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51 lines
1.9 KiB
C
51 lines
1.9 KiB
C
#ifndef ARMSX_RA_UA_H
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#define ARMSX_RA_UA_H
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/*
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RetroAchievements client identity.
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RA identifies a client by the leading Name/Version token of the User-Agent every request
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carries. ARMSX1 identifies as ITSELF, following the same "Name/Version (Platform)" shape
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ARMSX2 uses. That is honest self-identification, and it is what gets submitted when the RA
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team registers the client.
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Being unregistered is not the same as being anonymous: until RA issues/whitelists this
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token the server simply does not treat the build as a known client. The name below is
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still the correct one to send in the meantime — it says exactly what the software is.
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If RA assigns a different token, drop it into the secret header below; nothing else
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changes.
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TO ACTIVATE A REGISTERED CLIENT
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-------------------------------
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Create frontend/ra_ua_secret.h (already in .gitignore) containing exactly:
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#define ARMSX1_RA_UA_NAME "TheNameRAIssued"
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#define ARMSX1_RA_UA_VERSION "1.0.0"
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and rebuild. Nothing else has to change: armsx_ach_user_agent() assembles
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"<name>/<version> (Android)" from these two macros and every request picks it up.
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NEVER paste another emulator's token in here — not ARMSX2's, not anyone else's.
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Presenting a client name RA issued to a different project is impersonation; RA bans the
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account that did it, not the build.
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*/
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#if defined(__has_include)
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# if __has_include("ra_ua_secret.h")
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# include "ra_ua_secret.h"
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# endif
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#endif
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/* ARMSX1's own identity. Overridden by ra_ua_secret.h if RA issues a different token.
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Keep the version in step with android/app/build.gradle's versionName — RA uses it to tell
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builds apart in reports, so a stale number makes a fixed bug look like it is still live. */
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#if !defined(ARMSX1_RA_UA_NAME)
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#define ARMSX1_RA_UA_NAME "ARMSX1"
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#endif
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#if !defined(ARMSX1_RA_UA_VERSION)
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#define ARMSX1_RA_UA_VERSION "0.1.0"
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#endif
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#endif
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