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commit c36a2a6de5 upstream.
Current code is definitely crap: Largest pitch allowed spills into
the TILING_Y bit of the fence registers ... :(
I've rewritten the limits check under the assumption that 3rd gen hw
has a 3d pitch limit of 8kb (like 2nd gen). This is supported by an
otherwise totally misleading XXX comment.
This bug mostly resulted in tiling-corrupted pixmaps because the kernel
allowed too wide buffers to be tiled. Bug brought to the light by the
xf86-video-intel 2.11 release because that unconditionally enabled
tiling for pixmaps, relying on the kernel to check things. Tiling for
the framebuffer was not affected because the ddx does some additional
checks there ensure the buffer is within hw-limits.
v2: Instead of computing the value that would be written into the
hw fence registers and then checking the limits simply check whether
the stride is above the 8kb limit. To better document the hw, add
some WARN_ONs in i915_write_fence_reg like I've done for the i830
case (using the right limits).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=27449
Tested-by: Alexander Lam <lambchop468@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html