From 66f764cf028a886b52eee14e6dec015f79ad229c Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Sat, 16 May 2026 17:28:42 +0200 Subject: [PATCH] GS/VK: Remove rt and ds hazard check, handled in RendererHW. --- pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp b/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp index 98b604ced5..998c7b0b0e 100644 --- a/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp +++ b/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp @@ -5839,14 +5839,6 @@ void GSDeviceVK::RenderHW(GSHWDrawConfig& config) PipelineSelector& pipe = m_pipeline_selector; UpdateHWPipelineSelector(config, pipe); - // If we don't have a barrier but the texture was drawn to last draw, end the pass to insert a barrier. - if (InRenderPass()) - { - if ((!pipe.IsRTFeedbackLoop() && config.tex == m_current_render_target) || - (!pipe.IsDepthFeedbackLoop() && config.tex == m_current_depth_target)) - EndRenderPass(); - } - // now blit the colclip texture back to the original target if (colclip_rt) {