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Arch-R/projects/ArchR/inputs/__pycache__
Douglas Teles 62edc065ad inputs: single source of truth for the built-in gamepad configs
Every platform pad needed three hand-maintained files (es_input.cfg,
the RetroArch autoconfig and gamecontrollerdb.txt) and nothing checked
they agreed; the Soysauce pad shipped without the SDL entry, so ports
saw no controller. Add projects/ArchR/inputs: one JSON definition per
pad plus gen-input-configs, which verifies the three artifacts against
the defs (wired as a fail-fast gate on the docker-% Makefile targets),
regenerates them on demand, imports legacy entries, and computes SDL
GUIDs the same way the runtime does, including the name-embedded form
SDL uses when vendor*product is zero.

The 17 platform pads were imported from the current artifacts and the
migration already caught two real inconsistencies. The GO-Super
gamecontrollerdb line carried a numeric-form GUID, but the pad reports
vendor 0 so SDL derives the name-embedded GUID at runtime (the form the
device-captured es_input block always had); the line is now fixed to
1900bb3e474f2d537570657220476100 and its RetroArch cfg canonicalized.
And retrogame_joypad legitimately ships different mappings per bus
(guide:b10 only on 0x19), now modeled explicitly as a per-GUID map.

Verification is semantic for es_input blocks and RetroArch cfgs (the
legacy files mix tabs and spaces) and byte-exact for gamecontrollerdb
lines, with GUIDs always recomputed from the identity fields.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 18:31:41 -03:00
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