From 8d936b3c675e3511ab879b8713f65cd21ca01b81 Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Fri, 6 Mar 2026 00:09:36 +0000 Subject: [PATCH] [ci skip] Qt: Update Base Translation. --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 219 ++++++++++++++------------- 1 file changed, 115 insertions(+), 104 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 1b0aeea751..cf1e7fbc05 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -11978,7 +11978,7 @@ This action cannot be undone. - + The Direct3D 11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. @@ -22992,133 +22992,139 @@ Rename it to {} to remove this warning. - + ID Warning: short space limit. Abbreviate if needed. - + PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - + ENTRY Warning: short space limit. Abbreviate if needed. - + PRIORITY Warning: short space limit. Abbreviate if needed. - + STATE Warning: short space limit. Abbreviate if needed. - + WAIT TYPE Warning: short space limit. Abbreviate if needed. - + + WAIT ID + Warning: short space limit. Abbreviate if needed. + + + + BAD Refers to a Thread State in the Debugger. - + RUN Refers to a Thread State in the Debugger. - + READY Refers to a Thread State in the Debugger. - + WAIT Refers to a Thread State in the Debugger. - + SUSPEND Refers to a Thread State in the Debugger. - + WAIT SUSPEND Refers to a Thread State in the Debugger. - + DORMANT Refers to a Thread State in the Debugger. - + NONE Refers to a Thread Wait State in the Debugger. - + WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - + SEMAPHORE Refers to a Thread Wait State in the Debugger. - + SLEEP Refers to a Thread Wait State in the Debugger. - + DELAY Refers to a Thread Wait State in the Debugger. - + EVENTFLAG Refers to a Thread Wait State in the Debugger. - + MBOX Refers to a Thread Wait State in the Debugger. - + VPOOL Refers to a Thread Wait State in the Debugger. - + FIXPOOL Refers to a Thread Wait State in the Debugger. @@ -25453,175 +25459,180 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the VMManager - + PS2 BIOS ({}) - + Unknown Game - + CDVD precaching was cancelled. - + CDVD precaching failed: {} - + Resuming state - + Boot and Debug - - + + Requested filename '{}' does not exist. - + The virtual machine is already running. - + Cannot load an indexed save state without a boot filename. - + Could not resolve path for indexed save state load. - + Failed to open CDVD '{}': {}. - + Requested boot ELF '{}' does not exist. - + Failed to initialize GS. - + Failed to initialize SPU2. - + Failed to initialize PAD. - + Failed to initialize SIO2. - + Failed to initialize SIO0. - + Failed to initialize DEV9. - + Failed to initialize USB. - + Failed to initialize FW. - + Saving state to slot {}... - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. - + Debug device is enabled. This will massively reduce performance. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + + Controller 1 has no input bindings configured. + + + + PCSX2 requires a PlayStation 2 BIOS in order to run. For legal reasons, you will need to obtain this BIOS from a PlayStation 2 unit which you own. @@ -25632,230 +25643,230 @@ PCSX2 will be able to run once you've placed your BIOS image inside the fol - + Failed to save resume state: {} - + Cannot load state while replaying a GS dump. - + Cannot save state while replaying a GS dump. - + Cannot back up old save state '{}'. - + Saved state to slot {}. - + Cannot load state while RetroAchievements Hardcore Mode is active. - + The memory card is busy, so the state load operation has been cancelled to prevent data loss. - + The save slot is empty. - + Loaded state from backup slot {}. - + Loaded state from slot {}. - - + + The memory card is busy, so the state save operation has been cancelled to prevent data loss. - + Cannot generate filename for save state. - + No disc to remove. - + Cheats have been disabled due to RetroAchievements Hardcore Mode. - + Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + Dithering is set to Force 32 bit. This will break rendering in some games. - + Dithering is disabled. This will cause color banding in some games. - + Integer scaling is enabled. This may shrink the image. - + Graphics API is not set to Automatic. This may cause performance problems and graphical issues. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Cannot frame advance while RetroAchievements Hardcore Mode is active. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk.