2021-01-15 16:56:07 +01:00
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/** Copyright (c) 2021 Nikolai Wuttke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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2021-01-10 19:21:44 +01:00
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2021-02-21 12:57:07 +01:00
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#include "view.hpp"
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2021-01-10 19:21:44 +01:00
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#include "imgui.h"
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2021-01-29 18:13:02 +01:00
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#include "imgui_internal.h"
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2021-01-10 19:21:44 +01:00
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_opengl3.h"
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2021-01-15 17:55:22 +01:00
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#include <cxxopts.hpp>
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2021-01-10 19:21:44 +01:00
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#include <GLES2/gl2.h>
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2021-01-15 17:55:22 +01:00
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#include <SDL.h>
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2021-01-10 19:21:44 +01:00
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2021-01-15 17:55:22 +01:00
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#include <cstdlib>
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2023-11-29 12:26:39 -06:00
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#include <cstdint>
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2021-01-15 17:55:22 +01:00
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#include <iostream>
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2021-01-10 19:21:44 +01:00
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#include <fstream>
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2021-01-30 13:20:24 +01:00
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#include <optional>
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2021-01-10 19:21:44 +01:00
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2021-01-15 16:56:07 +01:00
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namespace
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2021-01-10 19:21:44 +01:00
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{
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2022-08-10 10:50:52 +02:00
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// Parses command line options and returns a ParseResult if successful.
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// Returns an empty optional otherwise.
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// This function defines all available command line arguments.
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2021-01-15 17:55:22 +01:00
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std::optional<cxxopts::ParseResult> parseArgs(int argc, char** argv)
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2021-01-15 16:56:07 +01:00
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{
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2021-01-15 17:55:22 +01:00
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try
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{
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cxxopts::Options options(argv[0], "TvTextViewer - a full-screen text viewer");
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2022-08-10 10:50:52 +02:00
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// Define command line options, add new options here.
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// This is using the cxxopts library. Refer to its documentation for more info:
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// https://github.com/jarro2783/cxxopts/wiki/Options
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2021-01-15 17:55:22 +01:00
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options
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.positional_help("[input file]")
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.show_positional_help()
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.add_options()
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("input_file", "text file to view", cxxopts::value<std::string>())
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2022-02-13 12:08:23 +01:00
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("s,script_file", "script outpout to view", cxxopts::value<std::string>())
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2021-01-30 10:52:16 +01:00
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("m,message", "text to show instead of viewing a file", cxxopts::value<std::string>())
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2021-01-15 18:14:50 +01:00
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("f,font_size", "font size in pixels", cxxopts::value<int>())
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("t,title", "window title (filename by default)", cxxopts::value<std::string>())
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2021-01-28 22:34:24 -06:00
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("y,yes_button", "shows a yes button with different exit code")
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("e,error_display", "format as error, background will be red")
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2021-03-06 11:46:24 +01:00
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("w,wrap_lines", "wrap long lines of text. WARNING: could be slow for large files!")
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2021-01-15 17:55:22 +01:00
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("h,help", "show help")
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;
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2022-08-10 10:50:52 +02:00
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// Allow the input file to be given as positional argument
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2021-01-15 17:55:22 +01:00
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options.parse_positional({"input_file"});
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2022-08-10 10:50:52 +02:00
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// Now parse the options and make sure they are valid
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2021-01-15 17:55:22 +01:00
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try
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{
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const auto result = options.parse(argc, argv);
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2022-08-10 10:50:52 +02:00
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// If -h/--help is given, just print the help text (auto-generated by
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// cxxopts) and exit.
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2021-01-15 17:55:22 +01:00
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if (result.count("help"))
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{
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std::cout << options.help({""}) << '\n';
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std::exit(0);
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}
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2022-08-10 10:50:52 +02:00
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// Verification: Make sure there's some input, otherwise print an error and
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// exit.
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2022-02-13 12:08:23 +01:00
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if (!result.count("input_file") && !result.count("message") && !result.count("script_file"))
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2021-01-15 17:55:22 +01:00
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{
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std::cerr << "Error: No input given\n\n";
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std::cerr << options.help({""}) << '\n';
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return {};
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}
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2022-08-10 10:50:52 +02:00
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// Make sure that mutually exclusive options aren't used at the same time,
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// print an error and exit if so.
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2021-01-30 10:52:16 +01:00
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if (result.count("input_file") && result.count("message"))
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{
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std::cerr << "Error: Cannot use input_file and message at the same time\n\n";
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std::cerr << options.help({""}) << '\n';
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return {};
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}
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2022-08-10 10:50:52 +02:00
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// All verification steps passed, we can return the parsed options
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2021-01-15 17:55:22 +01:00
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return result;
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}
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catch (const cxxopts::OptionParseException& e)
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{
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2022-08-10 10:50:52 +02:00
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// There was a problem parsing the options, print an error
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// explaining why, print the help, then exit.
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2021-01-15 17:55:22 +01:00
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std::cerr << "Error: " << e.what() << "\n\n";
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std::cerr << options.help({""}) << '\n';
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}
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}
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catch (const cxxopts::OptionSpecException& e)
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{
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2022-08-10 10:50:52 +02:00
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// The option specification in the code is invalid. Should only
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// occur during development.
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2021-01-15 17:55:22 +01:00
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std::cerr << "Error defining options: " << e.what() << '\n';
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}
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return {};
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}
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2022-08-10 10:50:52 +02:00
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// Converts escape sequences like `\n` into their character values.
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// This mimicks the behavior of the `echo -e` UNIX command, albeit
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// not all possible escape sequences are implemented.
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//
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// Compare https://github.com/wertarbyte/coreutils/blob/f70c7b785b93dd436788d34827b209453157a6f2/src/echo.c#L203
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2021-01-30 14:05:04 +01:00
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std::string replaceEscapeSequences(const std::string& original)
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{
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std::string result;
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result.reserve(original.size());
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for (auto iChar = original.begin(); iChar != original.end(); ++iChar)
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{
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if (*iChar == '\\' && std::next(iChar) != original.end())
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{
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switch (*std::next(iChar))
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{
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case 'f': result.push_back('\f'); ++iChar; break;
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case 'n': result.push_back('\n'); ++iChar; break;
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case 'r': result.push_back('\r'); ++iChar; break;
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case 't': result.push_back('\t'); ++iChar; break;
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case 'v': result.push_back('\v'); ++iChar; break;
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case '\\': result.push_back('\\'); ++iChar; break;
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default:
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result.push_back(*iChar);
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break;
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}
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}
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else
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{
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result.push_back(*iChar);
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}
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}
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return result;
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}
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2022-08-10 10:50:52 +02:00
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// When running a script (option -s/--script given), this returns the path
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// of the script to run.
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// Otherwise, it returns the text that should be displayed in the viewer.
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2022-02-13 12:08:23 +01:00
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std::string readInputOrScriptName(const cxxopts::ParseResult& args)
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2021-01-15 17:55:22 +01:00
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{
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2021-01-30 10:52:16 +01:00
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if (args.count("input_file"))
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2021-01-10 19:21:44 +01:00
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{
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2022-08-10 10:50:52 +02:00
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// If an input file is specified, we load the entire file into
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// memory and return its content
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2021-01-30 10:52:16 +01:00
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const auto& inputFilename = args["input_file"].as<std::string>();
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2021-01-10 19:21:44 +01:00
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std::ifstream file(inputFilename, std::ios::ate);
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2022-08-10 10:50:52 +02:00
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// If there was an error (file doesn't exist, we don't have permission,
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// other error etc.), return an empty string
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2021-01-30 13:04:52 +01:00
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if (!file.is_open())
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{
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return {};
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}
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2021-01-15 17:00:38 +01:00
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const auto fileSize = file.tellg();
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2021-01-10 19:21:44 +01:00
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file.seekg(0);
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2021-01-30 10:52:16 +01:00
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std::string inputText;
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2021-01-10 19:21:44 +01:00
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inputText.resize(fileSize);
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file.read(&inputText[0], fileSize);
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2021-01-30 10:52:16 +01:00
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return inputText;
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2021-01-10 19:21:44 +01:00
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}
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2022-02-13 12:08:23 +01:00
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else if (args.count("script_file"))
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{
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return args["script_file"].as<std::string>();
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}
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2021-01-30 10:52:16 +01:00
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else
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{
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2022-08-10 10:50:52 +02:00
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// If no input file is given, we return whatever was passed in
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// via the --message argument, but with escape sequences replaced
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2021-01-30 14:05:04 +01:00
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return replaceEscapeSequences(args["message"].as<std::string>());
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2021-01-30 10:52:16 +01:00
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}
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}
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2021-01-10 19:21:44 +01:00
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2021-01-15 18:14:50 +01:00
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2022-08-10 10:50:52 +02:00
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// Returns the window title to display, based on the current options
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2021-01-30 10:52:16 +01:00
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std::string determineTitle(const cxxopts::ParseResult& args)
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{
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if (args.count("title"))
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{
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return args["title"].as<std::string>();
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}
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else if (args.count("input_file"))
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{
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return args["input_file"].as<std::string>();
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}
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else if (args.count("error_display"))
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{
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return "Error!!";
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}
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else
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{
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return "Info";
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}
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}
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2022-08-10 10:50:52 +02:00
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// This function implements the main loop
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2021-01-30 13:20:24 +01:00
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int run(SDL_Window* pWindow, const cxxopts::ParseResult& args)
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2021-01-30 10:52:16 +01:00
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{
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2022-08-10 10:50:52 +02:00
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// Data structures and helper functions for dealing with controllers
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// List of all currently open controllers
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2021-02-05 12:41:03 +01:00
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std::vector<SDL_GameController*> gameControllers;
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2022-08-10 10:50:52 +02:00
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// Close all currently open controllers and clear the list
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2021-02-05 12:41:03 +01:00
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auto clearGameControllers = [&]()
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{
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for (const auto pController : gameControllers)
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{
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SDL_GameControllerClose(pController);
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}
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gameControllers.clear();
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};
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2022-08-10 10:50:52 +02:00
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// Look for game controllers currently plugged in, and try opening
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// them. This will open any controller that's recognized by SDL, i.e.
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// has a valid controller mapping.
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2021-02-05 12:41:03 +01:00
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auto enumerateGameControllers = [&]()
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{
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clearGameControllers();
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for (std::uint8_t i = 0; i < SDL_NumJoysticks(); ++i) {
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if (SDL_IsGameController(i)) {
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gameControllers.push_back(SDL_GameControllerOpen(i));
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}
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}
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};
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2022-08-10 10:50:52 +02:00
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// Create the view object. This is where all the core logic
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// is implemented. See view.hpp/view.cpp.
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// Ideally, all command line options should be converted to plain
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// C++ types before handing them over to the View, to
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// avoid making the View dependent on cxxopts.
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2021-03-06 11:23:03 +01:00
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auto view = View{
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determineTitle(args),
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2022-02-13 12:08:23 +01:00
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readInputOrScriptName(args),
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2021-03-06 11:46:24 +01:00
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args.count("yes_button") > 0,
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2022-02-13 12:08:23 +01:00
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args.count("wrap_lines") > 0,
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args.count("script_file") > 0};
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2021-01-28 22:34:24 -06:00
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2021-02-21 12:57:07 +01:00
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const auto& io = ImGui::GetIO();
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2021-01-15 16:56:07 +01:00
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2022-08-10 10:50:52 +02:00
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// Keep running until an exit code is set
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2021-03-06 11:23:03 +01:00
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std::optional<int> exitCode;
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while (!exitCode)
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2021-01-10 19:21:44 +01:00
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{
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2022-08-10 10:50:52 +02:00
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// Process pending events
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2021-01-10 19:21:44 +01:00
|
|
|
SDL_Event event;
|
|
|
|
|
while (SDL_PollEvent(&event))
|
|
|
|
|
{
|
2022-08-10 10:50:52 +02:00
|
|
|
// Forward events to Dear ImGui
|
2021-02-21 13:05:03 +01:00
|
|
|
ImGui_ImplSDL2_ProcessEvent(&event);
|
2022-08-10 10:50:52 +02:00
|
|
|
|
|
|
|
|
// Check if we need to quit, this directly handles some controller events.
|
|
|
|
|
// Most controller events are handled by ImGui instead.
|
2021-02-21 13:05:03 +01:00
|
|
|
if (
|
|
|
|
|
event.type == SDL_QUIT ||
|
|
|
|
|
(event.type == SDL_CONTROLLERBUTTONDOWN &&
|
2022-02-26 11:07:33 -06:00
|
|
|
(event.cbutton.button == SDL_CONTROLLER_BUTTON_GUIDE || event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK)) ||
|
2021-02-21 13:05:03 +01:00
|
|
|
(event.type == SDL_WINDOWEVENT &&
|
|
|
|
|
event.window.event == SDL_WINDOWEVENT_CLOSE &&
|
|
|
|
|
event.window.windowID == SDL_GetWindowID(pWindow))
|
|
|
|
|
) {
|
2021-03-06 21:33:57 +01:00
|
|
|
return 0;
|
2021-02-21 13:05:03 +01:00
|
|
|
}
|
2021-02-05 12:41:03 +01:00
|
|
|
|
2022-08-10 10:50:52 +02:00
|
|
|
// Handle controller hot-plugging
|
2021-02-21 13:05:03 +01:00
|
|
|
if (
|
|
|
|
|
event.type == SDL_CONTROLLERDEVICEADDED ||
|
|
|
|
|
event.type == SDL_CONTROLLERDEVICEREMOVED)
|
|
|
|
|
{
|
|
|
|
|
enumerateGameControllers();
|
|
|
|
|
}
|
2021-01-10 19:21:44 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Start the Dear ImGui frame
|
|
|
|
|
ImGui_ImplOpenGL3_NewFrame();
|
2021-02-05 12:41:03 +01:00
|
|
|
ImGui_ImplSDL2_NewFrame(pWindow, gameControllers);
|
2021-01-10 19:21:44 +01:00
|
|
|
ImGui::NewFrame();
|
|
|
|
|
|
2022-08-10 10:50:52 +02:00
|
|
|
// Draw the UI, respond to user input etc.
|
2021-03-06 11:23:03 +01:00
|
|
|
exitCode = view.draw(io.DisplaySize);
|
2021-01-10 19:21:44 +01:00
|
|
|
|
2022-08-10 10:50:52 +02:00
|
|
|
// Render and swap buffers to present the new frame
|
2021-01-10 19:21:44 +01:00
|
|
|
ImGui::Render();
|
2022-08-10 10:50:52 +02:00
|
|
|
|
2021-01-10 19:21:44 +01:00
|
|
|
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
2022-08-10 10:50:52 +02:00
|
|
|
|
2021-01-15 16:56:07 +01:00
|
|
|
SDL_GL_SwapWindow(pWindow);
|
2021-01-10 19:21:44 +01:00
|
|
|
}
|
2021-01-30 13:20:24 +01:00
|
|
|
|
2021-03-06 11:23:03 +01:00
|
|
|
return *exitCode;
|
2021-01-15 16:56:07 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int main(int argc, char** argv)
|
|
|
|
|
{
|
2021-01-15 18:14:50 +01:00
|
|
|
const auto oArgs = parseArgs(argc, argv);
|
|
|
|
|
if (!oArgs)
|
2021-01-15 16:56:07 +01:00
|
|
|
{
|
2021-01-15 17:55:22 +01:00
|
|
|
return -2;
|
2021-01-15 16:56:07 +01:00
|
|
|
}
|
|
|
|
|
|
2021-01-15 18:14:50 +01:00
|
|
|
const auto& args = *oArgs;
|
|
|
|
|
|
2021-08-26 11:01:07 +10:00
|
|
|
|
2022-08-10 10:50:52 +02:00
|
|
|
// Read the SDL_GAMECONTROLLERCONFIG_FILE environment variable
|
|
|
|
|
// and load the controller mapping database file that it points to,
|
|
|
|
|
// if applicable.
|
|
|
|
|
// This is done automatically by SDL starting with version 2.0.10,
|
|
|
|
|
// but we want to backport the same behavior also to SDL 2.0.9,
|
|
|
|
|
// hence this code.
|
2021-08-26 11:01:07 +10:00
|
|
|
if (const auto dbFilePath = SDL_getenv("SDL_GAMECONTROLLERCONFIG_FILE"))
|
|
|
|
|
{
|
|
|
|
|
if (SDL_GameControllerAddMappingsFromFile(dbFilePath) >= 0)
|
|
|
|
|
{
|
|
|
|
|
std::cout << "Game controller mappings loaded\n";
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
std::cerr
|
|
|
|
|
<< "Could not load controller mappings from file '"
|
|
|
|
|
<< dbFilePath << "': " << SDL_GetError() << '\n';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-15 16:56:07 +01:00
|
|
|
// Setup SDL
|
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
|
|
|
|
|
{
|
2021-01-15 17:55:22 +01:00
|
|
|
std::cerr << "Error: " << SDL_GetError() << '\n';
|
2021-01-15 16:56:07 +01:00
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Setup window and OpenGL
|
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
|
|
|
|
|
|
|
|
SDL_DisplayMode displayMode;
|
|
|
|
|
SDL_GetDesktopDisplayMode(0, &displayMode);
|
|
|
|
|
|
2021-01-15 17:00:38 +01:00
|
|
|
auto pWindow = SDL_CreateWindow(
|
2021-01-15 16:56:07 +01:00
|
|
|
"Log Viewer",
|
|
|
|
|
SDL_WINDOWPOS_CENTERED,
|
|
|
|
|
SDL_WINDOWPOS_CENTERED,
|
|
|
|
|
displayMode.w,
|
|
|
|
|
displayMode.h,
|
|
|
|
|
SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI);
|
|
|
|
|
|
2021-01-15 17:00:38 +01:00
|
|
|
auto pGlContext = SDL_GL_CreateContext(pWindow);
|
2021-01-15 16:56:07 +01:00
|
|
|
SDL_GL_MakeCurrent(pWindow, pGlContext);
|
|
|
|
|
SDL_GL_SetSwapInterval(1); // Enable vsync
|
|
|
|
|
|
|
|
|
|
// Setup Dear ImGui context
|
|
|
|
|
IMGUI_CHECKVERSION();
|
|
|
|
|
ImGui::CreateContext();
|
2021-01-15 17:00:38 +01:00
|
|
|
auto& io = ImGui::GetIO();
|
2021-01-15 16:56:07 +01:00
|
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
|
|
|
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
|
|
|
|
|
|
2021-02-21 12:16:45 +01:00
|
|
|
// Disable creation of imgui.ini
|
|
|
|
|
io.IniFilename = nullptr;
|
|
|
|
|
|
2021-01-15 16:56:07 +01:00
|
|
|
// Setup Dear ImGui style
|
|
|
|
|
ImGui::StyleColorsDark();
|
|
|
|
|
|
2022-08-10 10:50:52 +02:00
|
|
|
// Change the background to red if the --error_display option is given
|
2021-01-28 22:34:24 -06:00
|
|
|
if (args.count("error_display")) {
|
2023-09-07 15:37:58 +00:00
|
|
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(ImColor(180, 0, 0, 255))); // Set window background to red
|
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, ImVec4(ImColor(180, 0, 0, 255)));
|
2021-01-28 22:34:24 -06:00
|
|
|
}
|
|
|
|
|
|
2022-08-10 10:50:52 +02:00
|
|
|
// Apply the requested font size
|
2021-01-15 18:14:50 +01:00
|
|
|
if (args.count("font_size"))
|
|
|
|
|
{
|
|
|
|
|
ImFontConfig config;
|
|
|
|
|
config.SizePixels = args["font_size"].as<int>();
|
|
|
|
|
ImGui::GetIO().Fonts->AddFontDefault(&config);
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-15 16:56:07 +01:00
|
|
|
// Setup Platform/Renderer bindings
|
|
|
|
|
ImGui_ImplSDL2_InitForOpenGL(pWindow, pGlContext);
|
|
|
|
|
ImGui_ImplOpenGL3_Init(nullptr);
|
|
|
|
|
|
|
|
|
|
// Main loop
|
2021-01-30 13:20:24 +01:00
|
|
|
const auto exitCode = run(pWindow, args);
|
2021-01-10 19:21:44 +01:00
|
|
|
|
|
|
|
|
// Cleanup
|
|
|
|
|
ImGui_ImplOpenGL3_Shutdown();
|
|
|
|
|
ImGui_ImplSDL2_Shutdown();
|
|
|
|
|
ImGui::DestroyContext();
|
|
|
|
|
|
2021-01-15 16:56:07 +01:00
|
|
|
SDL_GL_DeleteContext(pGlContext);
|
|
|
|
|
SDL_DestroyWindow(pWindow);
|
2021-01-10 19:21:44 +01:00
|
|
|
SDL_Quit();
|
|
|
|
|
|
2021-01-30 13:20:24 +01:00
|
|
|
return exitCode;
|
2021-01-15 16:56:07 +01:00
|
|
|
}
|