diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index a3333f5843..ea7c7c71be 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -129,6 +129,7 @@ CPCS-01020: region: "NTSC-J" compat: 5 clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -292,6 +293,8 @@ PAPX-90222: name-sort: "じゃっくんだくすたー きゅうせかいのいさん [たいけんばん]" name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -301,6 +304,8 @@ PAPX-90223: name-sort: "じゃっくんだくすたー きゅうせかいのいさん [たいけんばん]" name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -464,6 +469,8 @@ PAPX-90512: name-sort: "ぐらんつーりすも 4 - とよた ぷりうす [たいけんばん]" name-en: "Gran Turismo 4 - TOYOTA Prius [Trial]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes license tests and demonstration sequences. gsHWFixes: &gran-turismo-4-prologue-gs-fixes <<: *gran-turismo-3-gs-fixes recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. @@ -482,6 +489,8 @@ PAPX-90516: name-sort: "じゃっくんだくすたー2 [たいけんばん]" name-en: "Jak and Daxter II [Trial]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -520,6 +529,7 @@ PAPX-90523: name-en: "Gran Turismo 4 - Online Test Version" region: "NTSC-J" clampModes: &gran-turismo-4-clamp-modes + eeClampMode: 3 # Fixes license tests and demonstration sequences. vuClampMode: 2 # In GT4, text in GT mode works. In TT, fixes SPS in TT Mode menu caused by the moving tooltips. gsHWFixes: &gran-turismo-4-gs-fixes <<: *gran-turismo-4-prologue-gs-fixes @@ -1550,6 +1560,8 @@ SCAJ-20048: name-sort: "Rれーしんぐえぼりゅーしょん" name-en: "R:Racing Evolution" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -1563,6 +1575,8 @@ SCAJ-20052: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -1676,6 +1690,8 @@ SCAJ-20072: SCAJ-20073: name: "Jak and Daxter II" region: "NTSC-Unk" + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -2070,6 +2086,8 @@ SCAJ-20129: region: "NTSC-Unk" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -2327,6 +2345,8 @@ SCAJ-20162: SCAJ-20163: name: "Tales of the Abyss" region: "NTSC-Unk" + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -2445,6 +2465,8 @@ SCAJ-20178: SCAJ-20179: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" region: "NTSC-Unk" + clampModes: + eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -2454,6 +2476,8 @@ SCAJ-20179: SCAJ-20180: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-Unk" + clampModes: + eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -2999,6 +3023,8 @@ SCED-50610: SCED-50614: name: "Jak and Daxter - The Precursor Legacy [Demo]" region: "PAL-M6" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -3529,6 +3555,8 @@ SCED-51692: SCED-51700: name: "Jak II - Renegade [Demo]" region: "PAL-M5" + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -4046,6 +4074,8 @@ SCED-52952: region: "PAL-M5" gameFixes: - InstantDMAHack # Fixes holes in face geometry. + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -4392,6 +4422,8 @@ SCED-53962: region: "PAL-M5" roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + clampModes: + eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -4402,6 +4434,8 @@ SCED-53978: SCED-53990: name: "Shadow of the Colossus + Ico" region: "PAL-M5" + clampModes: + eeClampMode: 3 # Fixes drift while charging an attack. SCED-54001: name: "Official PlayStation 2 Magazine Demo 69" region: "PAL-M5" @@ -4836,6 +4870,8 @@ SCES-50361: name: "Jak and Daxter - The Precursor Legacy" region: "PAL-M6" compat: 5 + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -5031,6 +5067,8 @@ SCES-50612: SCES-50614: name: "Jak and Daxter - The Precursor Legacy" region: "PAL-Unk" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -5040,6 +5078,8 @@ SCES-50759: name: "Virtua Fighter 4" region: "PAL-M5" compat: 5 + clampModes: + eeClampMode: 3 # Fixes flickering on the Pai stage. SCES-50760: name: "Ico" region: "PAL-M5" @@ -5392,6 +5432,8 @@ SCES-51607: compat: 5 gameFixes: - EETimingHack # Fixes DMA errors. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -5411,6 +5453,8 @@ SCES-51608: name: "Jak II - Renegade" region: "PAL-M7" compat: 5 + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -5787,6 +5831,8 @@ SCES-52460: compat: 5 gameFixes: - InstantDMAHack # Fixes holes in face geometry. + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -6085,6 +6131,8 @@ SCES-53326: compat: 5 roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + clampModes: + eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -7206,6 +7254,8 @@ SCKA-20010: name: "잭 II" name-en: "Jak II" region: "NTSC-K" + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -7219,6 +7269,8 @@ SCKA-20011: region: "NTSC-K" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -7446,6 +7498,8 @@ SCKA-20040: region: "NTSC-K" gameFixes: - InstantDMAHack # Fixes holes in face geometry. + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -7495,6 +7549,8 @@ SCKA-20046: region: "NTSC-K" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -7613,6 +7669,8 @@ SCKA-20058: region: "NTSC-K" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -8107,6 +8165,8 @@ SCKA-20127: name: "제로 [PlayStation 2 BigHit Series]" # Undumped on ReDump as of 2025-08-28 name-en: "Zero [PlayStation 2 BigHit Series]" # Project Zero region: "NTSC-K" + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. SCKA-20128: name: "제로 - 붉은 나비 [PlayStation 2 BigHit Series]" # Undumped on ReDump as of 2025-08-28 name-en: "Zero - Akai Chou [PlayStation 2 BigHit Series]" # Project Zero 2 Crimson Butterfly @@ -8368,6 +8428,8 @@ SCPM-85304: name-sort: "ぐらんつーりすも 4 ふぁーすとぷれびゅー" name-en: "Gran Turismo 4 - First Preview -" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes license tests and demonstration sequences. gsHWFixes: *gran-turismo-4-gs-fixes SCPN-60101: name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 1]" @@ -8772,6 +8834,8 @@ SCPS-15021: name-sort: "じゃっくんだくすたー きゅうせかいのいさん" name-en: "Jak x Daxter - Kyuu Sekai no Isan" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -9048,6 +9112,8 @@ SCPS-15056: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -9060,6 +9126,8 @@ SCPS-15057: name-sort: "じゃっくんだくすたー2" name-en: "Jak and Daxter II" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -9226,6 +9294,8 @@ SCPS-15075: name-sort: "DJbox [ぷれみあむきっと]" name-en: "DJ Box [Premium Kit]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes black screen at boot. gsHWFixes: gpuPaletteConversion: 1 # Fixes awful performance. SCPS-15076: @@ -9263,6 +9333,8 @@ SCPS-15082: name-sort: "DJbox [そふと単体]" name-en: "DJbox [Soft Only]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes black screen at boot. gsHWFixes: gpuPaletteConversion: 1 # Fixes awful performance. SCPS-15083: @@ -9873,6 +9945,8 @@ SCPS-19210: name-sort: "じゃっくんだくすたー [PlayStation2 the Best]" name-en: "Jak x Daxter - Kyuu Sekai no Isan [PlayStation2 the Best]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -9979,6 +10053,8 @@ SCPS-19302: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -10134,6 +10210,8 @@ SCPS-19317: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -10434,6 +10512,8 @@ SCPS-55002: name-sort: "ぜろ" name-en: "Fatal Frame" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -10447,6 +10527,8 @@ SCPS-55004: name-sort: "じゃっくんだくすたー きゅうせかいのいさん" name-en: "Jak x Daxter - Kyuu Sekai no Isan" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -10706,6 +10788,8 @@ SCPS-55043: name-sort: "ぜろ" name-en: "Fatal Frame" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -10832,6 +10916,8 @@ SCPS-56003: name: "Jak & Daxter - 구세계의 유산" name-en: "Jak and Daxter - The Precursor Legacy" region: "NTSC-K" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -10861,6 +10947,8 @@ SCPS-56008: name-en: "Zero" # Project Zero region: "NTSC-K" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -11075,6 +11163,8 @@ SCUS-97124: name: "Jak and Daxter - The Precursor Legacy" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -11265,6 +11355,8 @@ SCUS-97169: SCUS-97170: name: "Jak and Daxter - The Precursor Legacy [Cingular Wireless Demo]" region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -11273,6 +11365,8 @@ SCUS-97170: SCUS-97171: name: "Jak and Daxter - The Precursor Legacy [PS Underground Demo]" region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -11680,6 +11774,8 @@ SCUS-97265: name: "Jak II" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -11696,6 +11792,8 @@ SCUS-97268: compat: 5 gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -11719,6 +11817,8 @@ SCUS-97272: SCUS-97273: name: "Jak II [Demo]" region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -11728,6 +11828,8 @@ SCUS-97273: SCUS-97274: name: "Jak II [Video Demo]" region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -11806,6 +11908,8 @@ SCUS-97322: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -11815,6 +11919,8 @@ SCUS-97323: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -11859,6 +11965,8 @@ SCUS-97330: compat: 5 gameFixes: - InstantDMAHack # Fixes holes in face geometry. + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -12000,6 +12108,8 @@ SCUS-97374: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -12028,6 +12138,8 @@ SCUS-97381: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -12160,6 +12272,8 @@ SCUS-97412: region: "NTSC-U" gameFixes: - InstantDMAHack # Fixes holes in face geometry. + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -12291,6 +12405,8 @@ SCUS-97438: SCUS-97440: name: "Jak and Daxter Trilogy [Demo]" region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -12416,6 +12532,8 @@ SCUS-97472: compat: 5 roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + clampModes: + eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -12633,6 +12751,8 @@ SCUS-97505: region: "NTSC-U" roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. + clampModes: + eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -12646,6 +12766,8 @@ SCUS-97507: SCUS-97509: name: "Jak II [Greatest Hits]" region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -12677,6 +12799,8 @@ SCUS-97513: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. + clampModes: + eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -12697,6 +12821,8 @@ SCUS-97516: region: "NTSC-U" gameFixes: - InstantDMAHack # Fixes holes in face geometry. + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -12839,6 +12965,8 @@ SCUS-97554: SCUS-97555: name: "Jak and Daxter Complete Trilogy [Demo]" region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -13588,6 +13716,8 @@ SLED-50489: region: "PAL-E" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -13625,6 +13755,8 @@ SLED-51012: region: "PAL-E" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -13991,6 +14123,7 @@ SLED-53083: name: "Monster Hunter [Demo]" region: "PAL-M5" clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -15048,6 +15181,8 @@ SLES-50264: name: "Playmobil - Hype - The Time Quest" region: "PAL-F" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU multiply. patches: B911D61B: content: |- @@ -15072,6 +15207,8 @@ SLES-50265: name: "Playmobil - Hype - The Time Quest" region: "PAL-G" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU multiply. patches: 3D2A2448: content: |- @@ -15096,6 +15233,8 @@ SLES-50266: name: "Playmobil - Hype - The Time Quest" region: "PAL-M4" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU multiply. patches: F668693E: content: |- @@ -15190,6 +15329,8 @@ SLES-50288: compat: 5 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -16322,6 +16463,8 @@ SLES-50821: name: "Project Zero" region: "PAL-M5" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -16549,6 +16692,8 @@ SLES-50876: compat: 4 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -17070,6 +17215,8 @@ SLES-51114: SLES-51117: name: "Colin McRae Rally 3" region: "PAL-M5" + clampModes: + eeClampMode: 3 # Fixes AI on super special stages. gsHWFixes: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. @@ -17789,6 +17936,8 @@ SLES-51365: SLES-51371: name: "Pride FC" region: "PAL-E" + clampModes: + eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLES-51372: name: "Wallace & Gromit in Project Zoo" region: "PAL-E" @@ -18188,7 +18337,7 @@ SLES-51579: roundModes: eeRoundMode: 2 # Partially fixes battle animation. clampModes: - eeClampMode: 2 # Partially fixes battle animation. + eeClampMode: 3 # Partially fixes battle animation. gsHWFixes: recommendedBlendingLevel: 2 # Provides text shadow definition. roundSprite: 1 # Corrects some font artifacts. @@ -19684,6 +19833,8 @@ SLES-52153: region: "PAL-E-S" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -20027,6 +20178,8 @@ SLES-52309: name: "R - Racing" region: "PAL-M5" compat: 5 + clampModes: + eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -20445,7 +20598,7 @@ SLES-52480: roundModes: eeRoundMode: 2 # Partially fixes battle animation. clampModes: - eeClampMode: 2 # Partially fixes battle animation. + eeClampMode: 3 # Partially fixes battle animation. gsHWFixes: recommendedBlendingLevel: 2 # Provides text shadow definition. roundSprite: 1 # Corrects some font artifacts. @@ -21235,6 +21388,7 @@ SLES-52707: region: "PAL-M5" compat: 5 clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -21719,6 +21873,8 @@ SLES-52872: region: "PAL-M5" roundModes: eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. + clampModes: + eeClampMode: 3 # Fixes the climbable dumpster in level 2. SLES-52874: name: "Dark Wind [with Gametrak]" region: "PAL-M5" @@ -21984,6 +22140,8 @@ SLES-52955: region: "PAL-E" roundModes: eeDivRoundMode: 3 # Fixes grid like pattern. + clampModes: + eeClampMode: 3 # Fixes overlapping tiles that hide character models. SLES-52956: name: "Action Girlz Racing" region: "PAL-E" @@ -25669,6 +25827,8 @@ SLES-54138: region: "PAL-E" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -25907,6 +26067,8 @@ SLES-54186: region: "PAL-M5" roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. + clampModes: + eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -26325,6 +26487,8 @@ SLES-54335: region: "PAL-F" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -29709,6 +29873,8 @@ SLES-55348: SLES-55349: name: "Need for Speed - Undercover" region: "PAL-E" + clampModes: + eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29732,6 +29898,8 @@ SLES-55349: SLES-55350: name: "Need for Speed - Undercover" region: "PAL-F-G" + clampModes: + eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29755,6 +29923,8 @@ SLES-55350: SLES-55351: name: "Need for Speed - Undercover" region: "PAL-I-S" + clampModes: + eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29779,6 +29949,8 @@ SLES-55352: name: "Need for Speed - Undercover" region: "PAL-SC" compat: 5 + clampModes: + eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29802,6 +29974,8 @@ SLES-55352: SLES-55353: name: "Need for Speed - Undercover" region: "PAL-M6" + clampModes: + eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -30233,12 +30407,18 @@ SLES-55520: SLES-55522: name: "Disney/Pixar Up" region: "PAL-E" + clampModes: + eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55523: name: "Disney/Pixar Up" region: "PAL-S" + clampModes: + eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55524: name: "Disney/Pixar Up" region: "PAL-F-DU" + clampModes: + eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55525: name: "Disney/Pixar Oben" region: "PAL-G" @@ -30256,6 +30436,8 @@ SLES-55529: SLES-55531: name: "Disney/Pixar Up" region: "PAL-I" + clampModes: + eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55532: name: "Aliens in the Attic" region: "PAL-M5" @@ -31434,6 +31616,8 @@ SLKA-25059: name: "프라이드 FC" name-en: "Pride FC - Fighting Championships" region: "NTSC-K" + clampModes: + eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLKA-25060: name: "I.Q Remix+ - Intelligent Qube" region: "NTSC-K" @@ -32066,6 +32250,8 @@ SLKA-25196: region: "NTSC-K" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -32247,6 +32433,7 @@ SLKA-25219: region: "NTSC-K" compat: 5 clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -33489,6 +33676,8 @@ SLKA-25446: name: "니드 포 스피드 - 언더커버" name-en: "Need for Speed - Undercover" region: "NTSC-K" + clampModes: + eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -34462,6 +34651,8 @@ SLPM-55127: name-sort: "にーど・ふぉー・すぴーど あんだーかばー" name-en: "Need for Speed - Undercover" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -35067,6 +35258,8 @@ SLPM-55244: name-sort: "にーど・ふぉー・すぴーど あんだーかばー [EA:SY! 1980]" name-en: "Need for Speed - Undercover [EA:SY! 1980]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -35467,6 +35660,8 @@ SLPM-60132: name-sort: "しゅとこうばとる0 [たいけんばん]" name-en: "Shutokou Battle 0 [Trial]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPM-60133: name: "ZEONIC FRONT 機動戦士ガンダム0079 [体験版]" name-sort: "じおにっく ふろんと きどうせんしがんだむ0079 [たいけんばん]" @@ -35627,6 +35822,8 @@ SLPM-60167: name-sort: "ぜろ [たいけんばん]" name-en: "Fatal Frame [Trial]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -35855,6 +36052,8 @@ SLPM-60216: name-sort: "Rれーしんぐえぼりゅーしょん [たいけんばん]" name-en: "R:Racing Evolution [Trial]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -36039,6 +36238,8 @@ SLPM-60255: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -36112,6 +36313,8 @@ SLPM-60266: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -36635,6 +36838,8 @@ SLPM-61092: region: "NTSC-J" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -37010,6 +37215,8 @@ SLPM-61147: name-sort: "ぜのさーが えぴそーど3 [つぁらとぅすとらはかくかたりき] [たいけんばん]" name-en: "Xenosaga Episode III - Also Sprach Zarathustra [Trial]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -37759,6 +37966,8 @@ SLPM-62130: name-en: "Virtua Fighter 4" region: "NTSC-J" compat: 5 + clampModes: + eeClampMode: 3 # Fixes flickering on the Pai stage. SLPM-62131: name: "三國志Ⅷ" name-sort: "さんごくし 8" @@ -37895,6 +38104,8 @@ SLPM-62158: name-sort: "ばーちゃ ふぁいたー4 [Asiaばん]" name-en: "Virtua Fighter 4 [Asia Version]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes flickering on the Pai stage. SLPM-62159: name: "ワールドサッカーウイニングイレブン6" name-sort: "わーるどさっかーういにんぐいれぶん 6" @@ -40977,7 +41188,7 @@ SLPM-62767: name-en: "Sega Ages 2500 Vol.31 - Dennou Senki Virtual On" region: "NTSC-J" clampModes: - eeClampMode: 2 # Fixes white shadows. + eeClampMode: 3 # Fixes white shadows. gsHWFixes: cpuSpriteRenderBW: 1 # Fixes CLUT colours. cpuSpriteRenderLevel: 2 # Needed for above. @@ -44121,6 +44332,7 @@ SLPM-65495: name-en: "Monster Hunter" region: "NTSC-J" clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -45530,6 +45742,8 @@ SLPM-65741: region: "NTSC-J" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -46286,6 +46500,7 @@ SLPM-65869: region: "NTSC-J" compat: 5 clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -46890,6 +47105,8 @@ SLPM-65972: region: "NTSC-J" roundModes: eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. + clampModes: + eeClampMode: 3 # Fixes the climbable dumpster in level 2. SLPM-65973: name: "未来少年コナン" name-sort: "みらいしょうねんこなん" @@ -47187,6 +47404,8 @@ SLPM-66019: region: "NTSC-J" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -48100,6 +48319,8 @@ SLPM-66160: compat: 5 roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. + clampModes: + eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -48920,6 +49141,7 @@ SLPM-66280: region: "NTSC-J" compat: 5 clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -54039,6 +54261,8 @@ SLPM-74211: name-en: "Shutokou Battle 0 [PlayStation2 the Best]" region: "NTSC-J" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPM-74212: name: "戦国無双 猛将伝 [PlayStation2 the Best]" name-sort: "せんごくむそう もうしょうでん [PlayStation2 the Best]" @@ -54253,6 +54477,8 @@ SLPM-74242: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. + clampModes: + eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -54287,6 +54513,7 @@ SLPM-74245: name-en: "Monster Hunter 2 [PlayStation2 the Best]" region: "NTSC-J" clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -54320,6 +54547,7 @@ SLPM-74248: name-en: "Monster Hunter G [PlayStation2 the Best]" region: "NTSC-J" clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -54477,6 +54705,8 @@ SLPM-74268: name-sort: "でびる めい くらい 3 Special Edition [PlayStation2 the Best]" name-en: "Devil May Cry 3 Special Edition [PlayStation2 the Best]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -57142,6 +57372,8 @@ SLPS-20478: name-sort: "しんぷる2000しりーず Vol.109 THEたくしー2 ~うんてんしゅはやっぱりきみだ!~" name-en: "Simple 2000 Series Vol. 109 - The Taxi 2 - Untenshu ha Yappari Kimi da!" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes desynced opening demo. SLPS-20479: name: "速読マスター" name-sort: "そくどくますたー" @@ -57512,6 +57744,8 @@ SLPS-25028: name-en: "Shutokou Battle 0" region: "NTSC-J" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPS-25029: name: "レイマン レボリューション!" name-sort: "れいまん れぼりゅーしょん!" @@ -57822,6 +58056,8 @@ SLPS-25074: name-en: "Fatal Frame" region: "NTSC-J" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -59124,6 +59360,8 @@ SLPS-25300: name-sort: "Rれーしんぐえぼりゅーしょん" name-en: "R:Racing Evolution" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -60145,6 +60383,8 @@ SLPS-25457: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -60923,6 +61163,8 @@ SLPS-25586: name-en: "Tales of the Abyss" region: "NTSC-J" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -61253,6 +61495,8 @@ SLPS-25640: name-en: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" region: "NTSC-J" compat: 5 + clampModes: + eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -61268,6 +61512,8 @@ SLPS-25641: name-en: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-J" compat: 5 + clampModes: + eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -61572,6 +61818,8 @@ SLPS-25683: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -64119,6 +64367,8 @@ SLPS-73252: name-sort: "ているず おぶ じ あびす [PlayStation2 the Best]" name-en: "Tales of the Abyss [PlayStation2 the Best]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -64141,6 +64391,8 @@ SLPS-73255: name-sort: "ぜろ [PlayStation2 the Best]" name-en: "Fatal Frame [PlayStation 2 the Best - Reprint]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -64226,6 +64478,8 @@ SLPS-73402: name-en: "Shutokou Battle 0 [PlayStation2 the Best]" region: "NTSC-J" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPS-73403: name: "アーマード・コア 2 [PlayStation2 the Best]" name-sort: "あーまーどこあ 2 [PlayStation2 the Best]" @@ -64254,6 +64508,8 @@ SLPS-73405: name-sort: "ぜろ [PlayStation2 the Best]" name-en: "Fatal Frame [PlayStation2 the Best]" region: "NTSC-J" + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -65179,6 +65435,8 @@ SLUS-20189: name: "Tokyo Xtreme Racer Zero" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU multiply and divide. SLUS-20190: name: "Monster Rancher 3" region: "NTSC-U" @@ -65495,6 +65753,8 @@ SLUS-20250: compat: 5 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -65836,6 +66096,8 @@ SLUS-20323: name: "Virtua Fighter 4" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes flickering on the Pai stage. SLUS-20324: name: "Paris Dakar Rally" region: "NTSC-U" @@ -66175,6 +66437,8 @@ SLUS-20388: name: "Fatal Frame" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -66270,6 +66534,8 @@ SLUS-20406: name: "Pride FC - Fighting Championships" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLUS-20407: name: "Way of the Samurai" region: "NTSC-U" @@ -66794,6 +67060,8 @@ SLUS-20502: name: "Colin McRae Rally 3" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes AI on super special stages. gsHWFixes: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. @@ -66856,7 +67124,7 @@ SLUS-20515: roundModes: eeRoundMode: 2 # Partially fixes battle animation. clampModes: - eeClampMode: 2 # Partially fixes battle animation. + eeClampMode: 3 # Partially fixes battle animation. gsHWFixes: recommendedBlendingLevel: 2 # Provides text shadow definition. roundSprite: 1 # Corrects some font artifacts. @@ -67262,6 +67530,8 @@ SLUS-20587: compat: 5 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. + clampModes: + eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -67973,6 +68243,8 @@ SLUS-20721: name: "R - Racing Evolution" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -68950,6 +69222,7 @@ SLUS-20896: region: "NTSC-U" compat: 5 clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -70479,6 +70752,8 @@ SLUS-21142: compat: 5 roundModes: eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. + clampModes: + eeClampMode: 3 # Fixes the climbable dumpster in level 2. SLUS-21143: name: "Star Wars - Episode III - Revenge of the Sith" region: "NTSC-U" @@ -71863,6 +72138,8 @@ SLUS-21344: compat: 5 roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -72025,6 +72302,8 @@ SLUS-21361: compat: 5 roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. + clampModes: + eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -72204,6 +72483,8 @@ SLUS-21386: name: "Tales of the Abyss" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -72226,6 +72507,8 @@ SLUS-21389: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -72395,6 +72678,8 @@ SLUS-21417: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -74512,6 +74797,8 @@ SLUS-21801: name: "Need for Speed - Undercover" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -74799,6 +75086,8 @@ SLUS-21864: name: "Disney/Pixar Up" region: "NTSC-U" compat: 5 + clampModes: + eeClampMode: 3 # Fixes TLB miss in the cave. SLUS-21865: name: "Guitar Hero 5" region: "NTSC-U" @@ -75425,6 +75714,8 @@ SLUS-28061: region: "NTSC-U" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -75605,6 +75896,8 @@ SLUS-29042: SLUS-29044: name: "Pride FC - Fighting Championships [Demo]" region: "NTSC-U" + clampModes: + eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLUS-29045: name: "Black & Bruised [Regular Demo]" region: "NTSC-U" @@ -75834,6 +76127,7 @@ SLUS-29110: name: "Monster Hunter [Public Beta Vol.1 - Ver.1.01]" region: "NTSC-U" clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -76211,6 +76505,8 @@ SLUS-29188: region: "NTSC-U" roundModes: eeRoundMode: 0 # Fixes broken load triggers. + clampModes: + eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -76724,6 +77020,7 @@ TLES-52707: name: "Monster Hunter Beta Trial Code" region: "PAL-E" clampModes: + eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.