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GS: AArch64 has no slow unaligned load to compile around
FAST_UNALIGNED was defined only inside the ARCH_X86 arm, where it records that AVX-and-later cores stopped punishing unaligned vector loads. On ARM64 the macro was therefore undefined, which the preprocessor reads as zero, so every arm64 build compiled the texture-upload path as though the punishment existed. It never did. LDR Q and LD1 take any address, and GSVector4i's load template ignores its own `aligned` parameter and emits the same instruction either way. So the callers were paying for a distinction with no machine behind it: WriteImage tests the source address and the pitch on every call to choose between three template instantiations of WriteImageBlock and WriteImageColumn that, for 8- and 4-bit columns, compile to identical code. For 32- and 16-bit columns the unaligned arm is not identical, but it is the worse one — eight combining 64-bit loads instead of four 128-bit loads and a swizzle. Defining it collapses all of that. GSLocalMemoryMultiISA.cpp.o goes from 80,368 to 62,184 bytes of .text and from 58 emitted functions to 32, which is what an I-cache on a handheld cares about. Only GSBlock.h and GSLocalMemoryMultiISA.cpp read the macro, so nothing else moves. The retained load strategy is not new code: whenever an upload happened to land 32-byte aligned, arm64 already ran exactly this sequence. What goes away is the arm that only ever ran when it did not.
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@@ -38,6 +38,16 @@
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#include <immintrin.h>
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#elif defined(ARCH_ARM64)
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// AArch64 has no aligned/unaligned load distinction to begin with: LDR Q and LD1
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// take any address, and GSVector4i::load<aligned> ignores its own parameter and
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// emits the same instruction either way. Leaving this undefined made the callers
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// pay for a distinction that does not exist — a runtime address-and-pitch test
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// per texture upload, dispatching into three template instantiations that
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// compile to identical code, and for 32/16-bit columns a worse load strategy
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// (eight combining 64-bit loads instead of four 128-bit loads and a swizzle).
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#define FAST_UNALIGNED 1
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#include <arm_neon.h>
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#endif
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