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blk-mq: abstract tag allocation out into sbitmap library
This is a generally useful data structure, so make it available to anyone else who might want to use it. It's also a nice cleanup separating the allocation logic from the rest of the tag handling logic. The code is behind a new Kconfig option, CONFIG_SBITMAP, which is only selected by CONFIG_BLOCK for now. This should be a complete noop functionality-wise. Signed-off-by: Omar Sandoval <osandov@fb.com> Signed-off-by: Jens Axboe <axboe@fb.com>
This commit is contained in:
committed by
Jens Axboe
parent
703fd1c0f1
commit
88459642cb
@@ -2451,6 +2451,7 @@ T: git git://git.kernel.org/pub/scm/linux/kernel/git/axboe/linux-block.git
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S: Maintained
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F: block/
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F: kernel/trace/blktrace.c
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F: lib/sbitmap.c
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BLOCK2MTD DRIVER
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M: Joern Engel <joern@lazybastard.org>
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@@ -4,6 +4,7 @@
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menuconfig BLOCK
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bool "Enable the block layer" if EXPERT
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default y
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select SBITMAP
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help
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Provide block layer support for the kernel.
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File diff suppressed because it is too large
Load Diff
@@ -3,31 +3,6 @@
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#include "blk-mq.h"
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enum {
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BT_WAIT_QUEUES = 8,
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BT_WAIT_BATCH = 8,
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};
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struct bt_wait_state {
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atomic_t wait_cnt;
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wait_queue_head_t wait;
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} ____cacheline_aligned_in_smp;
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#define TAG_TO_INDEX(bt, tag) ((tag) >> (bt)->bits_per_word)
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#define TAG_TO_BIT(bt, tag) ((tag) & ((1 << (bt)->bits_per_word) - 1))
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struct blk_mq_bitmap_tags {
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unsigned int depth;
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unsigned int wake_cnt;
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unsigned int bits_per_word;
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unsigned int map_nr;
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struct blk_align_bitmap *map;
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atomic_t wake_index;
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struct bt_wait_state *bs;
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};
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/*
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* Tag address space map.
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*/
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@@ -37,8 +12,8 @@ struct blk_mq_tags {
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atomic_t active_queues;
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struct blk_mq_bitmap_tags bitmap_tags;
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struct blk_mq_bitmap_tags breserved_tags;
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struct sbitmap_queue bitmap_tags;
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struct sbitmap_queue breserved_tags;
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struct request **rqs;
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struct list_head page_list;
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@@ -61,6 +36,14 @@ extern void blk_mq_tag_wakeup_all(struct blk_mq_tags *tags, bool);
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void blk_mq_queue_tag_busy_iter(struct request_queue *q, busy_iter_fn *fn,
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void *priv);
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static inline struct sbq_wait_state *bt_wait_ptr(struct sbitmap_queue *bt,
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struct blk_mq_hw_ctx *hctx)
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{
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if (!hctx)
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return &bt->ws[0];
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return sbq_wait_ptr(bt, &hctx->wait_index);
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}
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enum {
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BLK_MQ_TAG_CACHE_MIN = 1,
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BLK_MQ_TAG_CACHE_MAX = 64,
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112
block/blk-mq.c
112
block/blk-mq.c
@@ -41,42 +41,23 @@ static void __blk_mq_run_hw_queue(struct blk_mq_hw_ctx *hctx);
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*/
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static bool blk_mq_hctx_has_pending(struct blk_mq_hw_ctx *hctx)
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{
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unsigned int i;
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for (i = 0; i < hctx->ctx_map.size; i++)
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if (hctx->ctx_map.map[i].word)
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return true;
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return false;
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return sbitmap_any_bit_set(&hctx->ctx_map);
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}
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static inline struct blk_align_bitmap *get_bm(struct blk_mq_hw_ctx *hctx,
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struct blk_mq_ctx *ctx)
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{
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return &hctx->ctx_map.map[ctx->index_hw / hctx->ctx_map.bits_per_word];
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}
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#define CTX_TO_BIT(hctx, ctx) \
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((ctx)->index_hw & ((hctx)->ctx_map.bits_per_word - 1))
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/*
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* Mark this ctx as having pending work in this hardware queue
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*/
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static void blk_mq_hctx_mark_pending(struct blk_mq_hw_ctx *hctx,
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struct blk_mq_ctx *ctx)
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{
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struct blk_align_bitmap *bm = get_bm(hctx, ctx);
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if (!test_bit(CTX_TO_BIT(hctx, ctx), &bm->word))
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set_bit(CTX_TO_BIT(hctx, ctx), &bm->word);
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if (!sbitmap_test_bit(&hctx->ctx_map, ctx->index_hw))
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sbitmap_set_bit(&hctx->ctx_map, ctx->index_hw);
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}
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static void blk_mq_hctx_clear_pending(struct blk_mq_hw_ctx *hctx,
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struct blk_mq_ctx *ctx)
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{
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struct blk_align_bitmap *bm = get_bm(hctx, ctx);
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clear_bit(CTX_TO_BIT(hctx, ctx), &bm->word);
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sbitmap_clear_bit(&hctx->ctx_map, ctx->index_hw);
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}
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void blk_mq_freeze_queue_start(struct request_queue *q)
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@@ -755,38 +736,36 @@ static bool blk_mq_attempt_merge(struct request_queue *q,
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return false;
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}
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struct flush_busy_ctx_data {
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struct blk_mq_hw_ctx *hctx;
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struct list_head *list;
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};
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static bool flush_busy_ctx(struct sbitmap *sb, unsigned int bitnr, void *data)
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{
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struct flush_busy_ctx_data *flush_data = data;
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struct blk_mq_hw_ctx *hctx = flush_data->hctx;
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struct blk_mq_ctx *ctx = hctx->ctxs[bitnr];
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sbitmap_clear_bit(sb, bitnr);
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spin_lock(&ctx->lock);
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list_splice_tail_init(&ctx->rq_list, flush_data->list);
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spin_unlock(&ctx->lock);
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return true;
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}
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/*
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* Process software queues that have been marked busy, splicing them
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* to the for-dispatch
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*/
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static void flush_busy_ctxs(struct blk_mq_hw_ctx *hctx, struct list_head *list)
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{
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struct blk_mq_ctx *ctx;
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int i;
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struct flush_busy_ctx_data data = {
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.hctx = hctx,
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.list = list,
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};
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for (i = 0; i < hctx->ctx_map.size; i++) {
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struct blk_align_bitmap *bm = &hctx->ctx_map.map[i];
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unsigned int off, bit;
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if (!bm->word)
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continue;
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bit = 0;
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off = i * hctx->ctx_map.bits_per_word;
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do {
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bit = find_next_bit(&bm->word, bm->depth, bit);
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if (bit >= bm->depth)
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break;
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ctx = hctx->ctxs[bit + off];
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clear_bit(bit, &bm->word);
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spin_lock(&ctx->lock);
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list_splice_tail_init(&ctx->rq_list, list);
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spin_unlock(&ctx->lock);
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bit++;
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} while (1);
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}
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sbitmap_for_each_set(&hctx->ctx_map, flush_busy_ctx, &data);
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}
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static inline unsigned int queued_to_index(unsigned int queued)
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@@ -1609,32 +1588,6 @@ fail:
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return NULL;
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}
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static void blk_mq_free_bitmap(struct blk_mq_ctxmap *bitmap)
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{
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kfree(bitmap->map);
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}
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static int blk_mq_alloc_bitmap(struct blk_mq_ctxmap *bitmap, int node)
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{
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unsigned int bpw = 8, total, num_maps, i;
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bitmap->bits_per_word = bpw;
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num_maps = ALIGN(nr_cpu_ids, bpw) / bpw;
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bitmap->map = kzalloc_node(num_maps * sizeof(struct blk_align_bitmap),
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GFP_KERNEL, node);
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if (!bitmap->map)
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return -ENOMEM;
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total = nr_cpu_ids;
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for (i = 0; i < num_maps; i++) {
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bitmap->map[i].depth = min(total, bitmap->bits_per_word);
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total -= bitmap->map[i].depth;
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}
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return 0;
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}
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/*
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* 'cpu' is going away. splice any existing rq_list entries from this
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* software queue to the hw queue dispatch list, and ensure that it
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@@ -1700,7 +1653,7 @@ static void blk_mq_exit_hctx(struct request_queue *q,
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blk_mq_unregister_cpu_notifier(&hctx->cpu_notifier);
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blk_free_flush_queue(hctx->fq);
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blk_mq_free_bitmap(&hctx->ctx_map);
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sbitmap_free(&hctx->ctx_map);
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}
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static void blk_mq_exit_hw_queues(struct request_queue *q,
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@@ -1760,7 +1713,8 @@ static int blk_mq_init_hctx(struct request_queue *q,
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if (!hctx->ctxs)
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goto unregister_cpu_notifier;
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if (blk_mq_alloc_bitmap(&hctx->ctx_map, node))
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if (sbitmap_init_node(&hctx->ctx_map, nr_cpu_ids, ilog2(8), GFP_KERNEL,
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node))
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goto free_ctxs;
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hctx->nr_ctx = 0;
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@@ -1787,7 +1741,7 @@ static int blk_mq_init_hctx(struct request_queue *q,
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if (set->ops->exit_hctx)
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set->ops->exit_hctx(hctx, hctx_idx);
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free_bitmap:
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blk_mq_free_bitmap(&hctx->ctx_map);
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sbitmap_free(&hctx->ctx_map);
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free_ctxs:
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kfree(hctx->ctxs);
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unregister_cpu_notifier:
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@@ -1863,8 +1817,6 @@ static void blk_mq_map_swqueue(struct request_queue *q,
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mutex_unlock(&q->sysfs_lock);
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queue_for_each_hw_ctx(q, hctx, i) {
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struct blk_mq_ctxmap *map = &hctx->ctx_map;
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/*
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* If no software queues are mapped to this hardware queue,
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* disable it and free the request entries.
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@@ -1890,7 +1842,7 @@ static void blk_mq_map_swqueue(struct request_queue *q,
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* This is more accurate and more efficient than looping
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* over all possibly mapped software queues.
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*/
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map->size = DIV_ROUND_UP(hctx->nr_ctx, map->bits_per_word);
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sbitmap_resize(&hctx->ctx_map, hctx->nr_ctx);
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/*
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* Initialize batch roundrobin counts
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@@ -63,15 +63,6 @@ extern void blk_mq_rq_timed_out(struct request *req, bool reserved);
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void blk_mq_release(struct request_queue *q);
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/*
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* Basic implementation of sparser bitmap, allowing the user to spread
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* the bits over more cachelines.
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*/
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struct blk_align_bitmap {
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unsigned long word;
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unsigned long depth;
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} ____cacheline_aligned_in_smp;
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static inline struct blk_mq_ctx *__blk_mq_get_ctx(struct request_queue *q,
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unsigned int cpu)
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{
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@@ -2,6 +2,7 @@
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#define BLK_MQ_H
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#include <linux/blkdev.h>
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#include <linux/sbitmap.h>
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struct blk_mq_tags;
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struct blk_flush_queue;
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@@ -12,12 +13,6 @@ struct blk_mq_cpu_notifier {
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int (*notify)(void *data, unsigned long action, unsigned int cpu);
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};
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struct blk_mq_ctxmap {
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unsigned int size;
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unsigned int bits_per_word;
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struct blk_align_bitmap *map;
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};
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struct blk_mq_hw_ctx {
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struct {
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spinlock_t lock;
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@@ -37,7 +32,7 @@ struct blk_mq_hw_ctx {
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void *driver_data;
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struct blk_mq_ctxmap ctx_map;
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struct sbitmap ctx_map;
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struct blk_mq_ctx **ctxs;
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unsigned int nr_ctx;
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327
include/linux/sbitmap.h
Normal file
327
include/linux/sbitmap.h
Normal file
@@ -0,0 +1,327 @@
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/*
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* Fast and scalable bitmaps.
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*
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* Copyright (C) 2016 Facebook
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* Copyright (C) 2013-2014 Jens Axboe
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License v2 as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef __LINUX_SCALE_BITMAP_H
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#define __LINUX_SCALE_BITMAP_H
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#include <linux/kernel.h>
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#include <linux/slab.h>
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/**
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* struct sbitmap_word - Word in a &struct sbitmap.
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*/
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struct sbitmap_word {
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/**
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* @word: The bitmap word itself.
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*/
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unsigned long word;
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/**
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* @depth: Number of bits being used in @word.
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*/
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unsigned long depth;
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} ____cacheline_aligned_in_smp;
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/**
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* struct sbitmap - Scalable bitmap.
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*
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* A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
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* trades off higher memory usage for better scalability.
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*/
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struct sbitmap {
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/**
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* @depth: Number of bits used in the whole bitmap.
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*/
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unsigned int depth;
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/**
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* @shift: log2(number of bits used per word)
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*/
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unsigned int shift;
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/**
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* @map_nr: Number of words (cachelines) being used for the bitmap.
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*/
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unsigned int map_nr;
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/**
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* @map: Allocated bitmap.
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*/
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struct sbitmap_word *map;
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};
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#define SBQ_WAIT_QUEUES 8
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#define SBQ_WAKE_BATCH 8
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/**
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* struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
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*/
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struct sbq_wait_state {
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/**
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* @wait_cnt: Number of frees remaining before we wake up.
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*/
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atomic_t wait_cnt;
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/**
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* @wait: Wait queue.
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*/
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wait_queue_head_t wait;
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} ____cacheline_aligned_in_smp;
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/**
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* struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
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* bits.
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*
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* A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
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* avoid contention on the wait queue spinlock. This ensures that we don't hit a
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* scalability wall when we run out of free bits and have to start putting tasks
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* to sleep.
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*/
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struct sbitmap_queue {
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/**
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* @sb: Scalable bitmap.
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*/
|
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struct sbitmap sb;
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|
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/**
|
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* @wake_batch: Number of bits which must be freed before we wake up any
|
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* waiters.
|
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*/
|
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unsigned int wake_batch;
|
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|
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/**
|
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* @wake_index: Next wait queue in @ws to wake up.
|
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*/
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atomic_t wake_index;
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|
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/**
|
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* @ws: Wait queues.
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*/
|
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struct sbq_wait_state *ws;
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};
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/**
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* sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
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* @sb: Bitmap to initialize.
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* @depth: Number of bits to allocate.
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* @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
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* given, a good default is chosen.
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* @flags: Allocation flags.
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* @node: Memory node to allocate on.
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*
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* Return: Zero on success or negative errno on failure.
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*/
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int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
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gfp_t flags, int node);
|
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|
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/**
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* sbitmap_free() - Free memory used by a &struct sbitmap.
|
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* @sb: Bitmap to free.
|
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*/
|
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static inline void sbitmap_free(struct sbitmap *sb)
|
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{
|
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kfree(sb->map);
|
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sb->map = NULL;
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}
|
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|
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/**
|
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* sbitmap_resize() - Resize a &struct sbitmap.
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* @sb: Bitmap to resize.
|
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* @depth: New number of bits to resize to.
|
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*
|
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* Doesn't reallocate anything. It's up to the caller to ensure that the new
|
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* depth doesn't exceed the depth that the sb was initialized with.
|
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*/
|
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void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
|
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|
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/**
|
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* sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
|
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* @sb: Bitmap to allocate from.
|
||||
* @alloc_hint: Hint for where to start searching for a free bit.
|
||||
* @round_robin: If true, be stricter about allocation order; always allocate
|
||||
* starting from the last allocated bit. This is less efficient
|
||||
* than the default behavior (false).
|
||||
*
|
||||
* Return: Non-negative allocated bit number if successful, -1 otherwise.
|
||||
*/
|
||||
int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
|
||||
|
||||
/**
|
||||
* sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
|
||||
* @sb: Bitmap to check.
|
||||
*
|
||||
* Return: true if any bit in the bitmap is set, false otherwise.
|
||||
*/
|
||||
bool sbitmap_any_bit_set(const struct sbitmap *sb);
|
||||
|
||||
/**
|
||||
* sbitmap_any_bit_clear() - Check for an unset bit in a &struct
|
||||
* sbitmap.
|
||||
* @sb: Bitmap to check.
|
||||
*
|
||||
* Return: true if any bit in the bitmap is clear, false otherwise.
|
||||
*/
|
||||
bool sbitmap_any_bit_clear(const struct sbitmap *sb);
|
||||
|
||||
typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
|
||||
|
||||
/**
|
||||
* sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
|
||||
* @sb: Bitmap to iterate over.
|
||||
* @fn: Callback. Should return true to continue or false to break early.
|
||||
* @data: Pointer to pass to callback.
|
||||
*
|
||||
* This is inline even though it's non-trivial so that the function calls to the
|
||||
* callback will hopefully get optimized away.
|
||||
*/
|
||||
static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
|
||||
void *data)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < sb->map_nr; i++) {
|
||||
struct sbitmap_word *word = &sb->map[i];
|
||||
unsigned int off, nr;
|
||||
|
||||
if (!word->word)
|
||||
continue;
|
||||
|
||||
nr = 0;
|
||||
off = i << sb->shift;
|
||||
while (1) {
|
||||
nr = find_next_bit(&word->word, word->depth, nr);
|
||||
if (nr >= word->depth)
|
||||
break;
|
||||
|
||||
if (!fn(sb, off + nr, data))
|
||||
return;
|
||||
|
||||
nr++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
|
||||
#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
|
||||
|
||||
static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
|
||||
unsigned int bitnr)
|
||||
{
|
||||
return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
|
||||
}
|
||||
|
||||
/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
|
||||
|
||||
static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
|
||||
{
|
||||
set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
|
||||
}
|
||||
|
||||
static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
|
||||
{
|
||||
clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
|
||||
}
|
||||
|
||||
static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
|
||||
{
|
||||
return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
|
||||
}
|
||||
|
||||
unsigned int sbitmap_weight(const struct sbitmap *sb);
|
||||
|
||||
/**
|
||||
* sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
|
||||
* memory node.
|
||||
* @sbq: Bitmap queue to initialize.
|
||||
* @depth: See sbitmap_init_node().
|
||||
* @shift: See sbitmap_init_node().
|
||||
* @flags: Allocation flags.
|
||||
* @node: Memory node to allocate on.
|
||||
*
|
||||
* Return: Zero on success or negative errno on failure.
|
||||
*/
|
||||
int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
|
||||
int shift, gfp_t flags, int node);
|
||||
|
||||
/**
|
||||
* sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
|
||||
*
|
||||
* @sbq: Bitmap queue to free.
|
||||
*/
|
||||
static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
|
||||
{
|
||||
kfree(sbq->ws);
|
||||
sbitmap_free(&sbq->sb);
|
||||
}
|
||||
|
||||
/**
|
||||
* sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
|
||||
* @sbq: Bitmap queue to resize.
|
||||
* @depth: New number of bits to resize to.
|
||||
*
|
||||
* Like sbitmap_resize(), this doesn't reallocate anything. It has to do
|
||||
* some extra work on the &struct sbitmap_queue, so it's not safe to just
|
||||
* resize the underlying &struct sbitmap.
|
||||
*/
|
||||
void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
|
||||
|
||||
/**
|
||||
* sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
|
||||
* &struct sbitmap_queue.
|
||||
* @sbq: Bitmap to free from.
|
||||
* @nr: Bit number to free.
|
||||
*/
|
||||
void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr);
|
||||
|
||||
static inline int sbq_index_inc(int index)
|
||||
{
|
||||
return (index + 1) & (SBQ_WAIT_QUEUES - 1);
|
||||
}
|
||||
|
||||
static inline void sbq_index_atomic_inc(atomic_t *index)
|
||||
{
|
||||
int old = atomic_read(index);
|
||||
int new = sbq_index_inc(old);
|
||||
atomic_cmpxchg(index, old, new);
|
||||
}
|
||||
|
||||
/**
|
||||
* sbq_wait_ptr() - Get the next wait queue to use for a &struct
|
||||
* sbitmap_queue.
|
||||
* @sbq: Bitmap queue to wait on.
|
||||
* @wait_index: A counter per "user" of @sbq.
|
||||
*/
|
||||
static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
|
||||
atomic_t *wait_index)
|
||||
{
|
||||
struct sbq_wait_state *ws;
|
||||
|
||||
ws = &sbq->ws[atomic_read(wait_index)];
|
||||
sbq_index_atomic_inc(wait_index);
|
||||
return ws;
|
||||
}
|
||||
|
||||
/**
|
||||
* sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
|
||||
* sbitmap_queue.
|
||||
* @sbq: Bitmap queue to wake up.
|
||||
*/
|
||||
void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
|
||||
|
||||
#endif /* __LINUX_SCALE_BITMAP_H */
|
||||
@@ -550,4 +550,7 @@ config STACKDEPOT
|
||||
bool
|
||||
select STACKTRACE
|
||||
|
||||
config SBITMAP
|
||||
bool
|
||||
|
||||
endmenu
|
||||
|
||||
@@ -228,3 +228,5 @@ obj-$(CONFIG_UCS2_STRING) += ucs2_string.o
|
||||
obj-$(CONFIG_UBSAN) += ubsan.o
|
||||
|
||||
UBSAN_SANITIZE_ubsan.o := n
|
||||
|
||||
obj-$(CONFIG_SBITMAP) += sbitmap.o
|
||||
|
||||
301
lib/sbitmap.c
Normal file
301
lib/sbitmap.c
Normal file
@@ -0,0 +1,301 @@
|
||||
/*
|
||||
* Copyright (C) 2016 Facebook
|
||||
* Copyright (C) 2013-2014 Jens Axboe
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public
|
||||
* License v2 as published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <linux/sbitmap.h>
|
||||
|
||||
int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
|
||||
gfp_t flags, int node)
|
||||
{
|
||||
unsigned int bits_per_word;
|
||||
unsigned int i;
|
||||
|
||||
if (shift < 0) {
|
||||
shift = ilog2(BITS_PER_LONG);
|
||||
/*
|
||||
* If the bitmap is small, shrink the number of bits per word so
|
||||
* we spread over a few cachelines, at least. If less than 4
|
||||
* bits, just forget about it, it's not going to work optimally
|
||||
* anyway.
|
||||
*/
|
||||
if (depth >= 4) {
|
||||
while ((4U << shift) > depth)
|
||||
shift--;
|
||||
}
|
||||
}
|
||||
bits_per_word = 1U << shift;
|
||||
if (bits_per_word > BITS_PER_LONG)
|
||||
return -EINVAL;
|
||||
|
||||
sb->shift = shift;
|
||||
sb->depth = depth;
|
||||
sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
|
||||
|
||||
if (depth == 0) {
|
||||
sb->map = NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
sb->map = kzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node);
|
||||
if (!sb->map)
|
||||
return -ENOMEM;
|
||||
|
||||
for (i = 0; i < sb->map_nr; i++) {
|
||||
sb->map[i].depth = min(depth, bits_per_word);
|
||||
depth -= sb->map[i].depth;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_init_node);
|
||||
|
||||
void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
|
||||
{
|
||||
unsigned int bits_per_word = 1U << sb->shift;
|
||||
unsigned int i;
|
||||
|
||||
sb->depth = depth;
|
||||
sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
|
||||
|
||||
for (i = 0; i < sb->map_nr; i++) {
|
||||
sb->map[i].depth = min(depth, bits_per_word);
|
||||
depth -= sb->map[i].depth;
|
||||
}
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_resize);
|
||||
|
||||
static int __sbitmap_get_word(struct sbitmap_word *word, unsigned int hint,
|
||||
bool wrap)
|
||||
{
|
||||
unsigned int orig_hint = hint;
|
||||
int nr;
|
||||
|
||||
while (1) {
|
||||
nr = find_next_zero_bit(&word->word, word->depth, hint);
|
||||
if (unlikely(nr >= word->depth)) {
|
||||
/*
|
||||
* We started with an offset, and we didn't reset the
|
||||
* offset to 0 in a failure case, so start from 0 to
|
||||
* exhaust the map.
|
||||
*/
|
||||
if (orig_hint && hint && wrap) {
|
||||
hint = orig_hint = 0;
|
||||
continue;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!test_and_set_bit(nr, &word->word))
|
||||
break;
|
||||
|
||||
hint = nr + 1;
|
||||
if (hint >= word->depth - 1)
|
||||
hint = 0;
|
||||
}
|
||||
|
||||
return nr;
|
||||
}
|
||||
|
||||
int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
|
||||
{
|
||||
unsigned int i, index;
|
||||
int nr = -1;
|
||||
|
||||
index = SB_NR_TO_INDEX(sb, alloc_hint);
|
||||
|
||||
for (i = 0; i < sb->map_nr; i++) {
|
||||
nr = __sbitmap_get_word(&sb->map[index],
|
||||
SB_NR_TO_BIT(sb, alloc_hint),
|
||||
!round_robin);
|
||||
if (nr != -1) {
|
||||
nr += index << sb->shift;
|
||||
break;
|
||||
}
|
||||
|
||||
/* Jump to next index. */
|
||||
index++;
|
||||
alloc_hint = index << sb->shift;
|
||||
|
||||
if (index >= sb->map_nr) {
|
||||
index = 0;
|
||||
alloc_hint = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return nr;
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_get);
|
||||
|
||||
bool sbitmap_any_bit_set(const struct sbitmap *sb)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < sb->map_nr; i++) {
|
||||
if (sb->map[i].word)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
|
||||
|
||||
bool sbitmap_any_bit_clear(const struct sbitmap *sb)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < sb->map_nr; i++) {
|
||||
const struct sbitmap_word *word = &sb->map[i];
|
||||
unsigned long ret;
|
||||
|
||||
ret = find_first_zero_bit(&word->word, word->depth);
|
||||
if (ret < word->depth)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
|
||||
|
||||
unsigned int sbitmap_weight(const struct sbitmap *sb)
|
||||
{
|
||||
unsigned int i, weight;
|
||||
|
||||
for (i = 0; i < sb->map_nr; i++) {
|
||||
const struct sbitmap_word *word = &sb->map[i];
|
||||
|
||||
weight += bitmap_weight(&word->word, word->depth);
|
||||
}
|
||||
return weight;
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_weight);
|
||||
|
||||
static unsigned int sbq_calc_wake_batch(unsigned int depth)
|
||||
{
|
||||
unsigned int wake_batch;
|
||||
|
||||
/*
|
||||
* For each batch, we wake up one queue. We need to make sure that our
|
||||
* batch size is small enough that the full depth of the bitmap is
|
||||
* enough to wake up all of the queues.
|
||||
*/
|
||||
wake_batch = SBQ_WAKE_BATCH;
|
||||
if (wake_batch > depth / SBQ_WAIT_QUEUES)
|
||||
wake_batch = max(1U, depth / SBQ_WAIT_QUEUES);
|
||||
|
||||
return wake_batch;
|
||||
}
|
||||
|
||||
int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
|
||||
int shift, gfp_t flags, int node)
|
||||
{
|
||||
int ret;
|
||||
int i;
|
||||
|
||||
ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
|
||||
if (ret)
|
||||
return ret;
|
||||
|
||||
sbq->wake_batch = sbq_calc_wake_batch(depth);
|
||||
atomic_set(&sbq->wake_index, 0);
|
||||
|
||||
sbq->ws = kzalloc(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags);
|
||||
if (!sbq->ws) {
|
||||
sbitmap_free(&sbq->sb);
|
||||
return -ENOMEM;
|
||||
}
|
||||
|
||||
for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
|
||||
init_waitqueue_head(&sbq->ws[i].wait);
|
||||
atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
|
||||
|
||||
void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
|
||||
{
|
||||
sbq->wake_batch = sbq_calc_wake_batch(depth);
|
||||
sbitmap_resize(&sbq->sb, depth);
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
|
||||
|
||||
static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
|
||||
{
|
||||
int i, wake_index;
|
||||
|
||||
wake_index = atomic_read(&sbq->wake_index);
|
||||
for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
|
||||
struct sbq_wait_state *ws = &sbq->ws[wake_index];
|
||||
|
||||
if (waitqueue_active(&ws->wait)) {
|
||||
int o = atomic_read(&sbq->wake_index);
|
||||
|
||||
if (wake_index != o)
|
||||
atomic_cmpxchg(&sbq->wake_index, o, wake_index);
|
||||
return ws;
|
||||
}
|
||||
|
||||
wake_index = sbq_index_inc(wake_index);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void sbq_wake_up(struct sbitmap_queue *sbq)
|
||||
{
|
||||
struct sbq_wait_state *ws;
|
||||
int wait_cnt;
|
||||
|
||||
/* Ensure that the wait list checks occur after clear_bit(). */
|
||||
smp_mb();
|
||||
|
||||
ws = sbq_wake_ptr(sbq);
|
||||
if (!ws)
|
||||
return;
|
||||
|
||||
wait_cnt = atomic_dec_return(&ws->wait_cnt);
|
||||
if (unlikely(wait_cnt < 0))
|
||||
wait_cnt = atomic_inc_return(&ws->wait_cnt);
|
||||
if (wait_cnt == 0) {
|
||||
atomic_add(sbq->wake_batch, &ws->wait_cnt);
|
||||
sbq_index_atomic_inc(&sbq->wake_index);
|
||||
wake_up(&ws->wait);
|
||||
}
|
||||
}
|
||||
|
||||
void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr)
|
||||
{
|
||||
sbitmap_clear_bit(&sbq->sb, nr);
|
||||
sbq_wake_up(sbq);
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
|
||||
|
||||
void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
|
||||
{
|
||||
int i, wake_index;
|
||||
|
||||
/*
|
||||
* Make sure all changes prior to this are visible from other CPUs.
|
||||
*/
|
||||
smp_mb();
|
||||
wake_index = atomic_read(&sbq->wake_index);
|
||||
for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
|
||||
struct sbq_wait_state *ws = &sbq->ws[wake_index];
|
||||
|
||||
if (waitqueue_active(&ws->wait))
|
||||
wake_up(&ws->wait);
|
||||
|
||||
wake_index = sbq_index_inc(wake_index);
|
||||
}
|
||||
}
|
||||
EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);
|
||||
Reference in New Issue
Block a user