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Separate debug pausing from savestates and recording frame advance
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@@ -174,7 +174,7 @@ void DebugInterface::pauseCpu()
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{
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SysCoreThread& core = GetCoreThread();
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if (!core.IsPaused())
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core.Pause();
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core.Pause(true);
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}
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void DebugInterface::resumeCpu()
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