For more clearance what the functions actually do,
usb_buffer_alloc() is renamed to usb_alloc_coherent()
usb_buffer_free() is renamed to usb_free_coherent()
They should only be used in code which really needs DMA coherency.
All call sites have been changed accordingly, except for staging
drivers.
Signed-off-by: Daniel Mack <daniel@caiaq.de>
Cc: Alan Stern <stern@rowland.harvard.edu>
Cc: Pedro Ribeiro <pedrib@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
* 'core-locking-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tip/linux-2.6-tip:
lockdep: Reduce stack_trace usage
lockdep: No need to disable preemption in debug atomic ops
lockdep: Actually _dec_ in debug_atomic_dec
lockdep: Provide off case for redundant_hardirqs_on increment
lockdep: Simplify debug atomic ops
lockdep: Fix redundant_hardirqs_on incremented with irqs enabled
lockstat: Make lockstat counting per cpu
i8253: Convert i8253_lock to raw_spinlock
* 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input:
Input: ad7877 - keep dma rx buffers in seperate cache lines
Input: psmouse - reset all types of mice before reconnecting
Input: elantech - use all 3 bytes when checking version
Input: iforce - fix Guillemot Jet Leader 3D entry
Input: iforce - add Guillemot Jet Leader Force Feedback
USB ID entry for "Guillemot Jet Leader 3D" in iforce-main.c did not match
one used in iforce-usb.c
Signed-off-by: Marek Vasut <marek.vasut@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
percpu.h is included by sched.h and module.h and thus ends up being
included when building most .c files. percpu.h includes slab.h which
in turn includes gfp.h making everything defined by the two files
universally available and complicating inclusion dependencies.
percpu.h -> slab.h dependency is about to be removed. Prepare for
this change by updating users of gfp and slab facilities include those
headers directly instead of assuming availability. As this conversion
needs to touch large number of source files, the following script is
used as the basis of conversion.
http://userweb.kernel.org/~tj/misc/slabh-sweep.py
The script does the followings.
* Scan files for gfp and slab usages and update includes such that
only the necessary includes are there. ie. if only gfp is used,
gfp.h, if slab is used, slab.h.
* When the script inserts a new include, it looks at the include
blocks and try to put the new include such that its order conforms
to its surrounding. It's put in the include block which contains
core kernel includes, in the same order that the rest are ordered -
alphabetical, Christmas tree, rev-Xmas-tree or at the end if there
doesn't seem to be any matching order.
* If the script can't find a place to put a new include (mostly
because the file doesn't have fitting include block), it prints out
an error message indicating which .h file needs to be added to the
file.
The conversion was done in the following steps.
1. The initial automatic conversion of all .c files updated slightly
over 4000 files, deleting around 700 includes and adding ~480 gfp.h
and ~3000 slab.h inclusions. The script emitted errors for ~400
files.
2. Each error was manually checked. Some didn't need the inclusion,
some needed manual addition while adding it to implementation .h or
embedding .c file was more appropriate for others. This step added
inclusions to around 150 files.
3. The script was run again and the output was compared to the edits
from #2 to make sure no file was left behind.
4. Several build tests were done and a couple of problems were fixed.
e.g. lib/decompress_*.c used malloc/free() wrappers around slab
APIs requiring slab.h to be added manually.
5. The script was run on all .h files but without automatically
editing them as sprinkling gfp.h and slab.h inclusions around .h
files could easily lead to inclusion dependency hell. Most gfp.h
inclusion directives were ignored as stuff from gfp.h was usually
wildly available and often used in preprocessor macros. Each
slab.h inclusion directive was examined and added manually as
necessary.
6. percpu.h was updated not to include slab.h.
7. Build test were done on the following configurations and failures
were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my
distributed build env didn't work with gcov compiles) and a few
more options had to be turned off depending on archs to make things
build (like ipr on powerpc/64 which failed due to missing writeq).
* x86 and x86_64 UP and SMP allmodconfig and a custom test config.
* powerpc and powerpc64 SMP allmodconfig
* sparc and sparc64 SMP allmodconfig
* ia64 SMP allmodconfig
* s390 SMP allmodconfig
* alpha SMP allmodconfig
* um on x86_64 SMP allmodconfig
8. percpu.h modifications were reverted so that it could be applied as
a separate patch and serve as bisection point.
Given the fact that I had only a couple of failures from tests on step
6, I'm fairly confident about the coverage of this conversion patch.
If there is a breakage, it's likely to be something in one of the arch
headers which should be easily discoverable easily on most builds of
the specific arch.
Signed-off-by: Tejun Heo <tj@kernel.org>
Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
Instead of having array bitmasks by type for all gamepads have explicit
type field in every pad structure.
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Fix formatting of 'switch' statements and change the code to stay closer
to 80 column limit where it does not hurt code readability.
Tested-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Add force-feedback support for N64 pads with rumble pak accessory installed.
Actually we do not check for the presence of rumble pad but simply assume it
is installed and expect the device to ignore FF commands if rumble pak is
missing.
Signed-off-by: Scott Moreau <oreaus@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
xbox_play_effect() is called while holding dev->event_lock with
interrupts disabled and thus may not use GFP_KERNEL when submitting
urbs.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
We need to wait for the command to disable FF effects to complete before
continuing with closing the device.
Tested-by: Johannes Ebke <johannes.ebke@physik.uni-muenchen.de>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Certain devices implement triggers as buttons rather than axes. In
particular, arcade sticks such as the HORI Real Arcade Pro.EX do not
have analog buttons.
These devices are now setup to present buttons rather than axes for
triggers.
User-space applications often also have problems with
axes-as-buttons. Activating MAP_TRIGGERS_TO_BUTTONS for a device
removes the artificial difference between buttons and triggers.
Signed-off-by: Nicolas Léveillé <nicolas@uucidl.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Do not try to free iforce device when we closing input device; disconnect
is the only place where it should be deleted.
Reported-by: Johannes Ebke <johannes.ebke@physik.uni-muenchen.de>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Added two new Xbox 360 devices:
- HORI Real Arcade Pro.EX
- Mad Catz SFIV Fightpad
Signed-off-by: Nicolas Léveillé <nicolas@uucidl.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>