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f52c619a59
The commit 47356eb672 introduced a
mechanism to record the backlight level only at disabling time, but it
also introduced a regression. Since intel_lvds_enable() may be called
without disabling (e.g. intel_lvds_commit() calls it unconditionally),
the backlight gets back to the last recorded value. For example, this
happens when you dim the backlight, close the lid and open the lid,
then the backlight suddenly goes to the brightest.
This patch fixes the bug by recording the backlight level always
when changed via intel_panel_set_backlight(). And,
intel_panel_{enable|disable}_backlight() call the internal function not
to update the recorded level wrongly.
Cc: <stable@kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html