mirror of
https://github.com/ARMSX2/ARMSX1.git
synced 2026-08-24 16:53:35 -07:00
77 lines
3.3 KiB
Plaintext
77 lines
3.3 KiB
Plaintext
Not working:
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Fixed: Aconcagua (Japan) (Disc 1) *6
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Fixed: Animetic Story Game 1 - Card Captor Sakura (Japan) (Disc 1) *1 (2989bb6)
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Fixed: Ape Escape (USA) *21 (0=10000h CDROM DMA BS)
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Fixed: Blade (USA) *3
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CTR - Crash Team Racing (USA) *16 (regression)
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Fixed: Crash Bash (USA) *1 (2989bb6)
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Fixed: Crime Crackers (Japan) *20 (e145a4e)
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Fixed: Disney's Hercules Action Game (USA) *22
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Fixed: Disney's The Emperor's New Groove (USA).cue *22
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Fixed: Doom (All) *4 (e145a4e)
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Fixed: Elder Gate (Japan) *1 (2989bb6)
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Fixed: Fear Effect (USA) (Disc 1) *3
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Fixed: Final Doom (All) *4 (e145a4e)
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Fixed: Final Fantasy IX (USA) (Disc 1) *22
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Fixed: Gran Turismo 2 - Music at the Speed of Sound - The Album (USA) (Bonus PlayStation Disc) *19 (regression)
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Fixed: Hello Kitty - Cube Frenzy (USA) *22 (FMVs are very slow though)
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Fixed: Initial D (Japan) *22
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Fixed: Konami 80's Arcade Gallery (Japan) *1 (2989bb6)
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Nagano Winter Olympics '98 (USA) *18
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Need for Speed II (USA) *17
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Over Drivin' - Skyline Memorial (Japan) + Nissan Presents - Over Drivin' - Skyline Memorial (Japan) *7
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PS One Winter 03 Kiosk Version 1.21 (USA) *13
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PaRappa the Rapper (Japan) (USA version works) *16
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Fixed: Paro Wars (Japan) *12 (e145a4e)
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Fixed: Pet in TV - With My Dear Dog (Japan) *1 (2989bb6)
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Fixed: Philosoma (USA) *15
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Fixed: PoPoRoGue (Japan) *14 (2989bb6)
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Fixed: RayStorm (USA) + RayCrisis (Japan) + RayCrisis - Series Termination (USA) *12
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Fixed: Rockman (Japan) *1 (2989bb6)
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S.C.A.R.S (USA) *11
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SimCity 2000 (USA) *3
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Sister Princess 2 - Premium Fan Disc (Japan) (Disc A) *2 (regression)
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Star Wars - Rebel Assault II - The Hidden Empire (USA) (Disc 1) *9
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Fixed: Strider Hiryuu 1 & 2 (Japan) (Disc 1) (Strider Hiryuu) *6 (2989bb6)
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Tama - Adventurous Ball in Giddy Labyrinth (Japan) *5
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Fixed: Time Gal & Ninja Hayate (Japan) (En,Ja) (Disc 1) (Time Gal) *9
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Fixed: Time Gal & Ninja Hayate (Japan) (En,Ja) (Disc 2) (Ninja Hayate) *9
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Fixed: Tokimeki Memorial 2 (Japan) *1 (2989bb6)
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Fixed: Tomb Raider (USA) *8 (e145a4e)
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Fixed: Tony Hawk's Pro Skater (USA) *22
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Vib-Ribbon (Japan) *8
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WipeOut (USA) *7
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Fixed: Yu-Gi-Oh! Forbidden Memories (USA) *1 (2989bb6)
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Notes:
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*1 Hangs after CdlGetTN
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*2 Hangs while loading (possibly timer related)
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*3 Hangs after XA ReadS (MDEC playback (flags?) related, fixable)
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*4 Hangs after CdlPlay (timer? CDROM?)
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*5 Hangs after CdlSetSession (timeout)
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*6 Hangs on a retry deadloop, non-v0 command used (CdlReadTOC)
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*7 Hangs after SIO1 accesses
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*8 CdlGetlocP deadlock
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*9 Hangs on MDEC playback (tries, but dies)
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*10 Sector read errors (can't recover)
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*11 Input not working
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*12 Hang on a retry deadloop, ReadN XA playback?
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*13 Requires special hardware
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*14 Hangs after CdlTest
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*15 Hangs after CdlSetloc (early)
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*16 Hangs on XA playback
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*17 Hangs on sector error retry deadloop
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*18 Hangs on MDEC playback (Getstat deadloop)
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*19 Hangs on CdlSetloc deadloop
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*20 GetlocP loop hangs
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*21 Hangs after 0-sized CDROM DMA
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*22 MDEC corruption (fixed, XA resample buffer overflow)
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Graphical issues:
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Most graphical issues (black models, 1-pixel seams, polygon explosions, etc.) have been fixed!
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Silent Hill requires mask bit emulation, otherwise, semi-transparent white boxes appear on top of
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models/sprites
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Sound/music issues:
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Some games might play incorrect CDDA tracks, this is due to a bugfix that introduced slight track LBA deviations in our CUE loading code. |