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ARMSX2/common/ThreadTools.cpp
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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifdef __linux__
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#include <signal.h> // for pthread_kill, which is in pthread.h on w32-pthreads
#endif
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#include "common/PersistentThread.h"
#include "common/wxBaseTools.h"
#include "common/ThreadingInternal.h"
#include "common/EventSource.inl"
#include "common/General.h"
using namespace Threading;
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template class EventSource<EventListener_Thread>;
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// 100ms interval for waitgui (issued from blocking semaphore waits on the main thread,
// to avoid gui deadlock).
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const wxTimeSpan Threading::def_yieldgui_interval(0, 0, 0, 100);
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ConsoleLogSource_Threading::ConsoleLogSource_Threading()
{
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static const TraceLogDescriptor myDesc =
{
L"p&xThread", L"pxThread",
pxLt("Threading activity: start, detach, sync, deletion, etc.")};
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m_Descriptor = &myDesc;
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}
ConsoleLogSource_Threading pxConLog_Thread;
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class StaticMutex : public Mutex
{
protected:
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bool& m_DeletedFlag;
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public:
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StaticMutex(bool& deletedFlag)
: m_DeletedFlag(deletedFlag)
{
}
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virtual ~StaticMutex()
{
m_DeletedFlag = true;
}
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};
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static pthread_key_t curthread_key = 0;
static s32 total_key_count = 0;
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static bool tkl_destructed = false;
static StaticMutex total_key_lock(tkl_destructed);
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static void make_curthread_key(const pxThread* thr)
{
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pxAssumeDev(!tkl_destructed, "total_key_lock is destroyed; program is shutting down; cannot create new thread key.");
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ScopedLock lock(total_key_lock);
if (total_key_count++ != 0)
return;
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if (0 != pthread_key_create(&curthread_key, NULL))
{
pxThreadLog.Error(thr->GetName(), L"Thread key creation failed (probably out of memory >_<)");
curthread_key = 0;
}
}
static void unmake_curthread_key()
{
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ScopedLock lock;
if (!tkl_destructed)
lock.AssignAndLock(total_key_lock);
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if (--total_key_count > 0)
return;
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if (curthread_key)
pthread_key_delete(curthread_key);
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curthread_key = 0;
}
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void Threading::pxTestCancel()
{
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pthread_testcancel();
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}
// Returns a handle to the current persistent thread. If the current thread does not belong
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// to the pxThread table, NULL is returned. Since the main/ui thread is not created
// through pxThread it will also return NULL. Callers can use wxThread::IsMain() to
// test if the NULL thread is the main thread.
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pxThread* Threading::pxGetCurrentThread()
{
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return !curthread_key ? NULL : (pxThread*)pthread_getspecific(curthread_key);
}
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// returns the name of the current thread, or "Unknown" if the thread is neither a pxThread
// nor the Main/UI thread.
wxString Threading::pxGetCurrentThreadName()
{
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if (pxThread* thr = pxGetCurrentThread())
{
return thr->GetName();
}
else if (wxThread::IsMain())
{
return L"Main/UI";
}
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return L"Unknown";
}
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void Threading::pxYield(int ms)
{
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if (pxThread* thr = pxGetCurrentThread())
thr->Yield(ms);
else
Sleep(ms);
}
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// (intended for internal use only)
// Returns true if the Wait is recursive, or false if the Wait is safe and should be
// handled via normal yielding methods.
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bool Threading::_WaitGui_RecursionGuard(const wxChar* name)
{
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AffinityAssert_AllowFrom_MainUI();
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// In order to avoid deadlock we need to make sure we cut some time to handle messages.
// But this can result in recursive yield calls, which would crash the app. Protect
// against them here and, if recursion is detected, perform a standard blocking wait.
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static int __Guard = 0;
RecursionGuard guard(__Guard);
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//if( pxAssertDev( !guard.IsReentrant(), "Recursion during UI-bound threading wait object." ) ) return false;
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if (!guard.IsReentrant())
return false;
pxThreadLog.Write(pxGetCurrentThreadName(),
pxsFmt(L"Yield recursion in %s; opening modal dialog.", name));
return true;
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}
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__fi void Threading::Timeslice()
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{
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sched_yield();
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}
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void Threading::pxThread::_pt_callback_cleanup(void* handle)
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{
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((pxThread*)handle)->_ThreadCleanup();
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}
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Threading::pxThread::pxThread(const wxString& name)
: m_name(name)
, m_thread()
, m_native_id(0)
, m_native_handle(0)
, m_detached(true) // start out with m_thread in detached/invalid state
, m_running(false)
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{
}
// This destructor performs basic "last chance" cleanup, which is a blocking join
// against the thread. Extending classes should almost always implement their own
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// thread closure process, since any pxThread will, by design, not terminate
// unless it has been properly canceled (resulting in deadlock).
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//
// Thread safety: This class must not be deleted from its own thread. That would be
// like marrying your sister, and then cheating on her with your daughter.
Threading::pxThread::~pxThread()
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{
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try
{
pxThreadLog.Write(GetName(), L"Executing default destructor!");
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if (m_running)
{
pxThreadLog.Write(GetName(), L"Waiting for running thread to end...");
m_mtx_InThread.Wait();
pxThreadLog.Write(GetName(), L"Thread ended gracefully.");
}
Threading::Sleep(1);
Detach();
}
DESTRUCTOR_CATCHALL
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}
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bool Threading::pxThread::AffinityAssert_AllowFromSelf(const DiagnosticOrigin& origin) const
{
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if (IsSelf())
return true;
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if (IsDevBuild)
pxOnAssert(origin, pxsFmt(L"Thread affinity violation: Call allowed from '%s' thread only.", WX_STR(GetName())));
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return false;
}
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bool Threading::pxThread::AffinityAssert_DisallowFromSelf(const DiagnosticOrigin& origin) const
{
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if (!IsSelf())
return true;
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if (IsDevBuild)
pxOnAssert(origin, pxsFmt(L"Thread affinity violation: Call is *not* allowed from '%s' thread.", WX_STR(GetName())));
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return false;
}
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void Threading::pxThread::FrankenMutex(Mutex& mutex)
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{
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if (mutex.RecreateIfLocked())
{
// Our lock is bupkis, which means the previous thread probably deadlocked.
// Let's create a new mutex lock to replace it.
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pxThreadLog.Error(GetName(), L"Possible deadlock detected on restarted mutex!");
}
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}
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// Main entry point for starting or e-starting a persistent thread. This function performs necessary
// locks and checks for avoiding race conditions, and then calls OnStart() immediately before
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// the actual thread creation. Extending classes should generally not override Start(), and should
// instead override DoPrepStart instead.
//
// This function should not be called from the owner thread.
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void Threading::pxThread::Start()
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{
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// Prevents sudden parallel startup, and or parallel startup + cancel:
ScopedLock startlock(m_mtx_start);
if (m_running)
{
pxThreadLog.Write(GetName(), L"Start() called on running thread; ignorning...");
return;
}
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Detach(); // clean up previous thread handle, if one exists.
OnStart();
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m_except = NULL;
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pxThreadLog.Write(GetName(), L"Calling pthread_create...");
if (pthread_create(&m_thread, NULL, _internal_callback, this) != 0)
throw Exception::ThreadCreationError(this).SetDiagMsg(L"Thread creation error: " + wxString(std::strerror(errno)));
#ifdef ASAN_WORKAROUND
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// Recent Asan + libc6 do pretty bad stuff on the thread init => https://gcc.gnu.org/bugzilla/show_bug.cgi?id=77982
//
// In our case, the semaphore was posted (counter is 1) but thread is still
// waiting... So waits 100ms and checks the counter value manually
if (!m_sem_startup.WaitWithoutYield(wxTimeSpan(0, 0, 0, 100)))
{
if (m_sem_startup.Count() == 0)
throw Exception::ThreadCreationError(this).SetDiagMsg(L"Thread creation error: %s thread never posted startup semaphore.");
}
#else
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if (!m_sem_startup.WaitWithoutYield(wxTimeSpan(0, 0, 3, 0)))
{
RethrowException();
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// And if the thread threw nothing of its own:
throw Exception::ThreadCreationError(this).SetDiagMsg(L"Thread creation error: %s thread never posted startup semaphore.");
}
#endif
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// Event Rationale (above): Performing this semaphore wait on the created thread is "slow" in the
// sense that it stalls the calling thread completely until the new thread is created
// (which may not always be desirable). But too bad. In order to safely use 'running' locks
// and detachment management, this *has* to be done. By rule, starting new threads shouldn't
// be done very often anyway, hence the concept of Threadpooling for rapidly rotating tasks.
// (and indeed, this semaphore wait might, in fact, be very swift compared to other kernel
// overhead in starting threads).
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// (this could also be done using operating system specific calls, since any threaded OS has
// functions that allow us to see if a thread is running or not, and to block against it even if
// it's been detached -- removing the need for m_mtx_InThread and the semaphore wait above. But
// pthreads kinda lacks that stuff, since pthread_join() has no timeout option making it im-
// possible to safely block against a running thread)
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}
// Returns: TRUE if the detachment was performed, or FALSE if the thread was
// already detached or isn't running at all.
// This function should not be called from the owner thread.
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bool Threading::pxThread::Detach()
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{
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AffinityAssert_DisallowFromSelf(pxDiagSpot);
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if (m_detached.exchange(true))
return false;
pthread_detach(m_thread);
return true;
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}
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bool Threading::pxThread::_basecancel()
{
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if (!m_running)
return false;
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if (m_detached)
{
pxThreadLog.Warn(GetName(), L"Ignoring attempted cancellation of detached thread.");
return false;
}
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pthread_cancel(m_thread);
return true;
}
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// Remarks:
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// Provision of non-blocking Cancel() is probably academic, since destroying a pxThread
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// object performs a blocking Cancel regardless of if you explicitly do a non-blocking Cancel()
// prior, since the ExecuteTaskInThread() method requires a valid object state. If you really need
// fire-and-forget behavior on threads, use pthreads directly for now.
//
// This function should not be called from the owner thread.
//
// Parameters:
// isBlocking - indicates if the Cancel action should block for thread completion or not.
//
// Exceptions raised by the blocking thread will be re-thrown into the main thread. If isBlocking
// is false then no exceptions will occur.
//
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void Threading::pxThread::Cancel(bool isBlocking)
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{
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AffinityAssert_DisallowFromSelf(pxDiagSpot);
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// Prevent simultaneous startup and cancel, necessary to avoid
ScopedLock startlock(m_mtx_start);
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if (!_basecancel())
return;
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if (isBlocking)
{
WaitOnSelf(m_mtx_InThread);
Detach();
}
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}
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bool Threading::pxThread::Cancel(const wxTimeSpan& timespan)
{
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AffinityAssert_DisallowFromSelf(pxDiagSpot);
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// Prevent simultaneous startup and cancel:
ScopedLock startlock(m_mtx_start);
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if (!_basecancel())
return true;
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if (!WaitOnSelf(m_mtx_InThread, timespan))
return false;
Detach();
return true;
}
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// Blocks execution of the calling thread until this thread completes its task. The
// caller should make sure to signal the thread to exit, or else blocking may deadlock the
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// calling thread. Classes which extend pxThread should override this method
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// and signal any necessary thread exit variables prior to blocking.
//
// Returns the return code of the thread.
// This method is roughly the equivalent of pthread_join().
//
// Exceptions raised by the blocking thread will be re-thrown into the main thread.
//
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void Threading::pxThread::Block()
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{
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AffinityAssert_DisallowFromSelf(pxDiagSpot);
WaitOnSelf(m_mtx_InThread);
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}
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bool Threading::pxThread::Block(const wxTimeSpan& timeout)
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{
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AffinityAssert_DisallowFromSelf(pxDiagSpot);
return WaitOnSelf(m_mtx_InThread, timeout);
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}
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bool Threading::pxThread::IsSelf() const
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{
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// Detached threads may have their pthread handles recycled as newer threads, causing
// false IsSelf reports.
return !m_detached && (pthread_self() == m_thread);
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}
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bool Threading::pxThread::IsRunning() const
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{
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return m_running;
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}
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void Threading::pxThread::AddListener(EventListener_Thread& evt)
{
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evt.SetThread(this);
m_evtsrc_OnDelete.Add(evt);
}
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// Throws an exception if the thread encountered one. Uses the BaseException's Rethrow() method,
// which ensures the exception type remains consistent. Debuggable stacktraces will be lost, since
// the thread will have allowed itself to terminate properly.
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void Threading::pxThread::RethrowException() const
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{
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// Thread safety note: always detach the m_except pointer. If we checked it for NULL, the
// pointer might still be invalid after detachment, so might as well just detach and check
// after.
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ScopedExcept ptr(const_cast<pxThread*>(this)->m_except.DetachPtr());
if (ptr)
ptr->Rethrow();
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}
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static bool m_BlockDeletions = false;
bool Threading::AllowDeletions()
{
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AffinityAssert_AllowFrom_MainUI();
return !m_BlockDeletions;
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}
void Threading::YieldToMain()
{
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m_BlockDeletions = true;
wxTheApp->Yield(true);
m_BlockDeletions = false;
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}
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void Threading::pxThread::_selfRunningTest(const wxChar* name) const
{
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if (HasPendingException())
{
pxThreadLog.Error(GetName(), pxsFmt(L"An exception was thrown while waiting on a %s.", name));
RethrowException();
}
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if (!m_running)
{
throw Exception::CancelEvent(pxsFmt(
L"Blocking thread %s was terminated while another thread was waiting on a %s.",
WX_STR(GetName()), name));
}
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// Thread is still alive and kicking (for now) -- yield to other messages and hope
// that impending chaos does not ensue. [it shouldn't since we block pxThread
// objects from being deleted until outside the scope of a mutex/semaphore wait).
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if ((wxTheApp != NULL) && wxThread::IsMain() && !_WaitGui_RecursionGuard(L"WaitForSelf"))
Threading::YieldToMain();
}
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// This helper function is a deadlock-safe method of waiting on a semaphore in a pxThread. If the
// thread is terminated or canceled by another thread or a nested action prior to the semaphore being
// posted, this function will detect that and throw a CancelEvent exception is thrown.
//
// Note: Use of this function only applies to semaphores which are posted by the worker thread. Calling
// this function from the context of the thread itself is an error, and a dev assertion will be generated.
//
// Exceptions:
// This function will rethrow exceptions raised by the persistent thread, if it throws an error
// while the calling thread is blocking (which also means the persistent thread has terminated).
//
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void Threading::pxThread::WaitOnSelf(Semaphore& sem) const
{
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if (!AffinityAssert_DisallowFromSelf(pxDiagSpot))
return;
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while (true)
{
if (sem.WaitWithoutYield(wxTimeSpan(0, 0, 0, 333)))
return;
_selfRunningTest(L"semaphore");
}
}
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// This helper function is a deadlock-safe method of waiting on a mutex in a pxThread.
// If the thread is terminated or canceled by another thread or a nested action prior to the
// mutex being unlocked, this function will detect that and a CancelEvent exception is thrown.
//
// Note: Use of this function only applies to mutexes which are acquired by a worker thread.
// Calling this function from the context of the thread itself is an error, and a dev assertion
// will be generated.
//
// Exceptions:
// This function will rethrow exceptions raised by the persistent thread, if it throws an
// error while the calling thread is blocking (which also means the persistent thread has
// terminated).
//
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void Threading::pxThread::WaitOnSelf(Mutex& mutex) const
{
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if (!AffinityAssert_DisallowFromSelf(pxDiagSpot))
return;
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while (true)
{
if (mutex.WaitWithoutYield(wxTimeSpan(0, 0, 0, 333)))
return;
_selfRunningTest(L"mutex");
}
}
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static const wxTimeSpan SelfWaitInterval(0, 0, 0, 333);
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bool Threading::pxThread::WaitOnSelf(Semaphore& sem, const wxTimeSpan& timeout) const
{
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if (!AffinityAssert_DisallowFromSelf(pxDiagSpot))
return true;
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wxTimeSpan runningout(timeout);
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while (runningout.GetMilliseconds() > 0)
{
const wxTimeSpan interval((SelfWaitInterval < runningout) ? SelfWaitInterval : runningout);
if (sem.WaitWithoutYield(interval))
return true;
_selfRunningTest(L"semaphore");
runningout -= interval;
}
return false;
}
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bool Threading::pxThread::WaitOnSelf(Mutex& mutex, const wxTimeSpan& timeout) const
{
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if (!AffinityAssert_DisallowFromSelf(pxDiagSpot))
return true;
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wxTimeSpan runningout(timeout);
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while (runningout.GetMilliseconds() > 0)
{
const wxTimeSpan interval((SelfWaitInterval < runningout) ? SelfWaitInterval : runningout);
if (mutex.WaitWithoutYield(interval))
return true;
_selfRunningTest(L"mutex");
runningout -= interval;
}
return false;
}
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// Inserts a thread cancellation point. If the thread has received a cancel request, this
// function will throw an SEH exception designed to exit the thread (so make sure to use C++
// object encapsulation for anything that could leak resources, to ensure object unwinding
// and cleanup, or use the DoThreadCleanup() override to perform resource cleanup).
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void Threading::pxThread::TestCancel() const
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{
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AffinityAssert_AllowFromSelf(pxDiagSpot);
pthread_testcancel();
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}
// Executes the virtual member method
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void Threading::pxThread::_try_virtual_invoke(void (pxThread::*method)())
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{
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try
{
(this->*method)();
}
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// ----------------------------------------------------------------------------
// Neat repackaging for STL Runtime errors...
//
catch (std::runtime_error& ex)
{
m_except = new Exception::RuntimeError(ex, WX_STR(GetName()));
}
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// ----------------------------------------------------------------------------
catch (Exception::RuntimeError& ex)
{
BaseException* woot = ex.Clone();
woot->DiagMsg() += pxsFmt(L"(thread:%s)", WX_STR(GetName()));
m_except = woot;
}
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#ifndef PCSX2_DEVBUILD
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// ----------------------------------------------------------------------------
// Bleh... don't bother with std::exception. runtime_error should catch anything
// useful coming out of the core STL libraries anyway, and these are best handled by
// the MSVC debugger (or by silent random annoying fail on debug-less linux).
/*catch( std::logic_error& ex )
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{
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throw BaseException( pxsFmt( L"STL Logic Error (thread:%s): %s",
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WX_STR(GetName()), WX_STR(fromUTF8( ex.what() )) )
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);
}
catch( std::exception& ex )
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{
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throw BaseException( pxsFmt( L"STL exception (thread:%s): %s",
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WX_STR(GetName()), WX_STR(fromUTF8( ex.what() )) )
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);
}*/
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// ----------------------------------------------------------------------------
// BaseException -- same deal as LogicErrors.
//
catch (BaseException& ex)
{
BaseException* woot = ex.Clone();
woot->DiagMsg() += pxsFmt(L"(thread:%s)", WX_STR(GetName()));
m_except = woot;
}
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#endif
}
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// invoked internally when canceling or exiting the thread. Extending classes should implement
// OnCleanupInThread() to extend cleanup functionality.
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void Threading::pxThread::_ThreadCleanup()
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{
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AffinityAssert_AllowFromSelf(pxDiagSpot);
_try_virtual_invoke(&pxThread::OnCleanupInThread);
m_mtx_InThread.Release();
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// Must set m_running LAST, as thread destructors depend on this value (it is used
// to avoid destruction of the thread until all internal data use has stopped.
m_running = false;
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}
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wxString Threading::pxThread::GetName() const
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{
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ScopedLock lock(m_mtx_ThreadName);
return m_name;
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}
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void Threading::pxThread::SetName(const wxString& newname)
{
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ScopedLock lock(m_mtx_ThreadName);
m_name = newname;
}
// This override is called by PeristentThread when the thread is first created, prior to
// calling ExecuteTaskInThread, and after the initial InThread lock has been claimed.
// This code is also executed within a "safe" environment, where the creating thread is
// blocked against m_sem_event. Make sure to do any necessary variable setup here, without
// worry that the calling thread might attempt to test the status of those variables
// before initialization has completed.
//
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void Threading::pxThread::OnStartInThread()
{
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m_detached = false;
m_running = true;
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_platform_specific_OnStartInThread();
}
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void Threading::pxThread::_internal_execute()
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{
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m_mtx_InThread.Acquire();
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_DoSetThreadName(GetName());
make_curthread_key(this);
if (curthread_key)
pthread_setspecific(curthread_key, this);
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OnStartInThread();
m_sem_startup.Post();
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_try_virtual_invoke(&pxThread::ExecuteTaskInThread);
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}
// Called by Start, prior to actual starting of the thread, and after any previous
// running thread has been canceled or detached.
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void Threading::pxThread::OnStart()
{
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m_native_handle = 0;
m_native_id = 0;
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FrankenMutex(m_mtx_InThread);
m_sem_event.Reset();
m_sem_startup.Reset();
}
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// Extending classes that override this method should always call it last from their
// personal implementations.
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void Threading::pxThread::OnCleanupInThread()
{
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if (curthread_key)
pthread_setspecific(curthread_key, NULL);
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unmake_curthread_key();
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_platform_specific_OnCleanupInThread();
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m_native_handle = 0;
m_native_id = 0;
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m_evtsrc_OnDelete.Dispatch(0);
}
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// passed into pthread_create, and is used to dispatch the thread's object oriented
// callback function
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void* Threading::pxThread::_internal_callback(void* itsme)
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{
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if (!pxAssertDev(itsme != NULL, wxNullChar))
return NULL;
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internal_callback_helper(itsme);
return nullptr;
}
// __try is used in pthread_cleanup_push when CLEANUP_SEH is used as the cleanup model.
// That can't be used in a function that has objects that require unwinding (compile
// error C2712), so move it into a separate function.
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void Threading::pxThread::internal_callback_helper(void* itsme)
{
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pxThread& owner = *static_cast<pxThread*>(itsme);
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pthread_cleanup_push(_pt_callback_cleanup, itsme);
owner._internal_execute();
pthread_cleanup_pop(true);
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}
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void Threading::pxThread::_DoSetThreadName(const wxString& name)
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{
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_DoSetThreadName(static_cast<const char*>(name.ToUTF8()));
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}
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// --------------------------------------------------------------------------------------
// pthread Cond is an evil api that is not suited for Pcsx2 needs.
// Let's not use it. (Air)
// --------------------------------------------------------------------------------------
#if 0
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Threading::WaitEvent::WaitEvent()
{
int err = 0;
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err = pthread_cond_init(&cond, NULL);
err = pthread_mutex_init(&mutex, NULL);
}
Threading::WaitEvent::~WaitEvent()
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{
pthread_cond_destroy( &cond );
pthread_mutex_destroy( &mutex );
}
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void Threading::WaitEvent::Set()
{
pthread_mutex_lock( &mutex );
pthread_cond_signal( &cond );
pthread_mutex_unlock( &mutex );
}
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void Threading::WaitEvent::Wait()
{
pthread_mutex_lock( &mutex );
pthread_cond_wait( &cond, &mutex );
pthread_mutex_unlock( &mutex );
}
#endif
// --------------------------------------------------------------------------------------
// BaseThreadError
// --------------------------------------------------------------------------------------
wxString Exception::BaseThreadError::FormatDiagnosticMessage() const
{
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wxString null_str(L"Null Thread Object");
return pxsFmt(m_message_diag, (m_thread == NULL) ? WX_STR(null_str) : WX_STR(m_thread->GetName()));
}
wxString Exception::BaseThreadError::FormatDisplayMessage() const
{
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wxString null_str(L"Null Thread Object");
return pxsFmt(m_message_user, (m_thread == NULL) ? WX_STR(null_str) : WX_STR(m_thread->GetName()));
}
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pxThread& Exception::BaseThreadError::Thread()
{
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pxAssertDev(m_thread != NULL, "NULL thread object on ThreadError exception.");
return *m_thread;
}
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const pxThread& Exception::BaseThreadError::Thread() const
{
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pxAssertDev(m_thread != NULL, "NULL thread object on ThreadError exception.");
return *m_thread;
}