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* 'radeon-for-airlied' of ../linux-2.6: drm/radeon/kms: prepare for more reclocking operations drm/radeon/kms: switch to condition waiting for reclocking drm/radeon/r600: add missing license and comments to r600_blit_shaders.c drm/radeon/kms: improve coding style a little drm/radeon/kms: remove dead audio/HDMI code drm/radeon/kms: enable audio engine on DCE32 drm/radeon/kms: add HDMI code for pre-DCE3 R6xx GPUs drm/radeon/kms: clean assigning HDMI blocks to encoders drm/radeon/kms: clean HDMI definitions drm/radeon/kms/rs4xx: make sure crtcs are enabled when setting timing drm/radeon/kms/r1xx: enable hw i2c drm/radeon/kms: fix i2c prescale calc on older radeons drm/radeon/kms: fix for hw i2c drm/radeon/kms: fix pal tv-out support on legacy IGP chips drm/radeon/kms: further spread spectrum fixes drm/radeon/kms: use lcd pll limits when available drm/radeon/kms/atom: spread spectrum fix drm/radeon/kms: catch atombios infinite loop and break out of it drm/radeon: add new RS880 pci id
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html