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ARMSX Future Roadmap
This file is for deferred work only. It does not describe current runtime behavior.
Deferred Features
- Save states
- Build a versioned full-system serializer for
psx_tand every emulated device. - Recreate host-side renderer and audio resources after load instead of serializing them.
- Build a versioned full-system serializer for
- GLES renderer work
- Keep the current software PSX GPU and add an optional GL/GLES presentation backend.
- Re-evaluate a true hardware PS1 renderer separately if that ever becomes a goal.
- Netplay
- Start with determinism validation and lockstep input sync before considering rollback.
- Treat save-state quality as a prerequisite for any serious online recovery flow.
- Texture dumping and replacement
- Add stable texture hashing, dump tooling, manifests, and replacement lookup in the software pipeline.
- Revisit hardware-renderer-specific texture pack ideas only if a hardware GPU path exists later.