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Changelog v3: make exynos_drm_display_power function use exynos_drm_best_encoder function instead of connector->encoder to get a valid encoder. connector->encoder could be NULL because with DRM_IOCTL_MODE_RMFB request, connector->encoder is NULL so fix this issue. Changelog v2: remove static prefix so that exynos_drm_best_encoder function could be called by other modules. Changelog v1: this patch fixes the issue that display power callback isn't called. with DRM_IOCTL_MODE_RMFB request, encoder->connector becomes NULL so display_ops->power_on() wouldn't be called so this patch makes exynos_drm_best_encoder function to be used to get a valid encoder of each connector. Signed-off-by: Inki Dae <inki.dae@samsung.com> Signed-off-by: Kyungmin Park <kyungmin.park@samsung.com>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html