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fe305198d4
Bug introduced in
commit 10ae9bd25a
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Mon Feb 1 13:59:17 2010 +0100
drm/i915: blow away userspace mappings before fence change
The problem is that when there's no fence reg assigned and the object
is mapped at a fenceable offset in the gtt, the userspace mappings won't
be torn down. Which happens on untiled->tiled transition quite often
on 4th gen and later because there fencing does not have any special
alignment constraints (as opposed to 2nd and 3rd gen on which I've tested
the original commit).
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=26993
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Tested-by: Eric Anholt <eric@anholt.net> (fixes OpenArena)
Signed-off-by: Eric Anholt <eric@anholt.net>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html