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// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include "Config.h"
#include "Counters.h"
#include "ImGui/FullscreenUI.h"
#include "ImGui/ImGuiManager.h"
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#include "GS/GS.h"
#include "GS/GSCapture.h"
#include "GS/GSExtra.h"
#include "GS/GSGL.h"
#include "GS/GSLzma.h"
#include "GS/GSPerfMon.h"
#include "GS/GSUtil.h"
#include "GS/MultiISA.h"
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#include "Host.h"
#include "Input/InputManager.h"
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#include "MTGS.h"
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#include "pcsx2/GS.h"
#include "GS/Renderers/Null/GSDeviceNone.h"
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#include "GS/Renderers/Null/GSRendererNull.h"
#include "GS/Renderers/HW/GSRendererHW.h"
#include "GS/Renderers/HW/GSHwHack.h"
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#include "GS/Renderers/HW/GSDrawLog.h"
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#include "GS/Renderers/HW/GSTextureReplacements.h"
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#include "VMManager.h"
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#ifdef ENABLE_OPENGL
#include "GS/Renderers/OpenGL/GSDeviceOGL.h"
#endif
#ifdef __APPLE__
#include "GS/Renderers/Metal/GSMetalCPPAccessible.h"
#endif
#ifdef ENABLE_VULKAN
#include "GS/Renderers/Vulkan/GSDeviceVK.h"
#endif
#ifdef _WIN32
#include "GS/Renderers/DX11/GSDevice11.h"
#include "GS/Renderers/DX12/GSDevice12.h"
#include "GS/Renderers/DX11/D3D.h"
#endif
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#include "common/Console.h"
#include "common/FileSystem.h"
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#include "common/HostSys.h"
#include "common/Path.h"
#include "common/SmallString.h"
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#include "common/StringUtil.h"
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#include "IconsFontAwesome.h"
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#include "fmt/format.h"
#include <atomic>
#include <fstream>
#include <algorithm>
#include <array>
#include <string_view>
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Pcsx2Config::GSOptions GSConfig;
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static GSRendererType GSCurrentRenderer;
GSRendererType GSGetCurrentRenderer()
{
return GSCurrentRenderer;
}
bool GSIsHardwareRenderer()
{
// Null gets flagged as hw.
return (GSCurrentRenderer != GSRendererType::SW);
}
std::string GetDefaultAdapter()
{
// Will be treated as empty.
return "(Default)";
}
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static RenderAPI GetAPIForRenderer(GSRendererType renderer)
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{
switch (renderer)
{
// Null renderer pairs with the deviceless None host device — headless runs
// (eerunner A/B, CI) must not require a working Vulkan/GL context.
case GSRendererType::Null:
return RenderAPI::None;
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case GSRendererType::OGL:
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return RenderAPI::OpenGL;
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case GSRendererType::VK:
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return RenderAPI::Vulkan;
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#ifdef _WIN32
case GSRendererType::DX11:
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return RenderAPI::D3D11;
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case GSRendererType::DX12:
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return RenderAPI::D3D12;
#endif
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#ifdef __APPLE__
case GSRendererType::Metal:
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return RenderAPI::Metal;
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#endif
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// We could end up here if we ever removed a renderer.
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default:
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return GetAPIForRenderer(GSUtil::GetPreferredRenderer());
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}
}
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static bool OpenGSDevice(GSRendererType renderer, bool clear_state_on_fail, bool recreate_window,
GSVSyncMode vsync_mode, bool allow_present_throttle)
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{
const RenderAPI new_api = GetAPIForRenderer(renderer);
switch (new_api)
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{
case RenderAPI::None:
g_gs_device = std::make_unique<GSDeviceNone>();
break;
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#ifdef _WIN32
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case RenderAPI::D3D11:
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g_gs_device = std::make_unique<GSDevice11>();
break;
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case RenderAPI::D3D12:
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g_gs_device = std::make_unique<GSDevice12>();
break;
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#endif
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#ifdef __APPLE__
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case RenderAPI::Metal:
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g_gs_device = std::unique_ptr<GSDevice>(MakeGSDeviceMTL());
break;
#endif
#ifdef ENABLE_OPENGL
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case RenderAPI::OpenGL:
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g_gs_device = std::make_unique<GSDeviceOGL>();
break;
#endif
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#ifdef ENABLE_VULKAN
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case RenderAPI::Vulkan:
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g_gs_device = std::make_unique<GSDeviceVK>();
break;
#endif
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default:
Console.Error("Unsupported render API %s", GSDevice::RenderAPIToString(new_api));
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return false;
}
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bool okay = g_gs_device->Create(vsync_mode, allow_present_throttle);
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if (okay)
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{
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okay = ImGuiManager::Initialize();
if (!okay)
Console.Error("Failed to initialize ImGuiManager");
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}
else
{
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Console.Error("Failed to create GS device");
}
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if (!okay)
{
ImGuiManager::Shutdown(clear_state_on_fail);
g_gs_device->Destroy();
g_gs_device.reset();
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Host::ReleaseRenderWindow();
return false;
}
if (!g_gs_device->SetGPUTimingEnabled(true))
GSConfig.OsdShowGPU = false;
if (GSConfig.OsdShowGPUStats && !g_gs_device->SetGPUPipelineStatisticsEnabled(true))
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GSConfig.OsdShowGPUStats = false;
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Console.WriteLn(Color_StrongGreen, "%s Graphics Driver Info:", GSDevice::RenderAPIToString(new_api));
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Console.WriteLn(g_gs_device->GetDriverInfo());
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return true;
}
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static void CloseGSDevice(bool clear_state)
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{
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if (!g_gs_device)
return;
ImGuiManager::Shutdown(clear_state);
g_gs_device->Destroy();
g_gs_device.reset();
}
static void GSClampUpscaleMultiplier(Pcsx2Config::GSOptions& config)
{
const u32 max_upscale_multiplier = GSGetMaxUpscaleMultiplier(g_gs_device->GetMaxTextureSize());
if (config.UpscaleMultiplier <= static_cast<float>(max_upscale_multiplier))
{
// Shouldn't happen, but just in case.
if (config.UpscaleMultiplier < 0.0f)
config.UpscaleMultiplier = 0.0f;
return;
}
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Host::AddIconOSDMessage("GSUpscaleMultiplierInvalid", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("GS", "Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x."),
config.UpscaleMultiplier, max_upscale_multiplier),
Host::OSD_WARNING_DURATION);
config.UpscaleMultiplier = static_cast<float>(max_upscale_multiplier);
}
#ifdef __ANDROID__
// Some MediaTek Mali drivers render duplicated horizontal framebuffer regions in Tekken 5
// when the GameDB's Native half-pixel-offset mode (value 4) is active. Force the offset Off
// there — and ONLY there — preserving Native for every other GPU and game and respecting a
// user's manual hacks. Ported from sashkinbro/EmuCoreX. Reachable only while the Tekken 5
// GameDB entries keep halfPixelOffset: Native.
static bool IsTekken5Serial(const std::string_view serial)
{
static constexpr std::array<std::string_view, 11> k_tekken5_serials = {
"SCAJ-20125", "SCAJ-20126", "SCAJ-20199", "SCED-53538", "SCES-53202",
"SCKA-20049", "SCKA-20081", "SLPS-25510", "SLPS-73223", "SLUS-21059", "SLUS-21160"};
return std::find(k_tekken5_serials.begin(), k_tekken5_serials.end(), serial) != k_tekken5_serials.end();
}
static void ApplyAndroidGameDBOverrides()
{
if (!g_gs_device || !g_gs_device->IsMaliGPUProfile() || !g_gs_device->IsMediaTekSoC() ||
GSConfig.ManualUserHacks || GSConfig.UserHacks_HalfPixelOffset != GSHalfPixelOffset::Native)
return;
if (!IsTekken5Serial(VMManager::GetDiscSerial()))
return;
GSConfig.UserHacks_HalfPixelOffset = GSHalfPixelOffset::Off;
Console.WriteLn("Android: Tekken 5 on MediaTek Mali — forcing HalfPixelOffset Off (duplicated-framebuffer fix).");
}
#endif
// GV7-1d-ii: the front parser object of the two-object split (GSState.h).
// Non-null only when GSBackThreadMode::Pipelined engaged; all GIF-parse entry
// points below route to it, while draw/present/TC stay on g_gs_renderer.
std::unique_ptr<GSFrontState> g_gs_front;
// The object GIF data, parse-side resets, readbacks, and savestates route to.
static __fi GSState* GSParseTarget()
{
return g_gs_front ? static_cast<GSState*>(g_gs_front.get()) : static_cast<GSState*>(g_gs_renderer.get());
}
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static bool OpenGSRenderer(GSRendererType renderer, u8* basemem)
{
// Must be done first, initialization routines in GSState use GSIsHardwareRenderer().
GSCurrentRenderer = renderer;
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GSVertexSW::InitStatic();
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if (renderer == GSRendererType::Null)
{
g_gs_renderer = std::make_unique<GSRendererNull>();
}
else if (renderer != GSRendererType::SW)
{
GSClampUpscaleMultiplier(GSConfig);
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g_gs_renderer = std::make_unique<GSRendererHW>();
}
else
{
g_gs_renderer = std::unique_ptr<GSRenderer>(MULTI_ISA_SELECT(makeGSRendererSW)(GSConfig.SWExtraThreads));
}
g_gs_renderer->SetRegsMem(basemem);
g_gs_renderer->ResetPCRTC();
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g_gs_renderer->UpdateRenderFixes();
// GV7-1d-ii: instantiate the front parser only when the back thread really
// engaged (the renderer ctor falls back to inline records on a non-Vulkan
// HW device). An EE-thread read of *live* local memory forces single-object
// (lockstep) — see below for why that is not every EE-thread read.
if (GSConfig.BackThreadMode == GSBackThreadMode::Pipelined && g_gs_renderer->IsBackThreadRunning())
{
// Which thread performs the readback is the wrong question here; what it reads is the
// right one. Unsynchronized takes GS local memory directly, with no lock and no drain,
// so a queued back thread leaves it arbitrarily far behind what the EE expects.
// Asynchronous instead takes the CPU shadow under m_async_readback_mutex, and that
// mutex is the synchronization point: the shadow only moves when the GS thread
// publishes a completed GPU download, never when a record is queued or executed. Queue
// depth therefore cannot change what the EE sees, and every shadow accessor already
// routes through m_mem_target, so a front object reaches the back's authoritative copy.
//
// The one exception is a shadow that never came up — ReadLocalMemoryUnsync then falls
// back to live local memory, which is exactly the Unsynchronized hazard, now against a
// concurrently drawing back thread. The renderer is already constructed at this point,
// so its shadow state is the thing to ask.
const bool ee_thread_reads_live_memory =
GSConfig.HWDownloadMode == GSHardwareDownloadMode::Unsynchronized ||
(GSConfig.HWDownloadMode == GSHardwareDownloadMode::Asynchronous &&
!g_gs_renderer->IsAsyncReadbackReady());
if (ee_thread_reads_live_memory && GSConfig.UseHardwareRenderer())
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{
Console.Warning("GS: pipelined mode is unsupported with EE-thread reads of live GS memory — running lockstep.");
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}
else
{
g_gs_front = std::make_unique<GSFrontState>(g_gs_renderer.get());
g_gs_front->SetRegsMem(basemem);
g_gs_front->ResetPCRTC();
Console.WriteLn("GS: front parser object active (two-object split, pipelined).");
}
}
g_perfmon.Reset();
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return true;
}
static void CloseGSRenderer()
{
GSTextureReplacements::Shutdown();
// The front must go first: its destructor drains the shared channel, and
// the back object owns that channel and the pooled arrays.
g_gs_front.reset();
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if (g_gs_renderer)
{
g_gs_renderer->Destroy();
g_gs_renderer.reset();
}
}
// GV7-2, same hazard GSUpdateConfig documents: the back thread executes draws
// against g_gs_device, so mutating that device from the MTGS thread — swapchain
// resize, window recreate, vsync change — races it. Drain first. The front only
// parses on this thread, so one drain up front quiesces the back thread for the
// whole call. No-op when the back thread is off (the default), and g_gs_renderer
// can legitimately be null while g_gs_device exists: the device is created first.
static void DrainBackQueueBeforeDeviceMutation()
{
if (g_gs_renderer)
g_gs_renderer->DrainBackQueue();
}
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bool GSreopen(bool recreate_device, bool recreate_renderer, GSRendererType new_renderer,
std::optional<const Pcsx2Config::GSOptions*> old_config)
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{
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Console.WriteLn("Reopening GS with %s device", recreate_device ? "new" : "existing");
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GSParseTarget()->Flush(GSState::GSFlushReason::GSREOPEN);
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// The Flush above only flushes FRONT parse state — it queues the resulting
// draw, it does not execute it. Everything below then hands the back thread's
// textures to the shredder: the device-loss arm purges the texture cache and
// the device pool outright, and the readback arm reads the texture cache. So
// drain between the two.
//
// This is safe on the device-loss path, which is the one that looks alarming.
// The back thread cannot be wedged in the driver here: BeginPresent only
// reports DeviceLost off m_last_submit_failed, i.e. the driver has ALREADY
// declared the loss, and post-loss calls return VK_ERROR_DEVICE_LOST rather
// than blocking. Nor is there a backlog to chew through — SubmitVsync drains
// before ExecVsyncRecord and present never queues, so the queue is empty on
// entry and the Flush above is the only producer.
DrainBackQueueBeforeDeviceMutation();
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if (recreate_device && !recreate_renderer)
{
// Keeping the renderer around, this probably means we lost the device, so toss everything.
g_gs_renderer->PurgeTextureCache(true, true, true);
g_gs_device->ClearCurrent();
g_gs_device->PurgePool();
}
else if (GSConfig.UserHacks_ReadTCOnClose)
{
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g_gs_renderer->ReadbackTextureCache();
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}
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std::string capture_filename;
GSVector2i capture_size;
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if (GSCapture::IsCapturing())
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{
capture_filename = GSCapture::GetNextCaptureFileName();
capture_size = GSCapture::GetSize();
Console.Warning(fmt::format("Restarting video capture to {}.", capture_filename));
g_gs_renderer->EndCapture();
}
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u8* basemem = g_gs_renderer->GetRegsMem();
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freezeData fd = {};
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std::unique_ptr<u8[]> fd_data;
if (recreate_renderer)
{
if (GSParseTarget()->Freeze(&fd, true) != 0)
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{
Console.Error("(GSreopen) Failed to get GS freeze size");
return false;
}
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fd_data = std::make_unique<u8[]>(fd.size);
fd.data = fd_data.get();
if (GSParseTarget()->Freeze(&fd, false) != 0)
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{
Console.Error("(GSreopen) Failed to freeze GS");
return false;
}
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CloseGSRenderer();
}
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if (recreate_device)
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{
// We need a new render window when changing APIs.
const bool recreate_window = (g_gs_device->GetRenderAPI() != GetAPIForRenderer(GSConfig.Renderer));
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const GSVSyncMode vsync_mode = g_gs_device->GetVSyncMode();
const bool allow_present_throttle = g_gs_device->IsPresentThrottleAllowed();
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CloseGSDevice(false);
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if (!OpenGSDevice(new_renderer, false, recreate_window, vsync_mode, allow_present_throttle))
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{
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Host::AddKeyedOSDMessage("GSReopenFailed",
TRANSLATE_STR("GS", "Failed to reopen, restoring old configuration."),
Host::OSD_CRITICAL_ERROR_DURATION);
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CloseGSDevice(false);
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if (old_config.has_value())
GSConfig = *old_config.value();
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if (!OpenGSDevice(GSConfig.Renderer, false, recreate_window, vsync_mode, allow_present_throttle))
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{
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pxFailRel("Failed to reopen GS on old config");
Host::ReleaseRenderWindow();
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return false;
}
}
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}
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if (recreate_renderer)
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{
#ifdef __ANDROID__
ApplyAndroidGameDBOverrides();
#endif
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if (!OpenGSRenderer(new_renderer, basemem))
{
Console.Error("(GSreopen) Failed to create new renderer");
return false;
}
if (GSParseTarget()->Defrost(&fd) != 0)
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{
Console.Error("(GSreopen) Failed to defrost");
return false;
}
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}
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if (!capture_filename.empty())
g_gs_renderer->BeginCapture(std::move(capture_filename), capture_size);
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return true;
}
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bool GSopen(const Pcsx2Config::GSOptions& config, GSRendererType renderer, u8* basemem,
GSVSyncMode vsync_mode, bool allow_present_throttle)
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{
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GSConfig = config;
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if (renderer == GSRendererType::Auto)
renderer = GSUtil::GetPreferredRenderer();
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bool res = OpenGSDevice(renderer, true, false, vsync_mode, allow_present_throttle);
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if (res)
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{
#ifdef __ANDROID__
ApplyAndroidGameDBOverrides();
#endif
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res = OpenGSRenderer(renderer, basemem);
if (!res)
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CloseGSDevice(true);
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}
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if (!res)
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{
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Host::ReportErrorAsync("Error",
fmt::format(TRANSLATE_FS("GS", "Failed to create render device. This may be due to your GPU not supporting the "
"chosen renderer ({}), or because your graphics drivers need to be updated."),
Pcsx2Config::GSOptions::GetRendererName(GSConfig.Renderer)));
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return false;
}
return true;
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}
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void GSclose()
{
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if (GSCapture::IsCapturing())
GSCapture::EndCapture();
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CloseGSRenderer();
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CloseGSDevice(true);
Host::ReleaseRenderWindow();
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}
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void GSreset(bool hardware_reset)
{
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// Front first: its Reset flushes pending buffered draws into records; the
// back's Reset then drains (executing them, like serial pre-reset draws)
// before resetting memory/TC.
if (g_gs_front)
g_gs_front->Reset(hardware_reset);
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g_gs_renderer->Reset(hardware_reset);
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// Restart video capture if it's been started.
// Otherwise we get a buildup of audio frames from the CPU thread.
if (hardware_reset && GSCapture::IsCapturing())
{
std::string next_filename = GSCapture::GetNextCaptureFileName();
const GSVector2i size = GSCapture::GetSize();
Console.Warning(fmt::format("Restarting video capture to {}.", next_filename));
g_gs_renderer->EndCapture();
g_gs_renderer->BeginCapture(std::move(next_filename), size);
}
}
void GSgifSoftReset(u32 mask)
{
GSParseTarget()->SoftReset(mask);
}
void GSwriteCSR(u32 csr)
{
GSParseTarget()->WriteCSR(csr);
}
void GSInitAndReadFIFO(u8* mem, u32 size)
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{
GL_PERF("Init and read FIFO %u qwc", size);
GSParseTarget()->InitReadFIFO(mem, size);
GSParseTarget()->ReadFIFO(mem, size);
}
void GSReadLocalMemoryUnsync(u8* mem, u32 qwc, u64 BITBLITBUF, u64 TRXPOS, u64 TRXREG)
{
GSParseTarget()->ReadLocalMemoryUnsync(mem, qwc, GIFRegBITBLTBUF{BITBLITBUF}, GIFRegTRXPOS{TRXPOS}, GIFRegTRXREG{TRXREG});
}
void GSgifTransfer(const u8* mem, u32 size)
{
GSParseTarget()->Transfer<3>(mem, size);
}
void GSgifTransfer1(u8* mem, u32 addr)
{
GSParseTarget()->Transfer<0>(const_cast<u8*>(mem) + addr, (0x4000 - addr) / 16);
}
void GSgifTransfer2(u8* mem, u32 size)
{
GSParseTarget()->Transfer<1>(const_cast<u8*>(mem), size);
}
void GSgifTransfer3(u8* mem, u32 size)
{
GSParseTarget()->Transfer<2>(const_cast<u8*>(mem), size);
}
// Manual frameskip target (Android). Set from the UI thread via the JNI
// setFrameSkip, read on the GS thread in GSRenderer::VSync. Relaxed atomic — a
// stale read at most mis-skips a single frame, which is harmless.
static std::atomic<u32> s_manual_frameskip{0};
void GSSetManualFrameSkip(u32 frames)
{
s_manual_frameskip.store(frames, std::memory_order_relaxed);
}
u32 GSGetManualFrameSkip()
{
return s_manual_frameskip.load(std::memory_order_relaxed);
}
// Caps display presentation without slowing emulation. The interval controls the
// exact cadence while milli-FPS preserves fractional targets for the OSD.
static std::atomic<u32> s_max_present_fps{0};
static std::atomic<u32> s_max_present_milli_fps{0};
static std::atomic<u64> s_max_present_interval{0};
static std::atomic<bool> s_present_cap_render_skip{false};
// Fast-forward (Turbo) bypasses the present cap so the speed-up is visible. Set
// from the limiter-mode JNI (Turbo → true, anything else → false) and read on
// the GS thread in GSRenderer::VSync. Unlimited (frame-limit-off steady state)
// deliberately does NOT set this — there the present cap is still wanted.
static std::atomic<bool> s_present_cap_suspended{false};
void GSSetMaxPresentFps(u32 fps, u64 present_interval, u32 milli_fps)
{
s_max_present_fps.store(fps, std::memory_order_relaxed);
s_max_present_milli_fps.store(present_interval == 0 ? 0 : (milli_fps != 0 ? milli_fps : fps * 1000),
std::memory_order_relaxed);
s_max_present_interval.store(present_interval, std::memory_order_relaxed);
}
u32 GSGetMaxPresentFps()
{
return s_max_present_fps.load(std::memory_order_relaxed);
}
u32 GSGetMaxPresentMilliFps()
{
return s_max_present_milli_fps.load(std::memory_order_relaxed);
}
u64 GSGetMaxPresentInterval()
{
return s_max_present_interval.load(std::memory_order_relaxed);
}
void GSSetPresentCapRenderSkip(bool enabled)
{
s_present_cap_render_skip.store(enabled, std::memory_order_relaxed);
}
bool GSGetPresentCapRenderSkip()
{
return s_present_cap_render_skip.load(std::memory_order_relaxed);
}
void GSSetPresentCapSuspended(bool suspended)
{
s_present_cap_suspended.store(suspended, std::memory_order_relaxed);
}
bool GSGetPresentCapSuspended()
{
return s_present_cap_suspended.load(std::memory_order_relaxed);
}
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void GSvsync(u32 field, bool registers_written)
{
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// Update this here because we need to check if the pending draw affects the current frame, so our regs need to be updated.
GSState* const front = GSParseTarget();
front->PCRTCDisplays.SetVideoMode(front->GetVideoMode());
front->PCRTCDisplays.EnableDisplays(front->m_regs->PMODE, front->m_regs->SMODE2, front->isReallyInterlaced());
front->PCRTCDisplays.SetRects(0, front->m_regs->DISP[0].DISPLAY, front->m_regs->DISP[0].DISPFB);
front->PCRTCDisplays.SetRects(1, front->m_regs->DISP[1].DISPLAY, front->m_regs->DISP[1].DISPFB);
front->PCRTCDisplays.CheckSameSource();
front->PCRTCDisplays.CalculateDisplayOffset(front->m_scanmask_used);
front->PCRTCDisplays.CalculateFramebufferOffset(front->m_scanmask_used, front->m_regs->DISP[0].DISPFB, front->m_regs->DISP[1].DISPFB);
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// The PCRTC record must precede the vsync-flushed draw records — those draws
// see the fresh display state, mid-frame draws saw the previous frame's.
front->SubmitPcrtcSync();
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// Do not move the flush into the VSync() method. It's here because EE transfers
// get cleared in HW VSync, and may be needed for a buffered draw (FFX FMVs).
front->Flush(GSState::VSYNC);
g_gs_renderer->SubmitVsync(field, registers_written);
if (g_gs_front)
g_gs_front->MirrorPostVsyncState();
}
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int GSfreeze(FreezeAction mode, freezeData* data)
{
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if (mode == FreezeAction::Save)
{
return GSParseTarget()->Freeze(data, false);
}
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else if (mode == FreezeAction::Size)
{
return GSParseTarget()->Freeze(data, true);
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}
else // if (mode == FreezeAction::Load)
{
// Since Defrost doesn't do a hardware reset (since it would be clearing
// local memory just before it's overwritten), we have to manually wipe
// out the current textures.
g_gs_device->ClearCurrent();
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// Dump audio frames in video capture if it's been started, otherwise we get
// a buildup of audio frames from the CPU thread.
if (GSCapture::IsCapturing())
GSCapture::Flush();
return GSParseTarget()->Defrost(data);
}
}
bool GSQueueSnapshot(const std::string& path, u32 gsdump_frames)
{
return g_gs_renderer && g_gs_renderer->QueueSnapshot(path, gsdump_frames);
}
void GSStopGSDump()
{
if (g_gs_renderer)
g_gs_renderer->StopGSDump();
}
bool GSIsDumpRecording()
{
return g_gs_renderer && g_gs_renderer->IsDumpRecording();
}
bool GSHasFrontParser()
{
return static_cast<bool>(g_gs_front);
}
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bool GSBeginCapture(std::string filename)
{
if (g_gs_renderer)
return g_gs_renderer->BeginCapture(std::move(filename));
else
return false;
}
void GSEndCapture()
{
if (g_gs_renderer)
g_gs_renderer->EndCapture();
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}
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void GSPresentCurrentFrame()
{
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// Presenting records into the device's command buffer and begins a render pass, so it is a
// device mutation exactly like the four sites above -- this was the one that did not drain.
//
// It matters most while PAUSED. MTGS's idle loop re-presents the frame on a spin whenever the
// VM is not Running (MTGS.cpp, the s_run_idle_flag branch), so the moment the user pauses, this
// runs concurrently with a back thread that may still be executing queued draws. Both then call
// vkCmdBeginRenderPass on the same VkCommandBuffer, which Vulkan requires the caller to
// externally synchronize; Adreno's driver faults inside vkCmdBeginRenderPass rather than
// erroring, and both threads abort. Reproduced on an Adreno 740 by pausing with the GS back
// thread enabled.
DrainBackQueueBeforeDeviceMutation();
g_gs_renderer->PresentCurrentFrame();
}
void GSThrottlePresentation()
{
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if (g_gs_device->GetVSyncMode() == GSVSyncMode::FIFO)
{
// Let vsync take care of throttling.
return;
}
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g_gs_device->ThrottlePresentation();
}
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void GSGameChanged()
{
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if (GSIsHardwareRenderer())
{
GSHwHack::ResetState();
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GSTextureReplacements::GameChanged();
}
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if (!VMManager::HasValidVM() && GSCapture::IsCapturing())
GSCapture::EndCapture();
}
bool GSHasDisplayWindow()
{
pxAssert(g_gs_device);
return (g_gs_device->GetWindowInfo().type != WindowInfo::Type::Surfaceless);
}
void GSResizeDisplayWindow(u32 width, u32 height, float scale)
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{
DrainBackQueueBeforeDeviceMutation();
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g_gs_device->ResizeWindow(width, height, scale);
ImGuiManager::WindowResized();
}
void GSUpdateDisplayWindow()
{
DrainBackQueueBeforeDeviceMutation();
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if (!g_gs_device->UpdateWindow())
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{
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Host::ReportErrorAsync("Error", TRANSLATE_SV("GS", "Failed to change window after update. The log may contain more information."));
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return;
}
ImGuiManager::WindowResized();
}
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void GSSetVSyncMode(GSVSyncMode mode, bool allow_present_throttle)
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{
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static constexpr std::array<const char*, static_cast<size_t>(GSVSyncMode::Count)> modes = {{
"Disabled",
"FIFO",
"Mailbox",
}};
Console.WriteLnFmt(Color_StrongCyan, "Setting vsync mode: {}{}", modes[static_cast<size_t>(mode)],
allow_present_throttle ? " (throttle allowed)" : "");
DrainBackQueueBeforeDeviceMutation();
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g_gs_device->SetVSyncMode(mode, allow_present_throttle);
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}
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bool GSWantsExclusiveFullscreen()
{
if (!g_gs_device || !g_gs_device->SupportsExclusiveFullscreen())
return false;
u32 width, height;
float refresh_rate;
return GSDevice::GetRequestedExclusiveFullscreenMode(&width, &height, &refresh_rate);
}
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std::optional<float> GSGetHostRefreshRate()
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{
if (!g_gs_device)
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return std::nullopt;
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const float surface_refresh_rate = g_gs_device->GetWindowInfo().surface_refresh_rate;
if (surface_refresh_rate == 0.0f)
return std::nullopt;
else
return surface_refresh_rate;
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}
std::vector<GSAdapterInfo> GSGetAdapterInfo(GSRendererType renderer)
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{
std::vector<GSAdapterInfo> ret;
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switch (renderer)
{
#ifdef _WIN32
case GSRendererType::DX11:
case GSRendererType::DX12:
{
auto factory = D3D::CreateFactory(false);
if (factory)
ret = D3D::GetAdapterInfo(factory.get());
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}
break;
#endif
#ifdef ENABLE_OPENGL
case GSRendererType::OGL:
{
ret = GSDeviceOGL::GetAdapterInfo();
}
break;
#endif
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#ifdef ENABLE_VULKAN
case GSRendererType::VK:
{
ret = GSDeviceVK::GetAdapterInfo();
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}
break;
#endif
#ifdef __APPLE__
case GSRendererType::Metal:
{
ret = GetMetalAdapterList();
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}
break;
#endif
default:
break;
}
return ret;
}
u32 GSGetMaxUpscaleMultiplier(u32 max_texture_size)
{
// Maximum GS target size is 1280x1280. Assume we want to upscale the max size target.
return std::max(max_texture_size / 1280, 1u);
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}
GSVideoMode GSgetDisplayMode()
{
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GSRenderer* gs = g_gs_renderer.get();
return gs->GetVideoMode();
}
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void GSgetInternalResolution(int* width, int* height)
{
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GSRenderer* gs = g_gs_renderer.get();
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if (!gs)
{
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*width = 0;
*height = 0;
return;
}
const GSVector2i res(gs->GetInternalResolution());
*width = res.x;
*height = res.y;
}
void GSgetStats(SmallStringBase& info)
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{
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GSPerfMon& pm = g_perfmon;
const char* api_name = GSDevice::RenderAPIToString(g_gs_device->GetRenderAPI());
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if (GSCurrentRenderer == GSRendererType::SW)
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{
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const double fps = GetVerticalFrequency();
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const double fillrate = pm.Get(GSPerfMon::Fillrate);
double pps = fps * fillrate;
char prefix = '\0';
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if (pps >= 170000000)
{
pps /= _1gb; // Gpps
prefix = 'G';
}
else if (pps >= 35000000)
{
pps /= _1mb; // Mpps
prefix = 'M';
}
else if (pps >= _1kb)
{
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pps /= _1kb; // kpps
prefix = 'k';
}
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info.format("{} SW | {} SYNP | {} PRIM | {} DRW | {:.2f} SWIZ | {:.2f} UNSWIZ | {:.2f} {}pps",
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api_name,
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(int)pm.Get(GSPerfMon::SyncPoint),
(int)pm.Get(GSPerfMon::Prim),
(int)pm.Get(GSPerfMon::Draw),
pm.Get(GSPerfMon::Swizzle) / _1kb,
pm.Get(GSPerfMon::Unswizzle) / _1kb,
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pps, prefix);
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}
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else if (GSCurrentRenderer == GSRendererType::Null)
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{
info.format("{} Null", api_name);
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}
else
{
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if (!GSConfig.HWROV)
{
info.format("{} HW | {} PRIM | {} DRW | {} DRWC | {} BAR | {} RP | {} RB | {} TC | {} TU",
api_name,
(int)pm.Get(GSPerfMon::Prim),
(int)pm.Get(GSPerfMon::Draw),
(int)std::ceil(pm.Get(GSPerfMon::DrawCalls)),
(int)std::ceil(pm.Get(GSPerfMon::Barriers)),
(int)std::ceil(pm.Get(GSPerfMon::RenderPasses)),
(int)std::ceil(pm.Get(GSPerfMon::Readbacks)),
(int)std::ceil(pm.Get(GSPerfMon::TextureCopies)),
(int)std::ceil(pm.Get(GSPerfMon::TextureUploads)));
}
else
{
// Add ROV stats along standard stats.
info.format("{} HW | {} PRIM | {} DRW | {}/{} DRWC | {}/{} BAR | {} RP | {} RB | {}/{} TC | {} TU",
api_name,
(int)pm.Get(GSPerfMon::Prim),
(int)pm.Get(GSPerfMon::Draw),
(int)std::ceil(pm.Get(GSPerfMon::DrawCalls)),
(int)std::ceil(pm.Get(GSPerfMon::DrawCallsROV)),
(int)std::ceil(pm.Get(GSPerfMon::Barriers)),
(int)std::ceil(pm.Get(GSPerfMon::BarriersROV)),
(int)std::ceil(pm.Get(GSPerfMon::RenderPasses)),
(int)std::ceil(pm.Get(GSPerfMon::Readbacks)),
(int)std::ceil(pm.Get(GSPerfMon::TextureCopies)),
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(int)std::ceil(pm.Get(GSPerfMon::TextureCopiesROV)),
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(int)std::ceil(pm.Get(GSPerfMon::TextureUploads)));
}
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}
}
void GSgetMemoryStats(SmallStringBase& info)
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{
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if (!g_texture_cache)
{
info.assign("");
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return;
}
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// Get megabyte values. Round negligible values to 0.1 MB to avoid swamping.
const auto get_MB = [](const double bytes) {
return (bytes <= 0.0 ? bytes : std::max(0.1, bytes / static_cast<double>(_1mb)));
};
const auto format_precision = [](const double megabytes) -> std::string {
return (megabytes < 10.0 ?
fmt::format("{:.1f}", megabytes) :
fmt::format("{:.0f}", std::round(megabytes)));
};
const double targets_MB = get_MB(static_cast<double>(g_texture_cache->GetTargetMemoryUsage()));
const double sources_MB = get_MB(static_cast<double>(g_texture_cache->GetSourceMemoryUsage()));
const double pool_MB = get_MB(static_cast<double>(g_gs_device->GetPoolMemoryUsage()));
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if (GSConfig.TexturePreloading == TexturePreloadingLevel::Full)
{
const double hashcache_MB = get_MB(static_cast<double>(g_texture_cache->GetHashCacheMemoryUsage()));
const double total_MB = targets_MB + sources_MB + hashcache_MB + pool_MB;
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info.format("VRAM: {} MB | TGT: {} MB | SRC: {} MB | HC: {} MB | PL: {} MB",
format_precision(total_MB),
format_precision(targets_MB),
format_precision(sources_MB),
format_precision(hashcache_MB),
format_precision(pool_MB));
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}
else
{
const double total_MB = targets_MB + sources_MB + pool_MB;
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info.format("VRAM: {} MB | TGT: {} MB | SRC: {} MB | PL: {} MB",
format_precision(total_MB),
format_precision(targets_MB),
format_precision(sources_MB),
format_precision(pool_MB));
}
}
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void GSgetTitleStats(std::string& info)
{
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static constexpr const char* deinterlace_modes[] = {
"Automatic", "None", "Weave tff", "Weave bff", "Bob tff", "Bob bff", "Blend tff", "Blend bff", "Adaptive tff", "Adaptive bff"};
const char* api_name = GSDevice::RenderAPIToString(g_gs_device->GetRenderAPI());
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const char* hw_sw_name = (GSCurrentRenderer == GSRendererType::Null) ? " Null" : (GSIsHardwareRenderer() ? " HW" : " SW");
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const char* deinterlace_mode = deinterlace_modes[static_cast<int>(GSConfig.InterlaceMode)];
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const char* interlace_mode = ReportInterlaceMode();
const char* video_mode = ReportVideoMode();
info = StringUtil::StdStringFromFormat("%s%s | %s | %s | %s", api_name, hw_sw_name, video_mode, interlace_mode, deinterlace_mode);
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}
void GSUpdateConfig(const Pcsx2Config::GSOptions& new_config)
{
Pcsx2Config::GSOptions old_config(std::move(GSConfig));
GSConfig = new_config;
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if (!g_gs_renderer)
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return;
// GV7-2: everything below mutates renderer/device state the back thread may
// be reading mid-draw (settings, ImGui font textures, TC purges). The front
// only parses on this (MTGS) thread, so a single drain up front quiesces the
// back thread for the whole apply.
g_gs_renderer->DrainBackQueue();
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// Handle OSD scale changes by pushing a window resize through.
if (new_config.OsdScale != old_config.OsdScale)
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ImGuiManager::RequestScaleUpdate();
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if (new_config.OsdFontPath != old_config.OsdFontPath)
ImGuiManager::ReloadFonts();
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// Options which need a full teardown/recreate.
if (!GSConfig.RestartOptionsAreEqual(old_config))
{
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if (!GSreopen(true, true, GSConfig.Renderer, &old_config))
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pxFailRel("Failed to do full GS reopen");
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return;
}
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// Ensure upscale multiplier is in range.
GSClampUpscaleMultiplier(GSConfig);
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// Options which aren't using the global struct yet, so we need to recreate all GS objects.
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if (GSConfig.SWExtraThreads != old_config.SWExtraThreads ||
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GSConfig.SWExtraThreadsHeight != old_config.SWExtraThreadsHeight)
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{
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if (!GSreopen(false, true, GSConfig.Renderer, &old_config))
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pxFailRel("Failed to do quick GS reopen");
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return;
}
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if (GSConfig.UserHacks_DisableRenderFixes != old_config.UserHacks_DisableRenderFixes ||
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GSConfig.UpscaleMultiplier != old_config.UpscaleMultiplier ||
GSConfig.GetSkipCountFunctionId != old_config.GetSkipCountFunctionId ||
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GSConfig.BeforeDrawFunctionId != old_config.BeforeDrawFunctionId ||
GSConfig.MoveHandlerFunctionId != old_config.MoveHandlerFunctionId)
{
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g_gs_renderer->UpdateRenderFixes();
}
// renderer-specific options (e.g. auto flush, TC offset)
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g_gs_renderer->UpdateSettings(old_config);
if (g_gs_front)
g_gs_front->UpdateSettings(old_config);
// reload texture cache when trilinear filtering or TC options change
if (
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(GSIsHardwareRenderer() && GSConfig.HWMipmap != old_config.HWMipmap) ||
GSConfig.TexturePreloading != old_config.TexturePreloading ||
GSConfig.TriFilter != old_config.TriFilter ||
GSConfig.GPUPaletteConversion != old_config.GPUPaletteConversion ||
GSConfig.PreloadFrameWithGSData != old_config.PreloadFrameWithGSData ||
GSConfig.UserHacks_CPUFBConversion != old_config.UserHacks_CPUFBConversion ||
GSConfig.UserHacks_DisableDepthSupport != old_config.UserHacks_DisableDepthSupport ||
GSConfig.UserHacks_DisablePartialInvalidation != old_config.UserHacks_DisablePartialInvalidation ||
GSConfig.UserHacks_TextureInsideRt != old_config.UserHacks_TextureInsideRt ||
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GSConfig.UserHacks_CPUSpriteRenderBW != old_config.UserHacks_CPUSpriteRenderBW ||
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GSConfig.UserHacks_CPUCLUTRender != old_config.UserHacks_CPUCLUTRender ||
GSConfig.UserHacks_GPUTargetCLUTMode != old_config.UserHacks_GPUTargetCLUTMode ||
// The geometry hacks below all outlive the draw, because what they move ends up
// baked into a cached target: native scaling swaps a target's texture for a
// downscaled one and pins m_scale to 1, the rest shift vertices or texture
// coordinates on the way in. Switch one off and a target the game doesn't redraw
// keeps the old pixels — that's the ghosting people report as a stuck setting.
GSConfig.UserHacks_NativeScaling != old_config.UserHacks_NativeScaling ||
GSConfig.UserHacks_AlignSpriteX != old_config.UserHacks_AlignSpriteX ||
GSConfig.UserHacks_MergePPSprite != old_config.UserHacks_MergePPSprite ||
GSConfig.UserHacks_RoundSprite != old_config.UserHacks_RoundSprite ||
GSConfig.UserHacks_HalfPixelOffset != old_config.UserHacks_HalfPixelOffset ||
GSConfig.UserHacks_ForceEvenSpritePosition != old_config.UserHacks_ForceEvenSpritePosition ||
GSConfig.UserHacks_NativePaletteDraw != old_config.UserHacks_NativePaletteDraw ||
GSConfig.UserHacks_BilinearHack != old_config.UserHacks_BilinearHack ||
GSConfig.UserHacks_TCOffsetX != old_config.UserHacks_TCOffsetX ||
GSConfig.UserHacks_TCOffsetY != old_config.UserHacks_TCOffsetY)
{
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if (GSConfig.UserHacks_ReadTCOnClose)
g_gs_renderer->ReadbackTextureCache();
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g_gs_renderer->PurgeTextureCache(true, true, true);
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g_gs_device->ClearCurrent();
g_gs_device->PurgePool();
}
// clear out the sampler cache when AF options change, since the anisotropy gets baked into them
if (GSConfig.MaxAnisotropy != old_config.MaxAnisotropy)
g_gs_device->ClearSamplerCache();
// texture dumping/replacement options
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if (GSIsHardwareRenderer())
GSTextureReplacements::UpdateConfig(old_config);
// clear the hash texture cache since we might have replacements now
// also clear it when dumping changes, since we want to dump everything being used
if (GSConfig.LoadTextureReplacements != old_config.LoadTextureReplacements ||
GSConfig.DumpReplaceableTextures != old_config.DumpReplaceableTextures)
{
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g_gs_renderer->PurgeTextureCache(true, false, true);
}
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// Per-draw ledger. Writing on the true->false edge means a live capture is just
// "turn it on, play the slow bit, turn it off" -- both edges drivable over PINE.
if (GSConfig.DumpDrawLog != old_config.DumpDrawLog)
{
if (GSConfig.DumpDrawLog)
{
GSDrawLog::Reset();
GSDrawLog::Start();
Console.WriteLn("GSDrawLog: recording started.");
}
else
{
GSDrawLog::Stop();
if (GSDrawLog::GetRecordCount() > 0)
GSDrawLog::WriteCSV(Path::Combine(EmuFolders::Logs, "gs_drawlog.csv"));
}
}
if (GSConfig.OsdShowGPU && !old_config.OsdShowGPU)
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{
if (!g_gs_device->SetGPUTimingEnabled(true))
GSConfig.OsdShowGPU = false;
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}
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if (GSConfig.OsdShowGPUStats != old_config.OsdShowGPUStats)
{
if (!g_gs_device->SetGPUPipelineStatisticsEnabled(GSConfig.OsdShowGPUStats))
GSConfig.OsdShowGPUStats = false;
}
}
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void GSSetSoftwareRendering(bool software_renderer, GSInterlaceMode new_interlace)
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{
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if (!g_gs_renderer)
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return;
GSConfig.InterlaceMode = new_interlace;
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if (!GSIsHardwareRenderer() != software_renderer)
{
// Config might be SW, and we're switching to HW -> use Auto.
const GSRendererType renderer = (software_renderer ? GSRendererType::SW :
(GSConfig.Renderer == GSRendererType::SW ? GSRendererType::Auto : GSConfig.Renderer));
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if (!GSreopen(false, true, renderer, std::nullopt))
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pxFailRel("Failed to reopen GS for renderer switch.");
}
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}
bool GSSaveSnapshotToMemory(u32 window_width, u32 window_height, bool apply_aspect, bool crop_borders,
u32* width, u32* height, std::vector<u32>* pixels)
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{
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if (!g_gs_renderer)
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return false;
return g_gs_renderer->SaveSnapshotToMemory(window_width, window_height, apply_aspect, crop_borders,
width, height, pixels);
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}
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#ifdef _WIN32
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void* GSAllocateWrappedMemory(size_t size, size_t repeat)
{
// No static handle: the mapped views keep the section alive, so the handle
// closes before returning and multiple wrapped allocations can coexist
// (the GV7 two-object split runs two GSStates, each with a wrapped vm).
const HANDLE fh = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, size, nullptr);
if (fh == NULL)
{
Console.Error("Failed to create file mapping of size %zu. WIN API ERROR:%u", size, GetLastError());
return nullptr;
}
// Reserve the whole area with repeats.
u8* base = static_cast<u8*>(VirtualAlloc2(
GetCurrentProcess(), nullptr, repeat * size,
MEM_RESERVE | MEM_RESERVE_PLACEHOLDER, PAGE_NOACCESS,
nullptr, 0));
if (base)
{
bool okay = true;
for (size_t i = 0; i < repeat; i++)
{
// Everything except the last needs the placeholders split to map over them. Then map the same file over the region.
u8* addr = base + i * size;
if ((i != (repeat - 1) && !VirtualFreeEx(GetCurrentProcess(), addr, size, MEM_RELEASE | MEM_PRESERVE_PLACEHOLDER)) ||
!MapViewOfFile3(fh, GetCurrentProcess(), addr, 0, size, MEM_REPLACE_PLACEHOLDER, PAGE_READWRITE, nullptr, 0))
{
Console.Error("Failed to map repeat %zu of size %zu.", i, size);
okay = false;
for (size_t j = 0; j < i; j++)
UnmapViewOfFile2(GetCurrentProcess(), addr, MEM_PRESERVE_PLACEHOLDER);
}
}
if (okay)
{
DbgCon.WriteLn("fifo_alloc(): Mapped %zu repeats of %zu bytes at %p.", repeat, size, base);
CloseHandle(fh);
return base;
}
VirtualFreeEx(GetCurrentProcess(), base, 0, MEM_RELEASE);
}
Console.Error("Failed to reserve VA space of size %zu. WIN API ERROR:%u", size, GetLastError());
CloseHandle(fh);
return nullptr;
}
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void GSFreeWrappedMemory(void* ptr, size_t size, size_t repeat)
{
for (size_t i = 0; i < repeat; i++)
{
u8* addr = (u8*)ptr + i * size;
UnmapViewOfFile2(GetCurrentProcess(), addr, MEM_PRESERVE_PLACEHOLDER);
}
VirtualFreeEx(GetCurrentProcess(), ptr, 0, MEM_RELEASE);
}
#else
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#include <sys/mman.h>
#include <sys/stat.h>
#include <fcntl.h>
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#include <unistd.h>
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void* GSAllocateWrappedMemory(size_t size, size_t repeat)
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{
// No static fd: the mappings keep the shm object alive, so the descriptor
// closes before returning and multiple wrapped allocations can coexist
// (the GV7 two-object split runs two GSStates, each with a wrapped vm).
// Creation routes through HostSys::CreateSharedMemory so iOS gets the
// file-backed fallback (the bare shm_open the prior implementation used
// is rejected by the iOS sandbox); the helper unlinks the name (or uses
// memfd) immediately, so coexisting allocations never collide on it, and
// it ftruncates to the requested size before returning.
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const std::string file_name = HostSys::GetFileMappingName("GS.mem");
void* const handle = HostSys::CreateSharedMemory(file_name.c_str(), repeat * size);
if (!handle)
{
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std::fprintf(stderr,
"GSAllocateWrappedMemory: HostSys::CreateSharedMemory failed "
"(size=%zu repeat=%zu total=%zu)\n",
size, repeat, repeat * size);
return nullptr;
}
const int fd = static_cast<int>(reinterpret_cast<intptr_t>(handle));
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void* fifo = mmap(nullptr, size * repeat, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
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for (size_t i = 1; i < repeat; i++)
{
void* base = (u8*)fifo + size * i;
u8* next = (u8*)mmap(base, size, PROT_READ | PROT_WRITE, MAP_SHARED | MAP_FIXED, fd, 0);
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if (next != base)
fprintf(stderr, "Fail to mmap contiguous segment\n");
}
close(fd);
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return fifo;
}
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void GSFreeWrappedMemory(void* ptr, size_t size, size_t repeat)
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{
munmap(ptr, size * repeat);
}
#endif
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std::pair<u8, u8> GSGetRGBA8AlphaMinMax(const void* data, u32 width, u32 height, u32 stride)
{
GSVector4i minc = GSVector4i::xffffffff();
GSVector4i maxc = GSVector4i::zero();
const u8* ptr = static_cast<const u8*>(data);
if ((width % 4) == 0)
{
for (u32 r = 0; r < height; r++)
{
const u8* rptr = ptr;
for (u32 c = 0; c < width; c += 4)
{
const GSVector4i v = GSVector4i::load<false>(rptr);
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rptr += sizeof(GSVector4i);
minc = minc.min_u32(v);
maxc = maxc.max_u32(v);
}
ptr += stride;
}
}
else
{
const u32 aligned_width = Common::AlignDownPow2(width, 4);
static constexpr const GSVector4i masks[3][2] = {
{GSVector4i::cxpr(0xFFFFFFFF, 0, 0, 0), GSVector4i::cxpr(0, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF)},
{GSVector4i::cxpr(0xFFFFFFFF, 0xFFFFFFFF, 0, 0), GSVector4i::cxpr(0, 0, 0xFFFFFFFF, 0xFFFFFFFF)},
{GSVector4i::cxpr(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0), GSVector4i::cxpr(0, 0, 0, 0xFFFFFFFF)},
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};
const u32 unaligned_pixels = width & 3;
const GSVector4i last_mask_and = masks[unaligned_pixels - 1][0];
const GSVector4i last_mask_or = masks[unaligned_pixels - 1][1];
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for (u32 r = 0; r < height; r++)
{
const u8* rptr = ptr;
for (u32 c = 0; c < aligned_width; c += 4)
{
const GSVector4i v = GSVector4i::load<false>(rptr);
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rptr += sizeof(GSVector4i);
minc = minc.min_u32(v);
maxc = maxc.max_u32(v);
}
GSVector4i v;
u32 vu;
if (unaligned_pixels == 3)
{
v = GSVector4i::loadl(rptr);
std::memcpy(&vu, rptr + sizeof(u32) * 2, sizeof(vu));
v = v.insert32<2>(vu);
}
else if (unaligned_pixels == 2)
{
v = GSVector4i::loadl(rptr);
}
else
{
std::memcpy(&vu, rptr, sizeof(vu));
v = GSVector4i::load(vu);
}
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minc = minc.min_u32(v | last_mask_or);
maxc = maxc.max_u32(v & last_mask_and);
ptr += stride;
}
}
return std::make_pair<u8, u8>(static_cast<u8>(minc.minv_u32() >> 24),
static_cast<u8>(maxc.maxv_u32() >> 24));
}
static void HotkeyAdjustUpscaleMultiplier(const float delta)
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{
if (!g_gs_renderer)
return;
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if (GSCurrentRenderer == GSRendererType::SW || GSCurrentRenderer == GSRendererType::Null)
{
Host::AddIconOSDMessage("UpscaleMultiplierChanged", ICON_FA_ARROW_UP_RIGHT_FROM_SQUARE,
TRANSLATE_STR("GS", "Upscaling can only be changed while using the Hardware Renderer."), Host::OSD_QUICK_DURATION);
return;
}
// Clamp logic mirrors GraphicsSettingsWidget::populateUpscaleMultipliers().
float candidate_multiplier = EmuConfig.GS.UpscaleMultiplier + delta;
const float max_multiplier = static_cast<float>(std::clamp(GSGetMaxUpscaleMultiplier(g_gs_device->GetMaxTextureSize()),
10u, EmuConfig.GS.ExtendedUpscalingMultipliers ? 25u : 12u));
std::string osd_message;
if (candidate_multiplier <= 1)
{
candidate_multiplier = 1;
osd_message = TRANSLATE_STR("GS", "Upscale multiplier set to native resolution.");
}
else if (candidate_multiplier >= max_multiplier)
{
candidate_multiplier = max_multiplier;
osd_message = fmt::format(TRANSLATE_FS("GS", "Upscale multiplier maximized to {}x."), max_multiplier);
}
else
{
osd_message = fmt::format(TRANSLATE_FS("GS", "Upscale multiplier {} to {}x."),
delta > 0 ? TRANSLATE_STR("GS", "increased") : TRANSLATE_STR("GS", "decreased"), candidate_multiplier);
}
// Need to calculate our own target resolution. Reading after applying settings is a race condition.
const GSVector2i base_resolution = g_gs_renderer ? g_gs_renderer->PCRTCDisplays.GetResolution() : GSVector2i(0, 0);
const int target_iwidth = static_cast<int>(std::round(static_cast<float>(base_resolution.x) * candidate_multiplier));
const int target_iheight = static_cast<int>(std::round(static_cast<float>(base_resolution.y) * candidate_multiplier));
//: Leftmost value is an OSD message about the upscale multiplier. Values in parentheses are a resolution width (left) and height (right).
Host::AddIconOSDMessage("UpscaleMultiplierChanged", ICON_FA_ARROW_UP_RIGHT_FROM_SQUARE,
fmt::format(TRANSLATE_FS("GS", "{} ({} x {})"), osd_message, target_iwidth, target_iheight), Host::OSD_QUICK_DURATION);
// This is pretty slow. We only really need to flush the TC and recompile shaders.
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// TODO(Stenzek): Make it faster at some point in the future.
EmuConfig.GS.UpscaleMultiplier = candidate_multiplier;
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MTGS::ApplySettings();
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}
static bool s_osd_hotkey_forced_simple = false;
static bool HasConfiguredOSD()
{
return EmuConfig.GS.OsdShowSpeed || EmuConfig.GS.OsdShowFPS || EmuConfig.GS.OsdShowVPS ||
EmuConfig.GS.OsdShowResolution || EmuConfig.GS.OsdShowGSStats || EmuConfig.GS.OsdShowCPU ||
EmuConfig.GS.OsdShowGPU || EmuConfig.GS.OsdShowGPUDebug || EmuConfig.GS.OsdShowIndicators ||
EmuConfig.GS.OsdShowFrameTimes || EmuConfig.GS.OsdShowHardwareInfo || EmuConfig.GS.OsdShowVersion ||
EmuConfig.GS.OsdShowSettings || EmuConfig.GS.OsdshowPatches || EmuConfig.GS.OsdShowInputs ||
EmuConfig.GS.OsdShowInputRec || EmuConfig.GS.OsdShowVideoCapture || EmuConfig.GS.OsdShowTextureReplacements;
}
static void SetForcedSimpleOSD(bool enabled)
{
s_osd_hotkey_forced_simple = enabled;
GSConfig.OsdShowFPS = enabled;
GSConfig.OsdShowVPS = enabled;
GSConfig.OsdShowSpeed = enabled;
GSConfig.OsdShowVersion = enabled;
GSConfig.OsdShowIndicators = enabled;
GSConfig.OsdMessagesPos = enabled ? OsdOverlayPos::TopLeft : OsdOverlayPos::None;
GSConfig.OsdPerformancePos = enabled ? OsdOverlayPos::TopRight : OsdOverlayPos::None;
}
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static void HotkeyToggleOSD()
{
if (!HasConfiguredOSD())
{
SetForcedSimpleOSD(!s_osd_hotkey_forced_simple || GSConfig.OsdPerformancePos == OsdOverlayPos::None);
return;
}
s_osd_hotkey_forced_simple = false;
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GSConfig.OsdShowSettings ^= EmuConfig.GS.OsdShowSettings;
GSConfig.OsdshowPatches ^= EmuConfig.GS.OsdshowPatches;
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GSConfig.OsdShowInputs ^= EmuConfig.GS.OsdShowInputs;
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GSConfig.OsdShowInputRec ^= EmuConfig.GS.OsdShowInputRec;
GSConfig.OsdShowVideoCapture ^= EmuConfig.GS.OsdShowVideoCapture;
GSConfig.OsdShowTextureReplacements ^= EmuConfig.GS.OsdShowTextureReplacements;
GSConfig.OsdMessagesPos =
GSConfig.OsdMessagesPos == OsdOverlayPos::None ? EmuConfig.GS.OsdMessagesPos : OsdOverlayPos::None;
GSConfig.OsdPerformancePos =
GSConfig.OsdPerformancePos == OsdOverlayPos::None ? EmuConfig.GS.OsdPerformancePos : OsdOverlayPos::None;
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}
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BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Save Screenshot"),
[](s32 pressed) {
if (!pressed)
{
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MTGS::RunOnGSThread([]() { GSQueueSnapshot(std::string(), 0); });
}
}},
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{"ToggleVideoCapture", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle Video Capture"),
[](s32 pressed) {
if (!pressed)
{
if (GSCapture::IsCapturing())
{
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MTGS::RunOnGSThread([]() { g_gs_renderer->EndCapture(); });
MTGS::WaitGS(false, false, false);
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return;
}
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MTGS::RunOnGSThread([]() {
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std::string filename(fmt::format("{}.{}", GSGetBaseVideoFilename(), GSConfig.CaptureContainer));
g_gs_renderer->BeginCapture(std::move(filename));
});
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// Sync GS thread. We want to start adding audio at the same time as video.
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MTGS::WaitGS(false, false, false);
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}
}},
{"GSDumpSingleFrame", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Save Single Frame GS Dump"),
[](s32 pressed) {
if (!pressed)
{
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MTGS::RunOnGSThread([]() { GSQueueSnapshot(std::string(), 1); });
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}
}},
{"GSDumpMultiFrame", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Save Multi Frame GS Dump"),
[](s32 pressed) {
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MTGS::RunOnGSThread([pressed]() {
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if (pressed > 0)
GSQueueSnapshot(std::string(), std::numeric_limits<u32>::max());
else
GSStopGSDump();
});
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}},
{"ToggleSoftwareRendering", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Toggle Software Rendering"),
[](s32 pressed) {
if (!pressed)
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MTGS::ToggleSoftwareRendering();
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}},
{"IncreaseUpscaleMultiplier", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Increase Upscale Multiplier"),
[](s32 pressed) {
if (!pressed)
HotkeyAdjustUpscaleMultiplier(1.0f);
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}},
{"DecreaseUpscaleMultiplier", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Decrease Upscale Multiplier"),
[](s32 pressed) {
if (!pressed)
HotkeyAdjustUpscaleMultiplier(-1.0f);
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}},
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{"ToggleOSD", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle On-Screen Display"),
[](s32 pressed) {
if (!pressed)
HotkeyToggleOSD();
}},
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{"CycleAspectRatio", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Cycle Aspect Ratio"),
[](s32 pressed) {
if (pressed)
return;
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// technically this races, but the worst that'll happen is one frame uses the old AR.
EmuConfig.CurrentAspectRatio = static_cast<AspectRatioType>(
(static_cast<int>(EmuConfig.CurrentAspectRatio) + 1) % static_cast<int>(AspectRatioType::MaxCount));
Host::AddKeyedOSDMessage("CycleAspectRatio",
fmt::format(TRANSLATE_FS("Hotkeys", "Aspect ratio set to '{}'."),
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Pcsx2Config::GSOptions::AspectRatioNames[static_cast<int>(EmuConfig.CurrentAspectRatio)]),
Host::OSD_QUICK_DURATION);
}},
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{"ToggleMipmapMode", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle Hardware Mipmapping"),
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[](s32 pressed) {
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if (!pressed)
{
EmuConfig.GS.HWMipmap = !EmuConfig.GS.HWMipmap;
Host::AddKeyedOSDMessage("ToggleMipmapMode",
EmuConfig.GS.HWMipmap ?
TRANSLATE_STR("Hotkeys", "Hardware mipmapping is now enabled.") :
TRANSLATE_STR("Hotkeys", "Hardware mipmapping is now disabled."),
Host::OSD_INFO_DURATION);
MTGS::ApplySettings();
}
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}},
{"CycleInterlaceMode", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Cycle Deinterlace Mode"),
[](s32 pressed) {
if (pressed)
return;
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static constexpr std::array<const char*, static_cast<int>(GSInterlaceMode::Count)> option_names = {{
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TRANSLATE_NOOP("Hotkeys", "Automatic"),
TRANSLATE_NOOP("Hotkeys", "Off"),
TRANSLATE_NOOP("Hotkeys", "Weave (Top Field First)"),
TRANSLATE_NOOP("Hotkeys", "Weave (Bottom Field First)"),
TRANSLATE_NOOP("Hotkeys", "Bob (Top Field First)"),
TRANSLATE_NOOP("Hotkeys", "Bob (Bottom Field First)"),
TRANSLATE_NOOP("Hotkeys", "Blend (Top Field First)"),
TRANSLATE_NOOP("Hotkeys", "Blend (Bottom Field First)"),
TRANSLATE_NOOP("Hotkeys", "Adaptive (Top Field First)"),
TRANSLATE_NOOP("Hotkeys", "Adaptive (Bottom Field First)"),
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}};
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const GSInterlaceMode new_mode = static_cast<GSInterlaceMode>(
(static_cast<s32>(EmuConfig.GS.InterlaceMode) + 1) % static_cast<s32>(GSInterlaceMode::Count));
Host::AddKeyedOSDMessage("CycleInterlaceMode",
fmt::format(
TRANSLATE_FS("Hotkeys", "Deinterlace mode set to '{}'."), option_names[static_cast<s32>(new_mode)]),
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Host::OSD_QUICK_DURATION);
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EmuConfig.GS.InterlaceMode = new_mode;
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MTGS::RunOnGSThread([new_mode]() { GSConfig.InterlaceMode = new_mode; });
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}},
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{"CycleTVShader", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Cycle TV Shader"),
[](s32 pressed) {
if (pressed)
return;
static constexpr std::array<const char*, 8> option_names = {{
TRANSLATE_NOOP("Hotkeys", "None (Default)"),
TRANSLATE_NOOP("Hotkeys", "Scanline Filter"),
TRANSLATE_NOOP("Hotkeys", "Diagonal Filter"),
TRANSLATE_NOOP("Hotkeys", "Triangular Filter"),
TRANSLATE_NOOP("Hotkeys", "Wave Filter"),
TRANSLATE_NOOP("Hotkeys", "Lottes CRT"),
TRANSLATE_NOOP("Hotkeys", "4xRGSS"),
TRANSLATE_NOOP("Hotkeys", "NxAGSS"),
}};
const u32 new_shader = (EmuConfig.GS.TVShader + 1) % 8;
Host::AddKeyedOSDMessage("CycleTVShader",
fmt::format(
TRANSLATE_FS("Hotkeys", "TV shader set to '{}'."), option_names[new_shader]),
Host::OSD_QUICK_DURATION);
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EmuConfig.GS.TVShader = new_shader;
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MTGS::RunOnGSThread([new_shader]() { GSConfig.TVShader = new_shader; });
}},
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{"CycleBlendingAccuracy", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Cycle Blending Accuracy"),
[](s32 pressed) {
if (pressed)
return;
static constexpr std::array<const char*, static_cast<u8>(AccBlendLevel::MaxCount)> s_blending_option_names = {{
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TRANSLATE_NOOP("Hotkeys_BlendAcc", "Minimum"),
TRANSLATE_NOOP("Hotkeys_BlendAcc", "Basic"),
TRANSLATE_NOOP("Hotkeys_BlendAcc", "Medium"),
TRANSLATE_NOOP("Hotkeys_BlendAcc", "High"),
TRANSLATE_NOOP("Hotkeys_BlendAcc", "Full"),
TRANSLATE_NOOP("Hotkeys_BlendAcc", "Maximum"),
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}};
const AccBlendLevel new_blend_mode = static_cast<AccBlendLevel>(
(static_cast<u8>(EmuConfig.GS.AccurateBlendingUnit) + 1) % static_cast<u8>(AccBlendLevel::MaxCount));
Host::AddKeyedOSDMessage("CycleBlendingAccuracy",
fmt::format(
TRANSLATE_FS("Hotkeys", "Blending Accuracy set to {}."), s_blending_option_names[static_cast<u8>(new_blend_mode)]),
Host::OSD_QUICK_DURATION);
EmuConfig.GS.AccurateBlendingUnit = new_blend_mode;
MTGS::RunOnGSThread([new_blend_mode]() { GSConfig.AccurateBlendingUnit = new_blend_mode; });
}},
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{"ToggleTextureDumping", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle Texture Dumping"),
[](s32 pressed) {
if (!pressed)
{
EmuConfig.GS.DumpReplaceableTextures = !EmuConfig.GS.DumpReplaceableTextures;
Host::AddKeyedOSDMessage("ToggleTextureReplacements",
EmuConfig.GS.DumpReplaceableTextures ? TRANSLATE_STR("Hotkeys", "Texture dumping is now enabled.") :
TRANSLATE_STR("Hotkeys", "Texture dumping is now disabled."),
Host::OSD_INFO_DURATION);
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MTGS::ApplySettings();
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}
}},
{"ToggleTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Toggle Texture Replacements"),
[](s32 pressed) {
if (!pressed)
{
EmuConfig.GS.LoadTextureReplacements = !EmuConfig.GS.LoadTextureReplacements;
Host::AddKeyedOSDMessage("ToggleTextureReplacements",
EmuConfig.GS.LoadTextureReplacements ?
TRANSLATE_STR("Hotkeys", "Texture replacements are now enabled.") :
TRANSLATE_STR("Hotkeys", "Texture replacements are now disabled."),
Host::OSD_INFO_DURATION);
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MTGS::ApplySettings();
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}
}},
{"ReloadTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Reload Texture Replacements"),
[](s32 pressed) {
if (!pressed)
{
if (!EmuConfig.GS.LoadTextureReplacements)
{
Host::AddKeyedOSDMessage("ReloadTextureReplacements",
TRANSLATE_STR("Hotkeys", "Texture replacements are not enabled."), Host::OSD_INFO_DURATION);
}
else
{
Host::AddKeyedOSDMessage("ReloadTextureReplacements",
TRANSLATE_STR("Hotkeys", "Reloading texture replacements..."), Host::OSD_INFO_DURATION);
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MTGS::RunOnGSThread([]() {
if (!g_gs_renderer)
return;
GSTextureReplacements::ReloadReplacementMap();
g_gs_renderer->PurgeTextureCache(true, false, true);
});
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}
}
}},
END_HOTKEY_LIST()