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The asics in question have the following requirements with regard to their gart setups: 1. The GART aperture size has to be in the form of 2^X bytes, where X is from 25 to 31 2. The GART aperture MC base has to be aligned to a boundary equal to the size of the aperture. 3. The GART page table has to be aligned to the boundary equal to the size of the table. 4. The GART page table size is: table_entry_size * (aperture_size / page_size) 5. The GART page table has to be allocated in non-paged, non-cached, contiguous system memory. This patch takes care 2. The rest should already be handled properly. This fixes a regression noticed by: Torsten Kaiser <just.for.lkml@googlemail.com> Tested-by: Torsten Kaiser <just.for.lkml@googlemail.com> Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html