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- Enhanced `runemu.sh` to conditionally enable debug logging based on system log level, improving performance and debugging capabilities. - Introduced functions to pause and resume background services during gameplay to optimize resource usage. - Updated `retroarch.cfg` to disable frame delay and set video context driver to default, improving compatibility. - Changed DuckStation's GPU renderer from OpenGL to Software for better performance on RK3326. - Adjusted Flycast settings to lower resolution and optimize rendering settings for smoother gameplay. - Modified MelonDS script to correctly handle internal resolution and screen orientation settings. - Updated PPSSPP configuration to improve frame skipping behavior and adjusted CPU speed settings for better performance. - Refined GPU driver scripts to handle panfrost availability and ensure proper driver binding, preventing graphical issues. - Removed obsolete panfrost quirk file and migrated relevant settings to a new profile.d script for better management. - Added service condition checks for various network daemons to ensure they only start if their configuration files exist. - Adjusted systemd service configurations for network daemons to improve reliability and resource management. - Updated sysctl settings to optimize memory management and reduce unnecessary RAM usage. - Disabled debug shell service by default to enhance security and resource efficiency. - Created necessary directories for mesa shader cache to ensure persistent shader caching across reboots. - Added a new squashfs package for weston to support graphical environments.
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