diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index ea7c7c71be..a3333f5843 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -129,7 +129,6 @@ CPCS-01020: region: "NTSC-J" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -293,8 +292,6 @@ PAPX-90222: name-sort: "じゃっくんだくすたー きゅうせかいのいさん [たいけんばん]" name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -304,8 +301,6 @@ PAPX-90223: name-sort: "じゃっくんだくすたー きゅうせかいのいさん [たいけんばん]" name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -469,8 +464,6 @@ PAPX-90512: name-sort: "ぐらんつーりすも 4 - とよた ぷりうす [たいけんばん]" name-en: "Gran Turismo 4 - TOYOTA Prius [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes license tests and demonstration sequences. gsHWFixes: &gran-turismo-4-prologue-gs-fixes <<: *gran-turismo-3-gs-fixes recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. @@ -489,8 +482,6 @@ PAPX-90516: name-sort: "じゃっくんだくすたー2 [たいけんばん]" name-en: "Jak and Daxter II [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -529,7 +520,6 @@ PAPX-90523: name-en: "Gran Turismo 4 - Online Test Version" region: "NTSC-J" clampModes: &gran-turismo-4-clamp-modes - eeClampMode: 3 # Fixes license tests and demonstration sequences. vuClampMode: 2 # In GT4, text in GT mode works. In TT, fixes SPS in TT Mode menu caused by the moving tooltips. gsHWFixes: &gran-turismo-4-gs-fixes <<: *gran-turismo-4-prologue-gs-fixes @@ -1560,8 +1550,6 @@ SCAJ-20048: name-sort: "Rれーしんぐえぼりゅーしょん" name-en: "R:Racing Evolution" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -1575,8 +1563,6 @@ SCAJ-20052: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -1690,8 +1676,6 @@ SCAJ-20072: SCAJ-20073: name: "Jak and Daxter II" region: "NTSC-Unk" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -2086,8 +2070,6 @@ SCAJ-20129: region: "NTSC-Unk" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -2345,8 +2327,6 @@ SCAJ-20162: SCAJ-20163: name: "Tales of the Abyss" region: "NTSC-Unk" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -2465,8 +2445,6 @@ SCAJ-20178: SCAJ-20179: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" region: "NTSC-Unk" - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -2476,8 +2454,6 @@ SCAJ-20179: SCAJ-20180: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-Unk" - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -3023,8 +2999,6 @@ SCED-50610: SCED-50614: name: "Jak and Daxter - The Precursor Legacy [Demo]" region: "PAL-M6" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -3555,8 +3529,6 @@ SCED-51692: SCED-51700: name: "Jak II - Renegade [Demo]" region: "PAL-M5" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -4074,8 +4046,6 @@ SCED-52952: region: "PAL-M5" gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -4422,8 +4392,6 @@ SCED-53962: region: "PAL-M5" roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -4434,8 +4402,6 @@ SCED-53978: SCED-53990: name: "Shadow of the Colossus + Ico" region: "PAL-M5" - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. SCED-54001: name: "Official PlayStation 2 Magazine Demo 69" region: "PAL-M5" @@ -4870,8 +4836,6 @@ SCES-50361: name: "Jak and Daxter - The Precursor Legacy" region: "PAL-M6" compat: 5 - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -5067,8 +5031,6 @@ SCES-50612: SCES-50614: name: "Jak and Daxter - The Precursor Legacy" region: "PAL-Unk" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -5078,8 +5040,6 @@ SCES-50759: name: "Virtua Fighter 4" region: "PAL-M5" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering on the Pai stage. SCES-50760: name: "Ico" region: "PAL-M5" @@ -5432,8 +5392,6 @@ SCES-51607: compat: 5 gameFixes: - EETimingHack # Fixes DMA errors. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -5453,8 +5411,6 @@ SCES-51608: name: "Jak II - Renegade" region: "PAL-M7" compat: 5 - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -5831,8 +5787,6 @@ SCES-52460: compat: 5 gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -6131,8 +6085,6 @@ SCES-53326: compat: 5 roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -7254,8 +7206,6 @@ SCKA-20010: name: "잭 II" name-en: "Jak II" region: "NTSC-K" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -7269,8 +7219,6 @@ SCKA-20011: region: "NTSC-K" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -7498,8 +7446,6 @@ SCKA-20040: region: "NTSC-K" gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -7549,8 +7495,6 @@ SCKA-20046: region: "NTSC-K" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -7669,8 +7613,6 @@ SCKA-20058: region: "NTSC-K" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -8165,8 +8107,6 @@ SCKA-20127: name: "제로 [PlayStation 2 BigHit Series]" # Undumped on ReDump as of 2025-08-28 name-en: "Zero [PlayStation 2 BigHit Series]" # Project Zero region: "NTSC-K" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. SCKA-20128: name: "제로 - 붉은 나비 [PlayStation 2 BigHit Series]" # Undumped on ReDump as of 2025-08-28 name-en: "Zero - Akai Chou [PlayStation 2 BigHit Series]" # Project Zero 2 Crimson Butterfly @@ -8428,8 +8368,6 @@ SCPM-85304: name-sort: "ぐらんつーりすも 4 ふぁーすとぷれびゅー" name-en: "Gran Turismo 4 - First Preview -" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes license tests and demonstration sequences. gsHWFixes: *gran-turismo-4-gs-fixes SCPN-60101: name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 1]" @@ -8834,8 +8772,6 @@ SCPS-15021: name-sort: "じゃっくんだくすたー きゅうせかいのいさん" name-en: "Jak x Daxter - Kyuu Sekai no Isan" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -9112,8 +9048,6 @@ SCPS-15056: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -9126,8 +9060,6 @@ SCPS-15057: name-sort: "じゃっくんだくすたー2" name-en: "Jak and Daxter II" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -9294,8 +9226,6 @@ SCPS-15075: name-sort: "DJbox [ぷれみあむきっと]" name-en: "DJ Box [Premium Kit]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes black screen at boot. gsHWFixes: gpuPaletteConversion: 1 # Fixes awful performance. SCPS-15076: @@ -9333,8 +9263,6 @@ SCPS-15082: name-sort: "DJbox [そふと単体]" name-en: "DJbox [Soft Only]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes black screen at boot. gsHWFixes: gpuPaletteConversion: 1 # Fixes awful performance. SCPS-15083: @@ -9945,8 +9873,6 @@ SCPS-19210: name-sort: "じゃっくんだくすたー [PlayStation2 the Best]" name-en: "Jak x Daxter - Kyuu Sekai no Isan [PlayStation2 the Best]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -10053,8 +9979,6 @@ SCPS-19302: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -10210,8 +10134,6 @@ SCPS-19317: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -10512,8 +10434,6 @@ SCPS-55002: name-sort: "ぜろ" name-en: "Fatal Frame" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -10527,8 +10447,6 @@ SCPS-55004: name-sort: "じゃっくんだくすたー きゅうせかいのいさん" name-en: "Jak x Daxter - Kyuu Sekai no Isan" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -10788,8 +10706,6 @@ SCPS-55043: name-sort: "ぜろ" name-en: "Fatal Frame" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -10916,8 +10832,6 @@ SCPS-56003: name: "Jak & Daxter - 구세계의 유산" name-en: "Jak and Daxter - The Precursor Legacy" region: "NTSC-K" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -10947,8 +10861,6 @@ SCPS-56008: name-en: "Zero" # Project Zero region: "NTSC-K" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -11163,8 +11075,6 @@ SCUS-97124: name: "Jak and Daxter - The Precursor Legacy" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -11355,8 +11265,6 @@ SCUS-97169: SCUS-97170: name: "Jak and Daxter - The Precursor Legacy [Cingular Wireless Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -11365,8 +11273,6 @@ SCUS-97170: SCUS-97171: name: "Jak and Daxter - The Precursor Legacy [PS Underground Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -11774,8 +11680,6 @@ SCUS-97265: name: "Jak II" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -11792,8 +11696,6 @@ SCUS-97268: compat: 5 gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -11817,8 +11719,6 @@ SCUS-97272: SCUS-97273: name: "Jak II [Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -11828,8 +11728,6 @@ SCUS-97273: SCUS-97274: name: "Jak II [Video Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -11908,8 +11806,6 @@ SCUS-97322: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -11919,8 +11815,6 @@ SCUS-97323: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -11965,8 +11859,6 @@ SCUS-97330: compat: 5 gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -12108,8 +12000,6 @@ SCUS-97374: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -12138,8 +12028,6 @@ SCUS-97381: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -12272,8 +12160,6 @@ SCUS-97412: region: "NTSC-U" gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -12405,8 +12291,6 @@ SCUS-97438: SCUS-97440: name: "Jak and Daxter Trilogy [Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -12532,8 +12416,6 @@ SCUS-97472: compat: 5 roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -12751,8 +12633,6 @@ SCUS-97505: region: "NTSC-U" roundModes: eeRoundMode: 3 # Prevents Wander from moving when charging the floor. - clampModes: - eeClampMode: 3 # Fixes drift while charging an attack. gsHWFixes: recommendedBlendingLevel: 4 # Fixes water color. halfPixelOffset: 5 # Fixes misalignments and borders on side. @@ -12766,8 +12646,6 @@ SCUS-97507: SCUS-97509: name: "Jak II [Greatest Hits]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes camera drift on inclines. gsHWFixes: halfPixelOffset: 4 # Aligns post-processing. nativeScaling: 2 # Fixes post effects. @@ -12799,8 +12677,6 @@ SCUS-97513: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - clampModes: - eeClampMode: 3 # Fixes Megaturret projectiles. gsHWFixes: autoFlush: 2 halfPixelOffset: 4 # Aligns post bloom. @@ -12821,8 +12697,6 @@ SCUS-97516: region: "NTSC-U" gameFixes: - InstantDMAHack # Fixes holes in face geometry. - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: recommendedBlendingLevel: 3 # Improves metal reflections and shadow quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. @@ -12965,8 +12839,6 @@ SCUS-97554: SCUS-97555: name: "Jak and Daxter Complete Trilogy [Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes character drift on sloped ground. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. @@ -13716,8 +13588,6 @@ SLED-50489: region: "PAL-E" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -13755,8 +13625,6 @@ SLED-51012: region: "PAL-E" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -14123,7 +13991,6 @@ SLED-53083: name: "Monster Hunter [Demo]" region: "PAL-M5" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -15181,8 +15048,6 @@ SLES-50264: name: "Playmobil - Hype - The Time Quest" region: "PAL-F" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply. patches: B911D61B: content: |- @@ -15207,8 +15072,6 @@ SLES-50265: name: "Playmobil - Hype - The Time Quest" region: "PAL-G" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply. patches: 3D2A2448: content: |- @@ -15233,8 +15096,6 @@ SLES-50266: name: "Playmobil - Hype - The Time Quest" region: "PAL-M4" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply. patches: F668693E: content: |- @@ -15329,8 +15190,6 @@ SLES-50288: compat: 5 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -16463,8 +16322,6 @@ SLES-50821: name: "Project Zero" region: "PAL-M5" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -16692,8 +16549,6 @@ SLES-50876: compat: 4 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -17215,8 +17070,6 @@ SLES-51114: SLES-51117: name: "Colin McRae Rally 3" region: "PAL-M5" - clampModes: - eeClampMode: 3 # Fixes AI on super special stages. gsHWFixes: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. @@ -17936,8 +17789,6 @@ SLES-51365: SLES-51371: name: "Pride FC" region: "PAL-E" - clampModes: - eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLES-51372: name: "Wallace & Gromit in Project Zoo" region: "PAL-E" @@ -18337,7 +18188,7 @@ SLES-51579: roundModes: eeRoundMode: 2 # Partially fixes battle animation. clampModes: - eeClampMode: 3 # Partially fixes battle animation. + eeClampMode: 2 # Partially fixes battle animation. gsHWFixes: recommendedBlendingLevel: 2 # Provides text shadow definition. roundSprite: 1 # Corrects some font artifacts. @@ -19833,8 +19684,6 @@ SLES-52153: region: "PAL-E-S" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -20178,8 +20027,6 @@ SLES-52309: name: "R - Racing" region: "PAL-M5" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -20598,7 +20445,7 @@ SLES-52480: roundModes: eeRoundMode: 2 # Partially fixes battle animation. clampModes: - eeClampMode: 3 # Partially fixes battle animation. + eeClampMode: 2 # Partially fixes battle animation. gsHWFixes: recommendedBlendingLevel: 2 # Provides text shadow definition. roundSprite: 1 # Corrects some font artifacts. @@ -21388,7 +21235,6 @@ SLES-52707: region: "PAL-M5" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -21873,8 +21719,6 @@ SLES-52872: region: "PAL-M5" roundModes: eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. - clampModes: - eeClampMode: 3 # Fixes the climbable dumpster in level 2. SLES-52874: name: "Dark Wind [with Gametrak]" region: "PAL-M5" @@ -22140,8 +21984,6 @@ SLES-52955: region: "PAL-E" roundModes: eeDivRoundMode: 3 # Fixes grid like pattern. - clampModes: - eeClampMode: 3 # Fixes overlapping tiles that hide character models. SLES-52956: name: "Action Girlz Racing" region: "PAL-E" @@ -25827,8 +25669,6 @@ SLES-54138: region: "PAL-E" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -26067,8 +25907,6 @@ SLES-54186: region: "PAL-M5" roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -26487,8 +26325,6 @@ SLES-54335: region: "PAL-F" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -29873,8 +29709,6 @@ SLES-55348: SLES-55349: name: "Need for Speed - Undercover" region: "PAL-E" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29898,8 +29732,6 @@ SLES-55349: SLES-55350: name: "Need for Speed - Undercover" region: "PAL-F-G" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29923,8 +29755,6 @@ SLES-55350: SLES-55351: name: "Need for Speed - Undercover" region: "PAL-I-S" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29949,8 +29779,6 @@ SLES-55352: name: "Need for Speed - Undercover" region: "PAL-SC" compat: 5 - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -29974,8 +29802,6 @@ SLES-55352: SLES-55353: name: "Need for Speed - Undercover" region: "PAL-M6" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -30407,18 +30233,12 @@ SLES-55520: SLES-55522: name: "Disney/Pixar Up" region: "PAL-E" - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55523: name: "Disney/Pixar Up" region: "PAL-S" - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55524: name: "Disney/Pixar Up" region: "PAL-F-DU" - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55525: name: "Disney/Pixar Oben" region: "PAL-G" @@ -30436,8 +30256,6 @@ SLES-55529: SLES-55531: name: "Disney/Pixar Up" region: "PAL-I" - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLES-55532: name: "Aliens in the Attic" region: "PAL-M5" @@ -31616,8 +31434,6 @@ SLKA-25059: name: "프라이드 FC" name-en: "Pride FC - Fighting Championships" region: "NTSC-K" - clampModes: - eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLKA-25060: name: "I.Q Remix+ - Intelligent Qube" region: "NTSC-K" @@ -32250,8 +32066,6 @@ SLKA-25196: region: "NTSC-K" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -32433,7 +32247,6 @@ SLKA-25219: region: "NTSC-K" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -33676,8 +33489,6 @@ SLKA-25446: name: "니드 포 스피드 - 언더커버" name-en: "Need for Speed - Undercover" region: "NTSC-K" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -34651,8 +34462,6 @@ SLPM-55127: name-sort: "にーど・ふぉー・すぴーど あんだーかばー" name-en: "Need for Speed - Undercover" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -35258,8 +35067,6 @@ SLPM-55244: name-sort: "にーど・ふぉー・すぴーど あんだーかばー [EA:SY! 1980]" name-en: "Need for Speed - Undercover [EA:SY! 1980]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -35660,8 +35467,6 @@ SLPM-60132: name-sort: "しゅとこうばとる0 [たいけんばん]" name-en: "Shutokou Battle 0 [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPM-60133: name: "ZEONIC FRONT 機動戦士ガンダム0079 [体験版]" name-sort: "じおにっく ふろんと きどうせんしがんだむ0079 [たいけんばん]" @@ -35822,8 +35627,6 @@ SLPM-60167: name-sort: "ぜろ [たいけんばん]" name-en: "Fatal Frame [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -36052,8 +35855,6 @@ SLPM-60216: name-sort: "Rれーしんぐえぼりゅーしょん [たいけんばん]" name-en: "R:Racing Evolution [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -36238,8 +36039,6 @@ SLPM-60255: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -36313,8 +36112,6 @@ SLPM-60266: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -36838,8 +36635,6 @@ SLPM-61092: region: "NTSC-J" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -37215,8 +37010,6 @@ SLPM-61147: name-sort: "ぜのさーが えぴそーど3 [つぁらとぅすとらはかくかたりき] [たいけんばん]" name-en: "Xenosaga Episode III - Also Sprach Zarathustra [Trial]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -37966,8 +37759,6 @@ SLPM-62130: name-en: "Virtua Fighter 4" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering on the Pai stage. SLPM-62131: name: "三國志Ⅷ" name-sort: "さんごくし 8" @@ -38104,8 +37895,6 @@ SLPM-62158: name-sort: "ばーちゃ ふぁいたー4 [Asiaばん]" name-en: "Virtua Fighter 4 [Asia Version]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes flickering on the Pai stage. SLPM-62159: name: "ワールドサッカーウイニングイレブン6" name-sort: "わーるどさっかーういにんぐいれぶん 6" @@ -41188,7 +40977,7 @@ SLPM-62767: name-en: "Sega Ages 2500 Vol.31 - Dennou Senki Virtual On" region: "NTSC-J" clampModes: - eeClampMode: 3 # Fixes white shadows. + eeClampMode: 2 # Fixes white shadows. gsHWFixes: cpuSpriteRenderBW: 1 # Fixes CLUT colours. cpuSpriteRenderLevel: 2 # Needed for above. @@ -44332,7 +44121,6 @@ SLPM-65495: name-en: "Monster Hunter" region: "NTSC-J" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -45742,8 +45530,6 @@ SLPM-65741: region: "NTSC-J" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -46500,7 +46286,6 @@ SLPM-65869: region: "NTSC-J" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -47105,8 +46890,6 @@ SLPM-65972: region: "NTSC-J" roundModes: eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. - clampModes: - eeClampMode: 3 # Fixes the climbable dumpster in level 2. SLPM-65973: name: "未来少年コナン" name-sort: "みらいしょうねんこなん" @@ -47404,8 +47187,6 @@ SLPM-66019: region: "NTSC-J" gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -48319,8 +48100,6 @@ SLPM-66160: compat: 5 roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -49141,7 +48920,6 @@ SLPM-66280: region: "NTSC-J" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -54261,8 +54039,6 @@ SLPM-74211: name-en: "Shutokou Battle 0 [PlayStation2 the Best]" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPM-74212: name: "戦国無双 猛将伝 [PlayStation2 the Best]" name-sort: "せんごくむそう もうしょうでん [PlayStation2 the Best]" @@ -54477,8 +54253,6 @@ SLPM-74242: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -54513,7 +54287,6 @@ SLPM-74245: name-en: "Monster Hunter 2 [PlayStation2 the Best]" region: "NTSC-J" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -54547,7 +54320,6 @@ SLPM-74248: name-en: "Monster Hunter G [PlayStation2 the Best]" region: "NTSC-J" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -54705,8 +54477,6 @@ SLPM-74268: name-sort: "でびる めい くらい 3 Special Edition [PlayStation2 the Best]" name-en: "Devil May Cry 3 Special Edition [PlayStation2 the Best]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -57372,8 +57142,6 @@ SLPS-20478: name-sort: "しんぷる2000しりーず Vol.109 THEたくしー2 ~うんてんしゅはやっぱりきみだ!~" name-en: "Simple 2000 Series Vol. 109 - The Taxi 2 - Untenshu ha Yappari Kimi da!" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes desynced opening demo. SLPS-20479: name: "速読マスター" name-sort: "そくどくますたー" @@ -57744,8 +57512,6 @@ SLPS-25028: name-en: "Shutokou Battle 0" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPS-25029: name: "レイマン レボリューション!" name-sort: "れいまん れぼりゅーしょん!" @@ -58056,8 +57822,6 @@ SLPS-25074: name-en: "Fatal Frame" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -59360,8 +59124,6 @@ SLPS-25300: name-sort: "Rれーしんぐえぼりゅーしょん" name-en: "R:Racing Evolution" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -60383,8 +60145,6 @@ SLPS-25457: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -61163,8 +60923,6 @@ SLPS-25586: name-en: "Tales of the Abyss" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -61495,8 +61253,6 @@ SLPS-25640: name-en: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -61512,8 +61268,6 @@ SLPS-25641: name-en: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -61818,8 +61572,6 @@ SLPS-25683: region: "NTSC-J" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -64367,8 +64119,6 @@ SLPS-73252: name-sort: "ているず おぶ じ あびす [PlayStation2 the Best]" name-en: "Tales of the Abyss [PlayStation2 the Best]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -64391,8 +64141,6 @@ SLPS-73255: name-sort: "ぜろ [PlayStation2 the Best]" name-en: "Fatal Frame [PlayStation 2 the Best - Reprint]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -64478,8 +64226,6 @@ SLPS-73402: name-en: "Shutokou Battle 0 [PlayStation2 the Best]" region: "NTSC-J" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLPS-73403: name: "アーマード・コア 2 [PlayStation2 the Best]" name-sort: "あーまーどこあ 2 [PlayStation2 the Best]" @@ -64508,8 +64254,6 @@ SLPS-73405: name-sort: "ぜろ [PlayStation2 the Best]" name-en: "Fatal Frame [PlayStation2 the Best]" region: "NTSC-J" - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -65435,8 +65179,6 @@ SLUS-20189: name: "Tokyo Xtreme Racer Zero" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU multiply and divide. SLUS-20190: name: "Monster Rancher 3" region: "NTSC-U" @@ -65753,8 +65495,6 @@ SLUS-20250: compat: 5 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. halfPixelOffset: 4 # Fixes misaligned post-processing. @@ -66096,8 +65836,6 @@ SLUS-20323: name: "Virtua Fighter 4" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering on the Pai stage. SLUS-20324: name: "Paris Dakar Rally" region: "NTSC-U" @@ -66437,8 +66175,6 @@ SLUS-20388: name: "Fatal Frame" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. alignSprite: 1 # Fixes vertical lines on hidden ghosts. @@ -66534,8 +66270,6 @@ SLUS-20406: name: "Pride FC - Fighting Championships" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLUS-20407: name: "Way of the Samurai" region: "NTSC-U" @@ -67060,8 +66794,6 @@ SLUS-20502: name: "Colin McRae Rally 3" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes AI on super special stages. gsHWFixes: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. @@ -67124,7 +66856,7 @@ SLUS-20515: roundModes: eeRoundMode: 2 # Partially fixes battle animation. clampModes: - eeClampMode: 3 # Partially fixes battle animation. + eeClampMode: 2 # Partially fixes battle animation. gsHWFixes: recommendedBlendingLevel: 2 # Provides text shadow definition. roundSprite: 1 # Corrects some font artifacts. @@ -67530,8 +67262,6 @@ SLUS-20587: compat: 5 gameFixes: - BlitInternalFPSHack # Fixes internal FPS detection. - clampModes: - eeClampMode: 3 # Fixes AI pathing in Lead On Baccus. gsHWFixes: minimumBlendingLevel: 2 # Fixes intense sun color banding. autoFlush: 1 # Aligns and corrects shadows. @@ -68243,8 +67973,6 @@ SLUS-20721: name: "R - Racing Evolution" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes flickering opponent cars in bumper cam. gsHWFixes: halfPixelOffset: 4 # Aligns bloom and shadows. alignSprite: 1 # Fixes vertical lines. @@ -69222,7 +68950,6 @@ SLUS-20896: region: "NTSC-U" compat: 5 clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -70752,8 +70479,6 @@ SLUS-21142: compat: 5 roundModes: eeRoundMode: 2 # Resolves dumpster not being able to be climbed from front in level 2. - clampModes: - eeClampMode: 3 # Fixes the climbable dumpster in level 2. SLUS-21143: name: "Star Wars - Episode III - Revenge of the Sith" region: "NTSC-U" @@ -72138,8 +71863,6 @@ SLUS-21344: compat: 5 roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -72302,8 +72025,6 @@ SLUS-21361: compat: 5 roundModes: eeRoundMode: 0 # Fixes inability to enter door in Mission 18. - clampModes: - eeClampMode: 3 # Fixes missing hitbox in the Nevan fight. gsHWFixes: halfPixelOffset: 4 # Aligns post effects. nativeScaling: 2 # Fixes post-processing and lighting smoothness and position. @@ -72483,8 +72204,6 @@ SLUS-21386: name: "Tales of the Abyss" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Requires accurate FPU arithmetic. gsHWFixes: halfPixelOffset: 5 # Fixes post positioning. nativeScaling: 2 # Fixes post effects. @@ -72507,8 +72226,6 @@ SLUS-21389: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 1 of 2]" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -72678,8 +72395,6 @@ SLUS-21417: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes black screen behind the chest. gsHWFixes: autoFlush: 1 # Fixes shadows. halfPixelOffset: 4 # Fixes lighting misalignment. @@ -74797,8 +74512,6 @@ SLUS-21801: name: "Need for Speed - Undercover" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes loading of saves written on hardware. gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. textureInsideRT: 1 # Fixes sun glare. @@ -75086,8 +74799,6 @@ SLUS-21864: name: "Disney/Pixar Up" region: "NTSC-U" compat: 5 - clampModes: - eeClampMode: 3 # Fixes TLB miss in the cave. SLUS-21865: name: "Guitar Hero 5" region: "NTSC-U" @@ -75714,8 +75425,6 @@ SLUS-28061: region: "NTSC-U" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -75896,8 +75605,6 @@ SLUS-29042: SLUS-29044: name: "Pride FC - Fighting Championships [Demo]" region: "NTSC-U" - clampModes: - eeClampMode: 3 # Fixes missing text and textures on the character select screen. SLUS-29045: name: "Black & Bruised [Regular Demo]" region: "NTSC-U" @@ -76127,7 +75834,6 @@ SLUS-29110: name: "Monster Hunter [Public Beta Vol.1 - Ver.1.01]" region: "NTSC-U" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU. @@ -76505,8 +76211,6 @@ SLUS-29188: region: "NTSC-U" roundModes: eeRoundMode: 0 # Fixes broken load triggers. - clampModes: - eeClampMode: 3 # Fixes broken load triggers. gsHWFixes: getSkipCount: "GSC_IRem" halfPixelOffset: 2 # Aligns effects. @@ -77020,7 +76724,6 @@ TLES-52707: name: "Monster Hunter Beta Trial Code" region: "PAL-E" clampModes: - eeClampMode: 3 # Fixes hit bounce calculation. vuClampMode: 3 # Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves. gsHWFixes: maximumBlendingLevel: 0 # Fixes unnecessary load on the GPU.