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ARMSX1/build-uwp-native.sh

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#!/usr/bin/env bash
set -euo pipefail
usage() {
cat <<'EOF'
Usage: ./build-uwp-native.sh [x64|x86] [Debug|Release]
Builds the UWP/WinRT native DLL with MinGW, then stages:
- libarmsx.dll and icons/ into uwp/ARMSX/bin/<platform>/<config>
Environment overrides:
BUILD_JOBS Parallel build jobs (default: 4)
SDL2_DIR Override the SDL2 package path relative to repo root
SDL_SOURCE_BUILD=1
Force building SDL from third_party/SDL instead of probing the system
MINGW_MAKE Override the make command (default: mingw32-make, fallback: make)
EOF
}
platform="${1:-x64}"
configuration="${2:-Debug}"
build_jobs="${BUILD_JOBS:-4}"
case "$platform" in
x64)
default_sdl2_dir="SDL2-2.30.3/x86_64-w64-mingw32"
;;
x86)
default_sdl2_dir="SDL2-2.30.3/i686-w64-mingw32"
;;
-h|--help)
usage
exit 0
;;
*)
echo "Unsupported platform '$platform'. Use x64 or x86." >&2
exit 1
;;
esac
case "$configuration" in
Debug|Release)
;;
*)
echo "Unsupported configuration '$configuration'. Use Debug or Release." >&2
exit 1
;;
esac
repo_root="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
fsui_build_dir="$repo_root/build/fsui/uwp-$platform"
uwp_output_dir="$repo_root/uwp/ARMSX/bin/$platform/$configuration"
uwp_icons_dir="$uwp_output_dir/icons"
sdl_build_root="$repo_root/build/sdl/uwp-$platform"
sdl_install_root="$sdl_build_root/install"
make_cmd="${MINGW_MAKE:-mingw32-make}"
if ! command -v "$make_cmd" >/dev/null 2>&1; then
make_cmd="make"
fi
if ! command -v "$make_cmd" >/dev/null 2>&1; then
echo "Unable to find mingw32-make or make in PATH." >&2
exit 1
fi
if ! command -v cmake >/dev/null 2>&1; then
echo "cmake is required." >&2
exit 1
fi
find_sdl_dll_in_prefix() {
local prefix="$1"
local candidate=
for candidate in \
"$prefix/bin/SDL2.dll" \
"$prefix/bin/libSDL2.dll" \
"$prefix/lib/SDL2.dll" \
"$prefix/lib/libSDL2.dll"; do
if [ -f "$candidate" ]; then
printf '%s\n' "$candidate"
return 0
fi
done
return 1
}
sanitize_sdl_cflags() {
printf '%s\n' "$1" | sed 's/[[:space:]]-Dmain=SDL_main//g; s/^-Dmain=SDL_main[[:space:]]*//'
}
configure_sdl_from_prefix() {
local prefix="$1"
local include_dir=
local lib_dir=
local dll_path=
if [ -d "$prefix/include/SDL2" ]; then
include_dir="$prefix/include/SDL2"
elif [ -d "$prefix/include" ]; then
include_dir="$prefix/include"
else
return 1
fi
if [ -d "$prefix/lib" ]; then
lib_dir="$prefix/lib"
elif [ -d "$prefix/lib64" ]; then
lib_dir="$prefix/lib64"
else
return 1
fi
dll_path="$(find_sdl_dll_in_prefix "$prefix")" || return 1
sdl_prefix="$prefix"
sdl_include="$include_dir"
sdl_lib="$lib_dir"
sdl_dll="$dll_path"
sdl_cflags="-I$sdl_include"
sdl_libs_dynamic="-L$sdl_lib -lSDL2"
return 0
}
detect_system_sdl() {
if command -v pkg-config >/dev/null 2>&1 && pkg-config --exists sdl2; then
local prefix=
prefix="$(pkg-config --variable=prefix sdl2 2>/dev/null || true)"
if [ -n "$prefix" ] && configure_sdl_from_prefix "$prefix"; then
sdl_cflags="$(sanitize_sdl_cflags "$(pkg-config --cflags sdl2)")"
return 0
fi
fi
if command -v sdl2-config >/dev/null 2>&1; then
local prefix=
prefix="$(sdl2-config --prefix 2>/dev/null || true)"
if [ -n "$prefix" ] && configure_sdl_from_prefix "$prefix"; then
sdl_cflags="$(sanitize_sdl_cflags "$(sdl2-config --cflags)")"
return 0
fi
fi
return 1
}
build_sdl_from_source() {
mkdir -p "$sdl_build_root"
cmake -S "$repo_root/third_party/SDL" -B "$sdl_build_root" -G "MinGW Makefiles" \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_SHARED_LIBS=ON \
-DSDL_SHARED=ON \
-DSDL_STATIC=OFF \
-DSDL_TEST=OFF \
-DCMAKE_INSTALL_PREFIX="$sdl_install_root"
cmake --build "$sdl_build_root" -j"$build_jobs"
cmake --install "$sdl_build_root"
if ! configure_sdl_from_prefix "$sdl_install_root"; then
echo "Built SDL, but could not locate headers/libs/DLL under $sdl_install_root" >&2
exit 1
fi
}
if [ -n "${SDL2_DIR:-}" ]; then
sdl2_root="$repo_root/$SDL2_DIR"
if ! configure_sdl_from_prefix "$sdl2_root"; then
echo "SDL2_DIR points to an unusable SDL tree: $sdl2_root" >&2
exit 1
fi
elif [ "${SDL_SOURCE_BUILD:-0}" = "1" ]; then
build_sdl_from_source
elif ! detect_system_sdl; then
build_sdl_from_source
fi
if [ -z "${sdl_dll:-}" ]; then
echo "Unable to resolve an SDL2 runtime DLL for UWP staging." >&2
exit 1
fi
mkdir -p "$repo_root/bin" "$uwp_output_dir" "$uwp_icons_dir"
cmake -S "$repo_root/third_party/fsui-lib" -B "$fsui_build_dir" -G "MinGW Makefiles" \
-DFSUI_BUILD_SAMPLES=OFF \
-DFSUI_PLATFORM_BACKEND=SDL2 \
-DFSUI_USE_SYSTEM_SDL2=ON \
-DCMAKE_PREFIX_PATH="$sdl_prefix"
cmake --build "$fsui_build_dir" -j"$build_jobs"
"$make_cmd" clean
"$make_cmd" shared \
WINDOWS_TARGET=1 \
UWP_TARGET=1 \
SDL_STATIC=0 \
FSUI_BUILD_DIR="$fsui_build_dir" \
SDL_CFLAGS="$sdl_cflags" \
SDL_LIBS_DYNAMIC="$sdl_libs_dynamic"
cp "$repo_root/bin/libarmsx.dll" "$uwp_output_dir/"
cp -R "$repo_root/icons/." "$uwp_icons_dir/"
echo "Staged UWP native runtime to $uwp_output_dir"