From f622726bb12a0cde9c2f25b668316f6e4fec5e46 Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Fri, 13 Feb 2026 00:05:20 +0000 Subject: [PATCH] [ci skip] Qt: Update Base Translation. --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 346 ++++++++++++++------------- 1 file changed, 176 insertions(+), 170 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index d5623bde72..cb0d7465b3 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -3564,7 +3564,7 @@ Enter the name for the new input profile: - + Error @@ -3650,40 +3650,41 @@ You cannot undo this action. - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - - + + Controller Port %1 %2 + Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - - + + USB Port %1 %2 - + Hotkeys - + Shared "Shared" refers here to the shared input profile. - + The input profile named '%1' cannot be found. @@ -5839,35 +5840,35 @@ Do you want to overwrite? - - - - + + + + Error - + Failed to create HTTPDownloader. - + Downloading %1... - + Download failed with HTTP status code %1. - + Download failed: Data is empty. - + Failed to write downloaded data to file '%1'. @@ -5891,7 +5892,7 @@ Do you want to overwrite? - + Enable Cheats @@ -5912,25 +5913,25 @@ Do you want to overwrite? - + Enable Host Filesystem - + Enable Fast CDVD - + Enable CDVD Precaching - + Enable Thread Pinning @@ -5941,7 +5942,7 @@ Do you want to overwrite? - + Disabled @@ -5982,7 +5983,7 @@ Do you want to overwrite? - + 100% (Normal Speed) @@ -6019,273 +6020,273 @@ Do you want to overwrite? - + Use Host VSync Timing - + Use System Locale Format - + Sync to Host Refresh Rate - + Optimal Frame Pacing - + Vertical Sync (VSync) - + Skip Presenting Duplicate Frames - + Real-Time Clock - + Manually Set Real-Time Clock - + Use Global Setting [%1] - + Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - - + + + User Preference - + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - + Checked - + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - - - - - + + - - + + + - + + + Unchecked - + Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" - + 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate - + EE Cycle Skip - + Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this. - + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency - + 2 Frames - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - + Uses the operating system's date/time format rather than "yyyy-MM-dd HH:mm:ss". May exclude seconds. - + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed). - + When synchronizing with the host refresh rate, this option disables PCSX2's internal frame timing and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games. - + Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock. - + Current date and time - + Real-time clock (RTC) used by the virtual PlayStation 2.<br>This time is only applied upon booting the PS2; changing it while in-game will have no effect.<br>Some games require an RTC date/time set after their release date. - + Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed - + Enter Custom Speed @@ -12766,7 +12767,7 @@ graphical quality, but this will increase system requirements. - + %n hours @@ -12775,7 +12776,7 @@ graphical quality, but this will increase system requirements. - + %n minutes @@ -12792,52 +12793,52 @@ graphical quality, but this will increase system requirements. GameListModel - + Type - + Code - + Title - + File Title - + CRC - + Time Played - + Last Played - + Size - + Region - + Compatibility @@ -12998,6 +12999,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. Search... + + + Reset All Columns + + GamePatchDetailsWidget @@ -18250,32 +18256,32 @@ Right click to clear binding - + Newline on send - + Select Log File - + Log Files (*.txt) - + Error - + Failed to open file for writing. - + Log was written to %1. @@ -19486,12 +19492,12 @@ The saves will not be recoverable. - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files @@ -19569,25 +19575,25 @@ Savestates should not be used in place of in-game saves. - + 8 MB File - + 16 MB File - + 32 MB File - + 64 MB File @@ -19607,74 +19613,74 @@ Savestates should not be used in place of in-game saves. - - - + + + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. - - + + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. - - + + 2x larger than a standard Memory Card. May have some compatibility issues. - - + + 4x larger than a standard Memory Card. Likely to have compatibility issues. - - + + 8x larger than a standard Memory Card. Likely to have compatibility issues. - - - + + + Convert Memory Card Failed MemoryCardType should be left as-is. - - - + + + Invalid MemoryCardType - + Conversion Complete - + Memory Card "%1" converted to "%2" - + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - - + + Cannot Convert Memory Card - + There was an error when accessing the memory card directory. Error message: %0 @@ -19683,10 +19689,10 @@ Savestates should not be used in place of in-game saves. MemoryCardCreateDialog - - - - + + + + Create Memory Card @@ -19767,22 +19773,22 @@ Savestates should not be used in place of in-game saves. - + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - + Failed to create the Memory Card, because another card with the name '%1' already exists. - + Failed to create the Memory Card, the log may contain more information. - + Memory Card '%1' created. @@ -21470,40 +21476,40 @@ Ejecting {2} and replacing it with {3}. - - + + Error - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + Controller {} connected. - + System paused because controller {} was disconnected. - + Controller {} disconnected. - + Cancel @@ -22520,8 +22526,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Failed to create shortcut @@ -22553,7 +22559,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + File path contains invalid character(s). @@ -22613,17 +22619,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Desktop Shortcut Files (*.desktop) - + Select Shortcut Save Destination - + Failed to create .desktop file @@ -23003,97 +23009,97 @@ Rename it to {} to remove this warning. - + BAD Refers to a Thread State in the Debugger. - + RUN Refers to a Thread State in the Debugger. - + READY Refers to a Thread State in the Debugger. - + WAIT Refers to a Thread State in the Debugger. - + SUSPEND Refers to a Thread State in the Debugger. - + WAIT SUSPEND Refers to a Thread State in the Debugger. - + DORMANT Refers to a Thread State in the Debugger. - + NONE Refers to a Thread Wait State in the Debugger. - + WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - + SEMAPHORE Refers to a Thread Wait State in the Debugger. - + SLEEP Refers to a Thread Wait State in the Debugger. - + DELAY Refers to a Thread Wait State in the Debugger. - + EVENTFLAG Refers to a Thread Wait State in the Debugger. - + MBOX Refers to a Thread Wait State in the Debugger. - + VPOOL Refers to a Thread Wait State in the Debugger. - + FIXPOOL Refers to a Thread Wait State in the Debugger.