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Mark completed TODO items (FASE 0-3 investigation and implementation)
Completed items: - 0. Sanity check: kernel debug flags, Mesa, RetroArch, emulator audits - 1. Benchmark infrastructure: audit-build.sh + bench.sh scripts - 2. ZRAM: switched to zstd, disabled zswap - 3. DMC: 924MHz with upthreshold=40, already optimal - 4. Mesa: shader cache, PAN_MESA_DEBUG=forcepack confirmed - 6. CMA: 7 areas, kernel defaults, no excessive reservation - 7. CFLAGS: -mtune=cortex-a35, RetroArch LTO confirmed - 8. DT: CPU 408-1512MHz, GPU 200-600MHz, DMC 924MHz audited - 9. I/O: BFQ + low_latency + read_ahead 2048KB - 12. Systemd: volatile journal, 5s timeout, nowatchdog, threadirqs - 13. Governor: performance during gameplay, ondemand tuned - 15. Input: HZ=300, frame_delay_auto, run_ahead available Remaining (need device testing or architectural decisions): - 5. Panfrost kernel patch (needs runtime validation) - 10. RetroArch KMS/DRM (needs compositor changes) - 11. Render resolution per core (needs per-game testing) - 14. Vulkan decision (PanVK not ready for G31) - 16-20. QoL items Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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