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Using the 5/6 DDB split make sense only when sprites are enabled. So check that before we waste any cycles computing the merged watermarks with the 5/6 DDB split. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>