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Docs: update Gamedb documentation
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@@ -47,10 +47,11 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo
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mipmap: 1
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mipmap: 1
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preloadFrameData: 1
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preloadFrameData: 1
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# The value of the speedhacks is assumed to be an integer,
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# The value of the speedhacks is assumed to be an integer,
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# but at the time of writing speedhacks are effectively booleans (0/1)
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speedHacks:
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speedHacks:
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mvuFlagSpeedHack: 0
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mvuFlag: 0
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InstantVU1SpeedHack: 0
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InstantVU1: 0
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mtvu: 0
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eeCycleRate: 2
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memcardFilters:
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memcardFilters:
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- "SERIAL-123"
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- "SERIAL-123"
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- "SERIAL-456"
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- "SERIAL-456"
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@@ -249,15 +250,17 @@ These values are in a key-value format, where the value is assumed to be an inte
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### Options for SpeedHacks
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### Options for SpeedHacks
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* `mvuFlagSpeedHack`
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* `mvuFlag`
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* Accepted Values - `0` / `1`
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* Accepted Values - `0` / `1`
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* Katamari Damacy has a peculiar speed bug when this speed hack is enabled (and it is by default)
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* Katamari Damacy has a peculiar speed bug when this speed hack is enabled (and it is by default)
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* `MTVUSpeedHack`
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* `mtvu`
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* Accepted Values - `0` / `1`
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* Accepted Values - `0` / `1`
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* T-bit games dislike MTVU, and some games are incompatible with MTVU.
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* T-bit games dislike MTVU, and some games are incompatible with MTVU.
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* `InstantVU1SpeedHack`
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* `instantVU1`
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* Accepted Values - `0` / `1`
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* Accepted Values - `0` / `1`
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* Games such as PaRappa the Rapper 2 need VU1 to sync, so you can force sync with this parameter.
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* Games such as PaRappa the Rapper 2 need VU1 to sync, so you can force sync with this parameter.
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* `eeCycleRate`
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* Accepted Values - `-3` / `3`
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## Memory Card Filter Override
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## Memory Card Filter Override
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