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Android 2.6.5: Adreno Vulkan default, low-latency default, UI sounds, RA client hardening, GameDB
Rendering - Auto renderer now resolves to Vulkan HW on Adreno (OpenGL elsewhere). - Mobile hardware ROV (Phase 0): tile-native depth feedback behind the ROV toggle. Performance & input - Low Latency frame pacing is the default on capable devices, with a one-time migration for existing installs; low-end devices keep the queued pacing. - Reduce Android input latency and improve input handling (PR #403, Splaser). - Experimental CPU clock hint (ADPF) toggle in Performance settings (default off). Audio & UI - Pop-up open/close sound cues (info, hardcore confirm, patches & cheats). - Alternating controller navigation / slider tick sounds. RetroAchievements - Inject the RA client version from a build-time secret kept out of public source, with a stock-PCSX2 fallback (no hardcore) for secret-less builds. Applies to the iOS client token too. Prevents third parties from copying our User-Agent. Game compatibility - Delta Force: Black Hawk Down (SLUS-21124 / SLES-53299) GameDB fixes (PR #401, XDarkFallenX).
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@@ -147,3 +147,7 @@ CMakeSettings.json
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# Achievement sounds are shipped assets, not build output — keep them tracked
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!platforms/android/app/src/main/assets/resources/sounds/**/*.wav
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# RetroAchievements client User-Agent secret — the real pinned version is injected
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# from this header at build time and must NEVER be committed (spoofing prevention).
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ra_ua_secret.h
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