- Enhanced `runemu.sh` to conditionally enable debug logging based on system log level, improving performance and debugging capabilities.
- Introduced functions to pause and resume background services during gameplay to optimize resource usage.
- Updated `retroarch.cfg` to disable frame delay and set video context driver to default, improving compatibility.
- Changed DuckStation's GPU renderer from OpenGL to Software for better performance on RK3326.
- Adjusted Flycast settings to lower resolution and optimize rendering settings for smoother gameplay.
- Modified MelonDS script to correctly handle internal resolution and screen orientation settings.
- Updated PPSSPP configuration to improve frame skipping behavior and adjusted CPU speed settings for better performance.
- Refined GPU driver scripts to handle panfrost availability and ensure proper driver binding, preventing graphical issues.
- Removed obsolete panfrost quirk file and migrated relevant settings to a new profile.d script for better management.
- Added service condition checks for various network daemons to ensure they only start if their configuration files exist.
- Adjusted systemd service configurations for network daemons to improve reliability and resource management.
- Updated sysctl settings to optimize memory management and reduce unnecessary RAM usage.
- Disabled debug shell service by default to enhance security and resource efficiency.
- Created necessary directories for mesa shader cache to ensure persistent shader caching across reboots.
- Added a new squashfs package for weston to support graphical environments.
Adding GPL patches to MIT/BSD/etc code can be problematic, so specify
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Signed-off-by: Koen Kooi <koen@dominion.thruhere.net>