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baa4e575d6
It seems that the pipe-a power well has replaced the disp2d power well on chv. At least that's the case with the current punit firmware. So enable the pipe-a power and expand its domains to cover everything the disp2d well ought to cover. The other power wells (apart from the cmnlane wells) still seem awol in the current punit firmware. So leave them disabled in the code. This fixes a hilarious oops during resume on bsw where intel_hdmi_get_config() would read the port register and get back 0xffffffff and thus think the port is enabled on pipe D. It would then go and index the pipe_to_crtc_mapping[] array with PIPE_D and blow up when intel_hdmi_get_config() tries to write to crtc->config. Someone really ought to replace all naked pipe_to_crtc_mapping[] uses with the appropriate function call so we could add a warning there if the pipe doesn't actually exist... We must also call the power seqeuencer state reset function from the pipe-a well disable just like we do from disp2d on vlv. Otherwise the eDP panel won't recover at resume time since the PPS has lost its hold on the port. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84903 Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html