This adds handle->fd and fd->handle support to i915, this is to allow
for offloading of rendering in one direction and outputs in the other.
v2 from Daniel Vetter:
- fixup conflicts with the prepare/finish gtt prep work.
- implement ppgtt binding support.
Note that we have squat i-g-t testcoverage for any of the lifetime and
access rules dma_buf/prime support brings along. And there are quite a
few intricate situations here.
Also note that the integration with the existing code is a bit
hackish, especially around get_gtt_pages and put_gtt_pages. It imo
would be easier with the prep code from Chris Wilson's unbound series,
but that is for 3.6.
Also note that I didn't bother to put the new prepare/finish gtt hooks
to good use by moving the dma_buf_map/unmap_attachment calls in there
(like we've originally planned for).
Last but not least this patch is only compile-tested, but I've changed
very little compared to Dave Airlie's version. So there's a decent
chance v2 on drm-next works as well as v1 on 3.4-rc.
v3: Right when I've hit sent I've noticed that I've screwed up one
obj->sg_list (for dmar support) and obj->sg_table (for prime support)
disdinction. We should be able to merge these 2 paths, but that's
material for another patch.
v4: fix the error reporting bugs pointed out by ickle.
v5: fix another error, and stop non-gtt mmaps on shared objects
stop pread/pwrite on imported objects, add fake kmap
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
In many places we wish to iterate over the rings associated with the
GPU, so refactor them to use a common macro.
Along the way, there are a few code removals that should be side-effect
free and some rearrangement which should only have a cosmetic impact,
such as error-state.
Note that this slightly changes the semantics in the hangcheck code:
We now always cycle through all enabled rings instead of
short-circuiting the logic.
v2: Pull in a couple of suggestions from Ben and Daniel for
intel_ring_initialized() and not removing the warning (just moving them
to a new home, closer to the error).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
[danvet: Added note to commit message about the small behaviour
change, suggested by Ben Widawsky.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The line time can be programmed according to the number of horizontal
pixels vs effective pixel rate ratio.
v2: improve comment as per Chris Wilson suggestion
v3: incorporate latest changes in specs.
v4: move into wm update routine, also mention that the same routine can
program IPS watermarks. We do not have their enablement code yet, nor
handle the required clock settings at the moment, so this patch won't
program those values for now.
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
- reduce the irq disabled section, even for a debugfs file this was
way too long.
- always disable irqs when taking the lock.
v2: Thou shalt not mistake locking for reference counting, so:
- reference count the error_state to protect from concurent freeeing.
This will be only really used in the next patch.
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
gpu reset is a very important piece of our infrastructure.
Unfortunately we only really it test by actually hanging the gpu,
which often has bad side-effects for the entire system. And the gpu
hang handling code is one of the rather complicated pieces of code we
have, consisting of
- hang detection
- error capture
- actual gpu reset
- reset of all the gem bookkeeping
- reinitialition of the entire gpu
This patch adds a debugfs to selectively stopping rings by ceasing to
update the hw tail pointer, which will result in the gpu no longer
updating it's head pointer and eventually to the hangcheck firing.
This way we can exercise the gpu hang code under controlled conditions
without a dying gpu taking down the entire systems.
Patch motivated by me forgetting to properly reinitialize ppgtt after
a gpu reset.
Usage:
echo $((1 << $ringnum)) > i915_ring_stop # stops one ring
echo 0xffffffff > i915_ring_stop # stops all, future-proof version
then run whatever testload is desired. i915_ring_stop automatically
resets after a gpu hang is detected to avoid hanging the gpu to fast
and declaring it wedged.
v2: Incorporate feedback from Chris Wilson.
v3: Add the missing cleanup.
v4: Fix up inconsistent size of ring_stop_read vs _write, noticed by
Eugeni Dodonov.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Every time we use the device after a period of idleness, check that the
power management setup is still sane. This is to workaround a bug
whereby it seems that we begin suppressing power management interrupts,
preventing SandyBridge+ from going into turbo mode.
This patch does have a side-effect. It removes the mark-busy for just
moving the cursor - we don't want to increase the render clock just for
the sprite, though we may want to bump the display frequency. I'd argue
that we do not, and certainly don't want to take the struct_mutex here
due to the large latencies that introduces.
References: https://bugs.freedesktop.org/show_bug.cgi?id=44006
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
To get the fun stuff out of the way, the legacy hws is allocated by
userspace when the gpu needs a gfx hws. And there's no reference-counting
going on, so userspace can simply screw everyone over.
At least it's not as horrible as i810, where the ringbuffer is allocated
by userspace ...
We can't fix this disaster, but we can at least tidy up the code a
bit to make things clearer:
- Drop the drm ioremap indirection.
- Add a new new read_legacy_status_page to paper over the differences
between the legacy gfx hws and the physical hws shared with the
new ringbuffer code.
- Add a pointer in dev_priv->dri1 for the cpu addresses - that one is
an iomem remapping as opposed to all other hw status pages. This is
just prep work to make sparse happy.
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Wohoo!
Now we only need to move all the gem/kms stuff that accidentally
landed in i915_dma.c out of it, and this will be our legacy dri1
grave-yard.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
... and hide it in i915_dma.c.
This way all the legacy stuff dealing with READ_BREADCRUMB and
LP_RING and friends is in i915_dma.c.
v2: Rebase on top of Chris Wilson's rework irq handling code.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Assigned in setparam, used never.
I didn't bother to dig through the archives to figure out what
this was supposed to do.
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
... and shove allow_batchbuffer in there. More dragons will
follow suit.
There's the curious case that we allow this for KMS ...
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
i915_dma.c contains most of the old dri1 horror-show, so move
the remaining bits there, too. The code has been removed and
the only thing left are some stubs to ensure that userspace
doesn't try to use this stuff. vblank_pipe_set only returns 0
without any side-effects, so we can even stub it out with
the canonical drm_noop.
v2: Rebase against ENODEV changes.
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
vblank_pipe was intended to be used for tracking DRI1 state. However,
the vblank_pipe reported to DRI1 is fixed to umask both pipes, and the
dev_priv->vblank_pipe unused and superfluous.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The waiting_seqno is not terribly useful, and as such we can remove it
so that we'll be able to extract lockless code.
v2: Keep the information for error_state (Chris)
Check if ring is initialized in hangcheck (Chris)
Capture the waiting ring (Chris)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
[danvet: add some bikeshed to clarify a comment.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This extra bit of interrupt enabling code doesn't belong in the wait
seqno function. If anything we should pull it out to a helper so the
throttle code can also use it. The history is a bit vague, but I am
going to attempt to just dump it, unless someone can argue otherwise.
Removing this allows for a shared lock free wait seqno function. To keep
tabs on this issue though, the IER value is stored on error capture
(recommended by Chris Wilson)
v2: fixed typo EIR->IER (Ben)
Fix some white space (Ben)
Move IER capture to globally instead of per ring (Ben)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
[danvet: ier is a 16 bit reg on gen2!]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This originates from a hack by me to quickly fix a bug in an earlier
patch where we needed control over whether or not waiting on a seqno
actually did any retire list processing. Since the two operations aren't
clearly related, we should pull the parameter out of the wait function,
and make the caller responsible for retiring if the action is desired.
The only function call site which did not get an explicit retire_request call
(on purpose) is i915_gem_inactive_shrink(). That code was already calling
retire_request a second time.
v2: don't modify any behavior excepit i915_gem_inactive_shrink(Daniel)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
On later gen3, you are able to select the meaning of the FlipPending
status bit in IIR and change it to FlipDone. This was sometimes done by
the BIOS leading to confusion on just how pageflipping worked on gen3.
Simplify the implementation by using the legacy meaning for all gen3
machines.
Note: this makes all gen3 machines equally broken...
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Always true these days. It has been added originally to work
around some issues with the agp layer in 2.6.29:
commit ac5c4e7618
Author: Dave Airlie <airlied@redhat.com>
Date: Fri Dec 19 15:38:34 2008 +1000
drm/i915: GEM on PAE has problems - disable it for now.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We slightly modify the initialisation sequence to move the
initialisation of the memory managers earlier and in particular before
probing outputs and detecting any existing output configuration. This is
essential if we wish to track preallocated objects and preserve them
whilst initialising GEM.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The use of the mm_list by deferred-free breaks the following patches to
extend the range of objects tracked. We can simplify things if we just
make the unbind during free uninterrutible.
Note that unbinding should never fail, because we hold an additional
reference on every active object. Only the ilk vt-d workaround breaks
this, but already takes care of not failing by waiting for the gpu to
quiescent non-interruptible. But the existence of the deferred free
list casted some doubts on this theory, hence WARN if the unbind fails
and only then retry non-interruptible.
We can kill this additional code after a release in case the theory is
indeed right and no one has hit that WARN.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Simplify object tracking by removing the inactive but pinned list. The
only place where this was used is for counting the available memory,
which is just as easy performed by checking all objects on the rare
occasions it is required (application startup). For ease of debugging,
we keep the reporting of pinned objects through the error-state and
debugfs.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>