There are a bunch of guitar and drums devices out there that all report
similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we
allocate some proper namespace for them. Note that most of these devices
are toys and we cannot report any sophisticated physics via this API.
I did some google-images research and tried to provide definitions that
work with all common devices. That's why I went with 4 toms, 4 cymbals,
one bass, one hi-hat. I haven't seen other drums and I doubt that we need
any additions to that. Anyway, the naming-scheme is intentionally done in
an extensible way.
For guitars, we support 5 frets (normally aligned vertically, compared to
the real horizontal layouts), a single strum-bar with up/down directions,
an optional fret-board and a whammy-bar.
Most of the devices provide pressure values so I went with ABS_* bits. If
we ever support devices which only provide digital input, we have to
decide whether to emulate pressure data or add additional BTN_* bits.
If someone is not familiar with these devices, here are two pictures which
provide almost all introduced interfaces (or try the given keywords
with a google-image search):
Guitar: ("guitar hero world tour guitar")
http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg
Drums: ("guitar hero drums")
http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-20090929040735768.jpg
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
SYN_* events are special and not enabled via set_bit() for devices. Hence,
they haven't been really needed, yet. However, user-space can still make
great use of that for int->string debugging helpers or alike.
Also, I haven't seen any reason not to define these, so here they are.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Shuffle the defines around so that it is clear that BTN_A, BTN_B, etc are
legacy definitions and not an accidental typos that need their own key codes.
Suggested-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Until today all gamepad input drivers report their data differently. It is
nearly impossible to write applications for more than one device in a
generic way. Therefore, this patch introduces a uniform gamepad API which
will be used for all new drivers.
Instead of mapping buttons by their labels, we now map them by position.
This allows applications to work with any gamepad regardless of the labels
on the buttons. Furthermore, we standardize the ABS_* codes for analog
triggers and sticks.
For D-Pads the long overdue BTN_DPAD_* codes are introduced. They should
be fairly obvious how to use. To avoid confusion, the action buttons now
have BTN_EAST/SOUTH/WEST/NORTH aliases.
Reported-by: Todd Showalter <todd@electronjump.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Entertainment systems used in aircraft need additional keycodes for their
Passenger Control Units, so let's add them.
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Some devices provides the actual timestamp (hid_dg_scan_time in win8 ones)
computed by the hardware itself. This value is global to the frame and is
not specific to the multitouch protocol.
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Reviewed-by: Henrik Rydberg <rydberg@euromail.se>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>