
* common: format AlignedMalloc.cpp
* common: format AppTrait.h
* common: format Assertions.h
* common: format CheckedStaticBox
* common: format Console
* common: format Dependencies.h
* common: format EmbeddedImage
* common: format EventSource
* common: format Exceptions
* common: format FastFormatString.cpp
* common: format General.h
* common: format InitInterface
* common: format MathUtils.h
* common: format MemsetFast/MemcpyFast
* common: format Mutex.cpp
* common: format PageFaultSource.h
* common: format Path.h
* common: format PathUtils.cpp
* common: format Pcsx2Types.h
* common: format Perf
* common: format PersistentThread.h
* common: format RwMutex
* common: format SafeArray
* common: format ScopedAlloc.h
* common: format ScopedPtrMT.h
* common: format Semaphore.cpp
* common: format StringHelpers
* common: format ThreadTools.cpp
* common: format Threading.h
* common: format ThreadingDialogs
* common: format ThreadingInternal.h
* common: format TraceLog.h
* common: format VirtualMemory.cpp
* common: format pxCheckBox
* common: format pxEvents.h
* common: format pxForwardDefs.h
* common: format pxRadioPanel
* common: format pxStaticText
* common: format pxStreams
* common: format pxTranslate.cpp
* common: format pxWindowTextWriter.cpp
* common: format wxAppWithHelpers
* common: format wxBaseTools.h
* common: format wxGuiTools
* common: format wxHelpers.cpp
* common: format Darwin directory
* common: format Linux directory
* common: format Windows directory
* common: format LnxCpuDetect.cpp
* common: format WinCpuDetect.cpp
* common: format bmi.cpp
* common: format cpudetect.cpp
* common: format cpu_detect_internal.h
* common: format fpu.cpp
* common: format groups.cpp
* common: format instructions.h
* common: format internal.h
* common: format jmp.cpp
* common: format legacy.cpp
* common: format legacy_instructions.h
* common: format legacy_internal.h
* common: format movs.cpp
* common: format simd.cpp
* common: format tools.h
* common: format x86emitter.cpp
* common: format x86types.h
* common: format bmi.h
* common: format dwshift.h
* common: format group1.h group2.h group3.h
* common: format incdec.h
* common: format jmpcall.h
* common: format movs.h
* common: format simd_arithmetic.h
* common: format simd_comparisons.h
* common: format simd_helpers.h
* common: format simd_moremovs.h
* common: format simd_shufflepack.h
* common: format simd_templated_helpers.h
* common: format test.h