From 0882a8f109ceee93150dd713cd79412b6fea1881 Mon Sep 17 00:00:00 2001 From: pstef <3462925+pstef@users.noreply.github.com> Date: Sun, 16 Aug 2026 17:42:09 +0200 Subject: [PATCH] Revert "GameIndex: record game serials that can benefit from mode 3" The only purpose of the commit being reverted was to record the list of games that potentially benefit from mode 3. Revert the revert when ready. --- bin/resources/GameIndex.yaml | 305 +---------------------------------- 1 file changed, 4 insertions(+), 301 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index ea7c7c71be..a3333f5843 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -129,7 +129,6 @@ CPCS-01020: region: "NTSC-J" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -293,8 +292,6 @@ PAPX-90222: name-sort: "じゃっくんだくすたー きゅうせかいのいさん [たいけんばん]" name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -304,8 +301,6 @@ PAPX-90223: name-sort: "じゃっくんだくすたー きゅうせかいのいさん [たいけんばん]" name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -469,8 +464,6 @@ PAPX-90512: name-sort: "ぐらんつーりすも 4 - とよた ぷりうす [たいけんばん]" name-en: "Gran Turismo 4 - TOYOTA Prius [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes license tests and demonstration sequences. gsHWFixes: &gran-turismo-4-prologue-gs-fixes <<: *gran-turismo-3-gs-fixes recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. @@ -489,8 +482,6 @@ PAPX-90516: name-sort: "じゃっくんだくすたー2 [たいけんばん]" name-en: "Jak and Daxter II [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -529,7 +520,6 @@ PAPX-90523: name-en: "Gran Turismo 4 - Online Test Version" region: "NTSC-J" clampModes: &gran-turismo-4-clamp-modes - eeClampMode: 3 # Fixes license tests and demonstration sequences. vuClampMode: 2 # In GT4, text in GT mode works. In TT, fixes SPS in TT Mode menu caused by the moving tooltips. gsHWFixes: &gran-turismo-4-gs-fixes <<: *gran-turismo-4-prologue-gs-fixes @@ -1560,8 +1550,6 @@ SCAJ-20048: name-sort: "Rれーしんぐえぼりゅーしょん" name-en: "R:Racing Evolution" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -1575,8 +1563,6 @@ SCAJ-20052: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -1690,8 +1676,6 @@ SCAJ-20072: SCAJ-20073: name: "Jak and Daxter II" region: "NTSC-Unk" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -2086,8 +2070,6 @@ SCAJ-20129: region: "NTSC-Unk" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -2345,8 +2327,6 @@ SCAJ-20162: SCAJ-20163: name: "Tales of the Abyss" region: "NTSC-Unk" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -2465,8 +2445,6 @@ SCAJ-20178: SCAJ-20179: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" region: "NTSC-Unk" - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -2476,8 +2454,6 @@ SCAJ-20179: SCAJ-20180: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-Unk" - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -3023,8 +2999,6 @@ SCED-50610: SCED-50614: name: "Jak and Daxter - The Precursor Legacy [Demo]" region: "PAL-M6" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -3555,8 +3529,6 @@ SCED-51692: SCED-51700: name: "Jak II - Renegade [Demo]" region: "PAL-M5" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -4074,8 +4046,6 @@ SCED-52952: region: "PAL-M5" gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -4422,8 +4392,6 @@ SCED-53962: region: "PAL-M5" roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -4434,8 +4402,6 @@ SCED-53978: SCED-53990: name: "Shadow of the Colossus + Ico" region: "PAL-M5" - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. SCED-54001: name: "Official PlayStation 2 Magazine Demo 69" region: "PAL-M5" @@ -4870,8 +4836,6 @@ SCES-50361: name: "Jak and Daxter - The Precursor Legacy" region: "PAL-M6" compat: 5 - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -5067,8 +5031,6 @@ SCES-50612: SCES-50614: name: "Jak and Daxter - The Precursor Legacy" region: "PAL-Unk" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -5078,8 +5040,6 @@ SCES-50759: name: "Virtua Fighter 4" region: "PAL-M5" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering on the Pai stage. SCES-50760: name: "Ico" region: "PAL-M5" @@ -5432,8 +5392,6 @@ SCES-51607: compat: 5 gameFixes: - EETimingHack # Fixes DMA errors. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -5453,8 +5411,6 @@ SCES-51608: name: "Jak II - Renegade" region: "PAL-M7" compat: 5 - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -5831,8 +5787,6 @@ SCES-52460: compat: 5 gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -6131,8 +6085,6 @@ SCES-53326: compat: 5 roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -7254,8 +7206,6 @@ SCKA-20010: name: "잭 II" name-en: "Jak II" region: "NTSC-K" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -7269,8 +7219,6 @@ SCKA-20011: region: "NTSC-K" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -7498,8 +7446,6 @@ SCKA-20040: region: "NTSC-K" gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -7549,8 +7495,6 @@ SCKA-20046: region: "NTSC-K" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -7669,8 +7613,6 @@ SCKA-20058: region: "NTSC-K" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -8165,8 +8107,6 @@ SCKA-20127: name: "제로 [PlayStation 2 BigHit Series]" # Undumped on ReDump as of 2025-08-28 name-en: "Zero [PlayStation 2 BigHit Series]" # Project Zero region: "NTSC-K" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. SCKA-20128: name: "제로 - 붉은 나비 [PlayStation 2 BigHit Series]" # Undumped on ReDump as of 2025-08-28 name-en: "Zero - Akai Chou [PlayStation 2 BigHit Series]" # Project Zero 2 Crimson Butterfly @@ -8428,8 +8368,6 @@ SCPM-85304: name-sort: "ぐらんつーりすも 4 ふぁーすとぷれびゅー" name-en: "Gran Turismo 4 - First Preview -" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes license tests and demonstration sequences. gsHWFixes: *gran-turismo-4-gs-fixes SCPN-60101: name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 1]" @@ -8834,8 +8772,6 @@ SCPS-15021: name-sort: "じゃっくんだくすたー きゅうせかいのいさん" name-en: "Jak x Daxter - Kyuu Sekai no Isan" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -9112,8 +9048,6 @@ SCPS-15056: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -9126,8 +9060,6 @@ SCPS-15057: name-sort: "じゃっくんだくすたー2" name-en: "Jak and Daxter II" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -9294,8 +9226,6 @@ SCPS-15075: name-sort: "DJbox [ぷれみあむきっと]" name-en: "DJ Box [Premium Kit]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes black screen at boot. gsHWFixes: gpuPaletteConversion: 1 # Fixes awful performance. SCPS-15076: @@ -9333,8 +9263,6 @@ SCPS-15082: name-sort: "DJbox [そふと単体]" name-en: "DJbox [Soft Only]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes black screen at boot. gsHWFixes: gpuPaletteConversion: 1 # Fixes awful performance. SCPS-15083: @@ -9945,8 +9873,6 @@ SCPS-19210: name-sort: "じゃっくんだくすたー [PlayStation2 the Best]" name-en: "Jak x Daxter - Kyuu Sekai no Isan [PlayStation2 the Best]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -10053,8 +9979,6 @@ SCPS-19302: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -10210,8 +10134,6 @@ SCPS-19317: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -10512,8 +10434,6 @@ SCPS-55002: name-sort: "ぜろ" name-en: "Fatal Frame" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -10527,8 +10447,6 @@ SCPS-55004: name-sort: "じゃっくんだくすたー きゅうせかいのいさん" name-en: "Jak x Daxter - Kyuu Sekai no Isan" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -10788,8 +10706,6 @@ SCPS-55043: name-sort: "ぜろ" name-en: "Fatal Frame" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -10916,8 +10832,6 @@ SCPS-56003: name: "Jak & Daxter - 구세계의 유산" name-en: "Jak and Daxter - The Precursor Legacy" region: "NTSC-K" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -10947,8 +10861,6 @@ SCPS-56008: name-en: "Zero" # Project Zero region: "NTSC-K" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -11163,8 +11075,6 @@ SCUS-97124: name: "Jak and Daxter - The Precursor Legacy" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -11355,8 +11265,6 @@ SCUS-97169: SCUS-97170: name: "Jak and Daxter - The Precursor Legacy [Cingular Wireless Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -11365,8 +11273,6 @@ SCUS-97170: SCUS-97171: name: "Jak and Daxter - The Precursor Legacy [PS Underground Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -11774,8 +11680,6 @@ SCUS-97265: name: "Jak II" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -11792,8 +11696,6 @@ SCUS-97268: compat: 5 gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -11817,8 +11719,6 @@ SCUS-97272: SCUS-97273: name: "Jak II [Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -11828,8 +11728,6 @@ SCUS-97273: SCUS-97274: name: "Jak II [Video Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -11908,8 +11806,6 @@ SCUS-97322: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -11919,8 +11815,6 @@ SCUS-97323: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -11965,8 +11859,6 @@ SCUS-97330: compat: 5 gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -12108,8 +12000,6 @@ SCUS-97374: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -12138,8 +12028,6 @@ SCUS-97381: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -12272,8 +12160,6 @@ SCUS-97412: region: "NTSC-U" gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -12405,8 +12291,6 @@ SCUS-97438: SCUS-97440: name: "Jak and Daxter Trilogy [Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -12532,8 +12416,6 @@ SCUS-97472: compat: 5 roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -12751,8 +12633,6 @@ SCUS-97505: region: "NTSC-U" roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -12766,8 +12646,6 @@ SCUS-97507: SCUS-97509: name: "Jak II [Greatest Hits]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -12799,8 +12677,6 @@ SCUS-97513: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -12821,8 +12697,6 @@ SCUS-97516: region: "NTSC-U" gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -12965,8 +12839,6 @@ SCUS-97554: SCUS-97555: name: "Jak and Daxter Complete Trilogy [Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -13716,8 +13588,6 @@ SLED-50489: region: "PAL-E" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -13755,8 +13625,6 @@ SLED-51012: region: "PAL-E" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -14123,7 +13991,6 @@ SLED-53083: name: "Monster Hunter [Demo]" region: "PAL-M5" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -15181,8 +15048,6 @@ SLES-50264: name: "Playmobil - Hype - The Time Quest" region: "PAL-F" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply. patches: B911D61B: content: |- @@ -15207,8 +15072,6 @@ SLES-50265: name: "Playmobil - Hype - The Time Quest" region: "PAL-G" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply. patches: 3D2A2448: content: |- @@ -15233,8 +15096,6 @@ SLES-50266: name: "Playmobil - Hype - The Time Quest" region: "PAL-M4" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply. patches: F668693E: content: |- @@ -15329,8 +15190,6 @@ SLES-50288: compat: 5 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -16463,8 +16322,6 @@ SLES-50821: name: "Project Zero" region: "PAL-M5" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -16692,8 +16549,6 @@ SLES-50876: compat: 4 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -17215,8 +17070,6 @@ SLES-51114: SLES-51117: name: "Colin McRae Rally 3" region: "PAL-M5" - clampModes: - eeClampMode: 3 # Fixes AI on super special stages. gsHWFixes: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. @@ -17936,8 +17789,6 @@ SLES-51365: SLES-51371: name: "Pride FC" region: "PAL-E" - clampModes: - eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLES-51372: name: "Wallace & Gromit in Project Zoo" region: "PAL-E" @@ -18337,7 +18188,7 @@ SLES-51579: roundModes: eeRoundMode: 2 # Partially fixes battle animation. clampModes: - eeClampMode: 3 # Partially fixes battle animation. + eeClampMode: 2 # Partially fixes battle animation. gsHWFixes: recommendedBlendingLevel: 2 # Provides text shadow definition. roundSprite: 1 # Corrects some font artifacts. @@ -19833,8 +19684,6 @@ SLES-52153: region: "PAL-E-S" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -20178,8 +20027,6 @@ SLES-52309: name: "R - Racing" region: "PAL-M5" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -20598,7 +20445,7 @@ SLES-52480: roundModes: eeRoundMode: 2 # Partially fixes battle animation. clampModes: - eeClampMode: 3 # Partially fixes battle animation. + eeClampMode: 2 # Partially fixes battle animation. gsHWFixes: recommendedBlendingLevel: 2 # Provides text shadow definition. roundSprite: 1 # Corrects some font artifacts. @@ -21388,7 +21235,6 @@ SLES-52707: region: "PAL-M5" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -21873,8 +21719,6 @@ SLES-52872: region: "PAL-M5" roundModes: eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. - clampModes: - eeClampMode: 3 # Fixes the climbable dumpster in level 2. SLES-52874: name: "Dark Wind [with Gametrak]" region: "PAL-M5" @@ -22140,8 +21984,6 @@ SLES-52955: region: "PAL-E" roundModes: eeDivRoundMode: 3 # Fixes grid like pattern. - clampModes: - eeClampMode: 3 # Fixes overlapping tiles that hide character models. SLES-52956: name: "Action Girlz Racing" region: "PAL-E" @@ -25827,8 +25669,6 @@ SLES-54138: region: "PAL-E" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -26067,8 +25907,6 @@ SLES-54186: region: "PAL-M5" roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -26487,8 +26325,6 @@ SLES-54335: region: "PAL-F" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -29873,8 +29709,6 @@ SLES-55348: SLES-55349: name: "Need for Speed - Undercover" region: "PAL-E" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29898,8 +29732,6 @@ SLES-55349: SLES-55350: name: "Need for Speed - Undercover" region: "PAL-F-G" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29923,8 +29755,6 @@ SLES-55350: SLES-55351: name: "Need for Speed - Undercover" region: "PAL-I-S" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29949,8 +29779,6 @@ SLES-55352: name: "Need for Speed - Undercover" region: "PAL-SC" compat: 5 - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29974,8 +29802,6 @@ SLES-55352: SLES-55353: name: "Need for Speed - Undercover" region: "PAL-M6" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -30407,18 +30233,12 @@ SLES-55520: SLES-55522: name: "Disney/Pixar Up" region: "PAL-E" - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55523: name: "Disney/Pixar Up" region: "PAL-S" - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55524: name: "Disney/Pixar Up" region: "PAL-F-DU" - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55525: name: "Disney/Pixar Oben" region: "PAL-G" @@ -30436,8 +30256,6 @@ SLES-55529: SLES-55531: name: "Disney/Pixar Up" region: "PAL-I" - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55532: name: "Aliens in the Attic" region: "PAL-M5" @@ -31616,8 +31434,6 @@ SLKA-25059: name: "프라이드 FC" name-en: "Pride FC - Fighting Championships" region: "NTSC-K" - clampModes: - eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLKA-25060: name: "I.Q Remix+ - Intelligent Qube" region: "NTSC-K" @@ -32250,8 +32066,6 @@ SLKA-25196: region: "NTSC-K" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -32433,7 +32247,6 @@ SLKA-25219: region: "NTSC-K" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -33676,8 +33489,6 @@ SLKA-25446: name: "니드 포 스피드 - 언더커버" name-en: "Need for Speed - Undercover" region: "NTSC-K" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -34651,8 +34462,6 @@ SLPM-55127: name-sort: "にーど・ふぉー・すぴーど あんだーかばー" name-en: "Need for Speed - Undercover" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -35258,8 +35067,6 @@ SLPM-55244: name-sort: "にーど・ふぉー・すぴーど あんだーかばー [EA:SY! 1980]" name-en: "Need for Speed - Undercover [EA:SY! 1980]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -35660,8 +35467,6 @@ SLPM-60132: name-sort: "しゅとこうばとる0 [たいけんばん]" name-en: "Shutokou Battle 0 [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPM-60133: name: "ZEONIC FRONT 機動戦士ガンダム0079 [体験版]" name-sort: "じおにっく ふろんと きどうせんしがんだむ0079 [たいけんばん]" @@ -35822,8 +35627,6 @@ SLPM-60167: name-sort: "ぜろ [たいけんばん]" name-en: "Fatal Frame [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -36052,8 +35855,6 @@ SLPM-60216: name-sort: "Rれーしんぐえぼりゅーしょん [たいけんばん]" name-en: "R:Racing Evolution [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -36238,8 +36039,6 @@ SLPM-60255: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -36313,8 +36112,6 @@ SLPM-60266: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -36838,8 +36635,6 @@ SLPM-61092: region: "NTSC-J" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -37215,8 +37010,6 @@ SLPM-61147: name-sort: "ぜのさーが えぴそーど3 [つぁらとぅすとらはかくかたりき] [たいけんばん]" name-en: "Xenosaga Episode III - Also Sprach Zarathustra [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -37966,8 +37759,6 @@ SLPM-62130: name-en: "Virtua Fighter 4" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering on the Pai stage. SLPM-62131: name: "三國志Ⅷ" name-sort: "さんごくし 8" @@ -38104,8 +37895,6 @@ SLPM-62158: name-sort: "ばーちゃ ふぁいたー4 [Asiaばん]" name-en: "Virtua Fighter 4 [Asia Version]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes flickering on the Pai stage. SLPM-62159: name: "ワールドサッカーウイニングイレブン6" name-sort: "わーるどさっかーういにんぐいれぶん 6" @@ -41188,7 +40977,7 @@ SLPM-62767: name-en: "Sega Ages 2500 Vol.31 - Dennou Senki Virtual On" region: "NTSC-J" clampModes: - eeClampMode: 3 # Fixes white shadows. + eeClampMode: 2 # Fixes white shadows. gsHWFixes: cpuSpriteRenderBW: 1 # Fixes CLUT colours. cpuSpriteRenderLevel: 2 # Needed for above. @@ -44332,7 +44121,6 @@ SLPM-65495: name-en: "Monster Hunter" region: "NTSC-J" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -45742,8 +45530,6 @@ SLPM-65741: region: "NTSC-J" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -46500,7 +46286,6 @@ SLPM-65869: region: "NTSC-J" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -47105,8 +46890,6 @@ SLPM-65972: region: "NTSC-J" roundModes: eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. - clampModes: - eeClampMode: 3 # Fixes the climbable dumpster in level 2. SLPM-65973: name: "未来少年コナン" name-sort: "みらいしょうねんこなん" @@ -47404,8 +47187,6 @@ SLPM-66019: region: "NTSC-J" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -48319,8 +48100,6 @@ SLPM-66160: compat: 5 roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -49141,7 +48920,6 @@ SLPM-66280: region: "NTSC-J" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -54261,8 +54039,6 @@ SLPM-74211: name-en: "Shutokou Battle 0 [PlayStation2 the Best]" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPM-74212: name: "戦国無双 猛将伝 [PlayStation2 the Best]" name-sort: "せんごくむそう もうしょうでん [PlayStation2 the Best]" @@ -54477,8 +54253,6 @@ SLPM-74242: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -54513,7 +54287,6 @@ SLPM-74245: name-en: "Monster Hunter 2 [PlayStation2 the Best]" region: "NTSC-J" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -54547,7 +54320,6 @@ SLPM-74248: name-en: "Monster Hunter G [PlayStation2 the Best]" region: "NTSC-J" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -54705,8 +54477,6 @@ SLPM-74268: name-sort: "でびる めい くらい 3 Special Edition [PlayStation2 the Best]" name-en: "Devil May Cry 3 Special Edition [PlayStation2 the Best]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -57372,8 +57142,6 @@ SLPS-20478: name-sort: "しんぷる2000しりーず Vol.109 THEたくしー2 ~うんてんしゅはやっぱりきみだ!~" name-en: "Simple 2000 Series Vol. 109 - The Taxi 2 - Untenshu ha Yappari Kimi da!" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes desynced opening demo. SLPS-20479: name: "速読マスター" name-sort: "そくどくますたー" @@ -57744,8 +57512,6 @@ SLPS-25028: name-en: "Shutokou Battle 0" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPS-25029: name: "レイマン レボリューション!" name-sort: "れいまん れぼりゅーしょん!" @@ -58056,8 +57822,6 @@ SLPS-25074: name-en: "Fatal Frame" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -59360,8 +59124,6 @@ SLPS-25300: name-sort: "Rれーしんぐえぼりゅーしょん" name-en: "R:Racing Evolution" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -60383,8 +60145,6 @@ SLPS-25457: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -61163,8 +60923,6 @@ SLPS-25586: name-en: "Tales of the Abyss" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -61495,8 +61253,6 @@ SLPS-25640: name-en: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -61512,8 +61268,6 @@ SLPS-25641: name-en: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -61818,8 +61572,6 @@ SLPS-25683: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -64367,8 +64119,6 @@ SLPS-73252: name-sort: "ているず おぶ じ あびす [PlayStation2 the Best]" name-en: "Tales of the Abyss [PlayStation2 the Best]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -64391,8 +64141,6 @@ SLPS-73255: name-sort: "ぜろ [PlayStation2 the Best]" name-en: "Fatal Frame [PlayStation 2 the Best - Reprint]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -64478,8 +64226,6 @@ SLPS-73402: name-en: "Shutokou Battle 0 [PlayStation2 the Best]" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPS-73403: name: "アーマード・コア 2 [PlayStation2 the Best]" name-sort: "あーまーどこあ 2 [PlayStation2 the Best]" @@ -64508,8 +64254,6 @@ SLPS-73405: name-sort: "ぜろ [PlayStation2 the Best]" name-en: "Fatal Frame [PlayStation2 the Best]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -65435,8 +65179,6 @@ SLUS-20189: name: "Tokyo Xtreme Racer Zero" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLUS-20190: name: "Monster Rancher 3" region: "NTSC-U" @@ -65753,8 +65495,6 @@ SLUS-20250: compat: 5 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -66096,8 +65836,6 @@ SLUS-20323: name: "Virtua Fighter 4" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering on the Pai stage. SLUS-20324: name: "Paris Dakar Rally" region: "NTSC-U" @@ -66437,8 +66175,6 @@ SLUS-20388: name: "Fatal Frame" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -66534,8 +66270,6 @@ SLUS-20406: name: "Pride FC - Fighting Championships" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLUS-20407: name: "Way of the Samurai" region: "NTSC-U" @@ -67060,8 +66794,6 @@ SLUS-20502: name: "Colin McRae Rally 3" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes AI on super special stages. gsHWFixes: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. @@ -67124,7 +66856,7 @@ SLUS-20515: roundModes: eeRoundMode: 2 # Partially fixes battle animation. clampModes: - eeClampMode: 3 # Partially fixes battle animation. + eeClampMode: 2 # Partially fixes battle animation. gsHWFixes: recommendedBlendingLevel: 2 # Provides text shadow definition. roundSprite: 1 # Corrects some font artifacts. @@ -67530,8 +67262,6 @@ SLUS-20587: compat: 5 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -68243,8 +67973,6 @@ SLUS-20721: name: "R - Racing Evolution" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -69222,7 +68950,6 @@ SLUS-20896: region: "NTSC-U" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -70752,8 +70479,6 @@ SLUS-21142: compat: 5 roundModes: eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. - clampModes: - eeClampMode: 3 # Fixes the climbable dumpster in level 2. SLUS-21143: name: "Star Wars - Episode III - Revenge of the Sith" region: "NTSC-U" @@ -72138,8 +71863,6 @@ SLUS-21344: compat: 5 roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -72302,8 +72025,6 @@ SLUS-21361: compat: 5 roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -72483,8 +72204,6 @@ SLUS-21386: name: "Tales of the Abyss" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -72507,8 +72226,6 @@ SLUS-21389: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -72678,8 +72395,6 @@ SLUS-21417: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -74797,8 +74512,6 @@ SLUS-21801: name: "Need for Speed - Undercover" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -75086,8 +74799,6 @@ SLUS-21864: name: "Disney/Pixar Up" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLUS-21865: name: "Guitar Hero 5" region: "NTSC-U" @@ -75714,8 +75425,6 @@ SLUS-28061: region: "NTSC-U" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -75896,8 +75605,6 @@ SLUS-29042: SLUS-29044: name: "Pride FC - Fighting Championships [Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLUS-29045: name: "Black & Bruised [Regular Demo]" region: "NTSC-U" @@ -76127,7 +75834,6 @@ SLUS-29110: name: "Monster Hunter [Public Beta Vol.1 - Ver.1.01]" region: "NTSC-U" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -76505,8 +76211,6 @@ SLUS-29188: region: "NTSC-U" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -77020,7 +76724,6 @@ TLES-52707: name: "Monster Hunter Beta Trial Code" region: "PAL-E" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.