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068a117ca3
For security purpose we want to make sure the userspace process doesn't access memory beyond buffer it owns. To achieve this we need to check states the userspace program. For color buffer and zbuffer we check that the clipping register will discard access beyond buffers set as color or zbuffer. For vertex buffer we check that no vertex fetch will happen beyond buffer end. For texture we check various texture states (number of mipmap level, texture size, texture depth, ...) to compute the amount of memory the texture fetcher might access. The command stream checking impact the performances so far quick benchmark shows an average of 3% decrease in fps of various applications. It can be optimized a bit more by caching result of checking and thus avoid a full recheck if no states changed since last check. Note that this patch is still incomplete on checking side as it doesn't check 2d rendering states. Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html