diff --git a/bin/resources/shaders/dx11/convert.fx b/bin/resources/shaders/dx11/convert.fx index ccd9a8277c..9c0ced5913 100644 --- a/bin/resources/shaders/dx11/convert.fx +++ b/bin/resources/shaders/dx11/convert.fx @@ -77,8 +77,8 @@ float ps_depth_copy(PS_INPUT input) : SV_Depth PS_OUTPUT ps_downsample_copy(PS_INPUT input) { - int DownsampleFactor = EMODA; - int2 ClampMin = int2(EMODC, DOFFSET); + int DownsampleFactor = DOFFSET; + int2 ClampMin = int2(EMODA, EMODC); float Weight = BGColor.x; int2 coord = max(int2(input.p.xy) * DownsampleFactor, ClampMin);