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Then add it to the working state. It would be very nice if we didn't have to take a lock to calculate a crush placement. By moving the permutation array into the working data, we can treat the CRUSH map as immutable. Reflects ceph.git commit cbcd039651c0569551cb90d26ce27e1432671f2a. Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
23 lines
525 B
C
23 lines
525 B
C
#ifndef CEPH_CRUSH_MAPPER_H
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#define CEPH_CRUSH_MAPPER_H
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/*
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* CRUSH functions for find rules and then mapping an input to an
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* output set.
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*
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* LGPL2
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*/
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#include "crush.h"
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extern int crush_find_rule(const struct crush_map *map, int ruleset, int type, int size);
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extern int crush_do_rule(const struct crush_map *map,
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int ruleno,
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int x, int *result, int result_max,
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const __u32 *weights, int weight_max,
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void *cwin, int *scratch);
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void crush_init_workspace(const struct crush_map *map, void *v);
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#endif
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