Files
linux-apfs/drivers/gpu/drm
Alex Deucher de926800b1 drm/radeon: use sw CTS/N values for audio on DCE4+
Use the driver calculated CTS and N values rather than
having hardware generate them.  This allows us to use
the modeline pixel clock rather than the actual pll clock
when setting up the dto for audio.  Fixes problems with
audio playback rate on certain asics if the pll clock
does not match the pixel clock exactly.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-10-23 16:25:12 -04:00
..
2013-09-24 09:41:18 -07:00
2013-08-19 14:11:44 +10:00
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2013-09-16 08:35:04 +10:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html