You've already forked linux-apfs
mirror of
https://github.com/linux-apfs/linux-apfs.git
synced 2026-05-01 15:00:59 -07:00
39965b3766
With the fence accounting fixed up in the previous commit not finding enough fences is a fatal error and userspace bug. Trashing the entire gtt is not gonna turn up that missing fence, so don't to this by returning another error thatn ENOSPC. This has the added benefit that it's easier to distinguish fence accounting errors from gtt space accounting issues. TTM serves as precendence for the EDEADLK error code - it returns it when the reservation code needs resources already blocked by the current reservation. Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html