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ARMSX2/pcsx2-qt/MainWindow.h
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// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#pragma once
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#include "common/WindowInfo.h"
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#include <QtWidgets/QLabel>
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#include <QtWidgets/QMainWindow>
#include <QtWidgets/QMenu>
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#include <functional>
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#include <optional>
#include "Tools/InputRecording/InputRecordingViewer.h"
#include "Settings/ControllerSettingsWindow.h"
#include "Settings/SettingsWindow.h"
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#include "Debugger/DebuggerWindow.h"
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#include "ui_MainWindow.h"
class QProgressBar;
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class AutoUpdaterDialog;
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class DisplaySurface;
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class DisplayContainer;
class GameListWidget;
class ControllerSettingsWindow;
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class EmuThread;
namespace Achievements
{
enum class LoginRequestReason;
}
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namespace GameList
{
struct Entry;
}
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enum class CDVD_SourceType : uint8_t;
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class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
/// This class is a scoped lock on the VM, which prevents it from running while
/// the object exists. Its purpose is to be used for blocking/modal popup boxes,
/// where the VM needs to exit fullscreen temporarily.
class VMLock
{
public:
VMLock(VMLock&& lock);
VMLock(const VMLock&) = delete;
~VMLock();
VMLock& operator=(VMLock&& lock);
VMLock& operator=(const VMLock&) = delete;
/// Returns the parent widget, which can be used for any popup dialogs.
__fi QWidget* getDialogParent() const { return m_dialog_parent; }
/// Cancels any pending unpause/fullscreen transition.
/// Call when you're going to destroy the VM anyway.
void cancelResume();
private:
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VMLock(QWidget* dialog_parent, bool was_paused, bool was_exclusive_fullscreen);
friend MainWindow;
QWidget* m_dialog_parent;
bool m_has_lock;
bool m_was_paused;
bool m_was_fullscreen;
};
/// Default filter for opening a file.
static const char* OPEN_FILE_FILTER;
/// Default filter for opening a disc image.
static const char* DISC_IMAGE_FILTER;
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public:
MainWindow();
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~MainWindow();
void initialize();
void connectVMThreadSignals(EmuThread* thread);
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void startupUpdateCheck();
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void resetSettings(bool ui);
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void quit();
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/// Locks the VM by pausing it, while a popup dialog is displayed.
VMLock pauseAndLockVM();
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/// Accessors for the status bar widgets, updated by the emulation thread.
__fi QLabel* getStatusVerboseWidget() const { return m_status_verbose_widget; }
__fi QLabel* getStatusRendererWidget() const { return m_status_renderer_widget; }
__fi QLabel* getStatusResolutionWidget() const { return m_status_resolution_widget; }
__fi QLabel* getStatusFPSWidget() const { return m_status_fps_widget; }
__fi QLabel* getStatusVPSWidget() const { return m_status_vps_widget; }
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__fi QLabel* getStatusSpeedWidget() const { return m_status_speed_widget; }
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/// Rescans a single file. NOTE: Happens on UI thread.
void rescanFile(const std::string& path);
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/// Start a file from a user action (e.g. dragging a file onto the main window or with macOS open with)
bool startFile(const QString& path);
void doSettings(const char* category = nullptr);
void doGameSettings(const char* category = nullptr);
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void openDebugger();
void checkMousePosition(int x, int y);
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public Q_SLOTS:
void checkForUpdates(bool display_message, bool force_check);
void refreshGameList(bool invalidate_cache, bool popup_on_error);
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void cancelGameListRefresh();
void updateGameListBackground();
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void reportInfo(const QString& title, const QString& message);
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void reportError(const QString& title, const QString& message);
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bool confirmMessage(const QString& title, const QString& message);
void onStatusMessage(const QString& message);
void reportStateLoadError(const QString& message, std::optional<s32> slot, bool backup);
void reportStateSaveError(const QString& message, std::optional<s32> slot);
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void runOnUIThread(const std::function<void()>& func);
void requestReset();
bool requestShutdown(bool allow_confirm = true, bool allow_save_to_state = true, bool default_save_to_state = true);
void requestExit(bool allow_confirm = true);
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void checkForSettingChanges();
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std::optional<WindowInfo> getWindowInfo();
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private Q_SLOTS:
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void onUpdateCheckComplete();
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std::optional<WindowInfo> acquireRenderWindow(bool recreate_window, bool fullscreen, bool render_to_main, bool surfaceless);
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void displayResizeRequested(qint32 width, qint32 height);
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void mouseModeRequested(bool relative_mode, bool hide_cursor);
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void releaseRenderWindow();
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void focusDisplayWidget();
void setupMouseMoveHandler();
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void onGameListRefreshComplete();
void onGameListRefreshProgress(const QString& status, int current, int total);
void onGameListSelectionChanged();
void onGameListEntryActivated();
void onGameListEntryContextMenuRequested(const QPoint& point);
void onStartFileActionTriggered();
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void onStartDiscActionTriggered();
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void onStartBIOSActionTriggered();
void onChangeDiscFromFileActionTriggered();
void onChangeDiscFromGameListActionTriggered();
void onChangeDiscFromDeviceActionTriggered();
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void onRemoveDiscActionTriggered();
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void onChangeDiscMenuAboutToShow();
void onChangeDiscMenuAboutToHide();
void onLoadStateMenuAboutToShow();
void onSaveStateMenuAboutToShow();
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void onStartFullscreenUITriggered();
void onFullscreenUIStateChange(bool running);
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void onViewToolbarActionToggled(bool checked);
void onViewLockToolbarActionToggled(bool checked);
void onViewStatusBarActionToggled(bool checked);
void onViewGameListActionTriggered();
void onViewGameGridActionTriggered();
void onViewSystemDisplayTriggered();
void onViewGamePropertiesActionTriggered();
void onGitHubRepositoryActionTriggered();
void onSupportForumsActionTriggered();
void onWikiActionTriggered();
void onDocumentationActionTriggered();
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void onDiscordServerActionTriggered();
void onAboutActionTriggered();
void onToolsOpenDataDirectoryTriggered();
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void onToolsCoverDownloaderTriggered();
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#if !defined(__APPLE__)
void onCreateGameShortcutTriggered();
#endif
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void onToolsEditCheatsPatchesTriggered(bool cheats);
void onCreateMemoryCardOpenRequested();
void updateTheme();
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void reloadThemeSpecificImages();
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void updateLanguage();
void onThemeChanged();
void onLanguageChanged();
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void onScreenshotActionTriggered();
void onSaveGSDumpActionTriggered();
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void onBlockDumpActionToggled(bool checked);
void onShowAdvancedSettingsToggled(bool checked);
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void onVideoCaptureToggled(bool checked);
void onSettingsTriggeredFromToolbar();
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// Input Recording
void onInputRecNewActionTriggered();
void onInputRecPlayActionTriggered();
void onInputRecStopActionTriggered();
void onInputRecOpenViewer();
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void onVMStarting();
void onVMStarted();
void onVMPaused();
void onVMResumed();
void onVMStopped();
void onGameChanged(const QString& title, const QString& elf_override, const QString& disc_path,
const QString& serial, quint32 disc_crc, quint32 crc);
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void onCaptureStarted(const QString& filename);
void onCaptureStopped();
void onAchievementsLoginRequested(Achievements::LoginRequestReason reason);
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void onAchievementsHardcoreModeChanged(bool enabled);
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protected:
void showEvent(QShowEvent* event) override;
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void closeEvent(QCloseEvent* event) override;
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void changeEvent(QEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
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void moveEvent(QMoveEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
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#ifdef _WIN32
bool nativeEvent(const QByteArray& eventType, void* message, qintptr* result) override;
#endif
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private:
void setupAdditionalUi();
void connectSignals();
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void createRendererSwitchMenu();
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void recreate();
void recreateSettings();
void destroySubWindows();
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void registerForDeviceNotifications();
void unregisterForDeviceNotifications();
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void saveStateToConfig();
void restoreStateFromConfig();
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void updateEmulationActions(bool starting, bool running, bool stopping);
void updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen);
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void updateGameDependentActions();
void updateGameGridActions(const bool show_game_grid);
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void updateStatusBarWidgetVisibility();
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void updateAdvancedSettingsVisibility();
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void updateWindowTitle();
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void updateWindowState(bool force_visible = false);
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void setProgressBar(int current, int total);
void clearProgressBar();
bool isShowingGameList() const;
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bool isRenderingFullscreen() const;
bool isRenderingToMain() const;
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bool shouldHideMouseCursor() const;
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bool shouldHideMainWindow() const;
bool shouldMouseLock() const;
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void switchToGameListView();
void switchToEmulationView();
bool shouldAbortForMemcardBusy(const VMLock& lock);
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QWidget* getContentParent();
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void saveDisplayWindowGeometryToConfig();
void restoreDisplayWindowGeometryFromConfig();
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void createDisplayWidget(bool fullscreen, bool render_to_main);
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void destroyDisplayWidget(bool show_game_list);
void updateDisplayWidgetCursor();
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SettingsWindow* getSettingsWindow();
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InputRecordingViewer* getInputRecordingViewer();
void updateInputRecordingActions(bool started);
void doControllerSettings(ControllerSettingsWindow::Category category = ControllerSettingsWindow::Category::Count);
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QString getDiscDevicePath(const QString& title);
void startGameListEntry(
const GameList::Entry& entry, std::optional<s32> save_slot = std::nullopt, std::optional<bool> fast_boot = std::nullopt, bool load_backup = false);
void setGameListEntryCoverImage(const GameList::Entry& entry);
void clearGameListEntryPlayTime(const GameList::Entry& entry, const time_t entry_played_time);
void goToWikiPage(const GameList::Entry& entry);
void openSnapshotsFolderForGame(const GameList::Entry& entry);
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std::optional<bool> promptForResumeState(const QString& save_state_path);
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void loadSaveStateSlot(s32 slot, bool load_backup = false);
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void loadSaveStateFile(const QString& filename, const QString& state_filename);
void populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc);
void populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc);
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void doStartFile(std::optional<CDVD_SourceType> source, const QString& path);
void doDiscChange(CDVD_SourceType source, const QString& path);
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Ui::MainWindow m_ui;
GameListWidget* m_game_list_widget = nullptr;
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DisplaySurface* m_display_surface = nullptr;
QWidget* m_display_container = nullptr;
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SettingsWindow* m_settings_window = nullptr;
ControllerSettingsWindow* m_controller_settings_window = nullptr;
InputRecordingViewer* m_input_recording_viewer = nullptr;
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AutoUpdaterDialog* m_auto_updater_dialog = nullptr;
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QProgressBar* m_status_progress_widget = nullptr;
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QLabel* m_status_verbose_widget = nullptr;
QLabel* m_status_renderer_widget = nullptr;
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QLabel* m_status_fps_widget = nullptr;
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QLabel* m_status_vps_widget = nullptr;
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QLabel* m_status_speed_widget = nullptr;
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QLabel* m_status_resolution_widget = nullptr;
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QMenu* m_settings_toolbar_menu = nullptr;
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bool m_display_created = false;
bool m_relative_mouse_mode = false;
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bool m_hide_mouse_cursor = false;
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bool m_was_paused_on_surface_loss = false;
bool m_was_disc_change_request = false;
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bool m_is_closing = false;
bool m_is_temporarily_windowed = false;
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QString m_last_fps_status;
#ifdef _WIN32
void* m_device_notification_handle = nullptr;
#endif
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};
extern MainWindow* g_main_window;